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Saved Camo Flagged For Each Map Suggestion


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#1 Powder Puff Pew Pew

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Posted 07 August 2018 - 08:43 AM

I've been playing MWO for over 4 yrs now and just now thought of something that could benefit many light mech pilots like myself. This isn't just for lights either but for assaults and the like that dont want to stand out when in cover.

I've been finding it difficult to get into maps my light sniper/spotter mech has camo for. Ive even gone to extremes of putting decals on the upper front portion of my mech to blot out all the black areas of my mech to make it harder to see on snow maps in stealth.

I've come up with an idea that could make life a bit more realistic and enjoyable for pilots but maybe not so much for PGI lol. It would great if we could save camo patterns for each individual maps, so when that map is picked our saved camo patterns are loaded with our mech.

I'm not tech savy at all so I have no idea what this would entail either but I'm sure it wouldnt be a simple weekend fix for PGI. But I've talked about it in-game during matches, and many pilots agree it would be nice to have. Idk if PGI's engine could do it but who knows.

I would love a discussion and feedback, so please be courteous or I wont respond.

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#2 VonBruinwald

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Posted 07 August 2018 - 11:24 AM

It's an ok idea but feeds the try-hards and opens a door for even worse ideas to go through.

Even with the decal system you get try-hards deliberately obscuring their hit-boxes with the biggest blackest decal they have on hand in order to leverage the smallest of advantages. If we start doing map specific camo, you'll get try-hards running round under stealth/ECM with camo that makes them practically invisible on every map. After that they'll argue for saving mech configurations for specific maps. Then the only way to play will be to follow the meta since every mech is min-maxed optimised not just for alpha but for the maps, cue more laser-vomit on frozen, lurms on Polar and ballistics on terra.

#3 Powder Puff Pew Pew

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Posted 07 August 2018 - 11:58 AM

View PostVonBruinwald, on 07 August 2018 - 11:24 AM, said:

It's an ok idea but feeds the try-hards and opens a door for even worse ideas to go through.

Even with the decal system you get try-hards deliberately obscuring their hit-boxes with the biggest blackest decal they have on hand in order to leverage the smallest of advantages. If we start doing map specific camo, you'll get try-hards running round under stealth/ECM with camo that makes them practically invisible on every map. After that they'll argue for saving mech configurations for specific maps. Then the only way to play will be to follow the meta since every mech is min-maxed optimised not just for alpha but for the maps, cue more laser-vomit on frozen, lurms on Polar and ballistics on terra.


Well see the problem is, the current standard of paining your mech 1 color, not for those who dont care, but do, is that like me, we want to blend in. Not to exploit, but to have more realism which is something this game lacks. I haven't encountered any cheaters such as you mentioned, using black paint to hide their hit box, and honestly at 500-1000 m it doesnt matter its just a black blob that is in the center of a red square box I aim at. If you are closer than that youll make out more detail and if you want accuracy then sure I can see this making a big deal at 1000 m away.

In reality, and lets say for example that PGI is trying to make the game as detailed and real as possible with the limited engine power they can, they would want this feature. If you are wearing winter camo on a desert map, its so out of place its not even funny. You are easily spotted focused, and dead. If you are all black, and in winter highlands your focused, and dead. Most of the time most mechs dont even wear camo, and have dark looking mechs. Ive only see a couple mechs with matching scenery camo at the right place at the right time. This makes me very frustrated because seeing mechs with black camo in a winter map makes no sense, not that you can force people to change their color but for those of us who do have the appropriate colors its irritating.

#4 Jackal Noble

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Posted 07 August 2018 - 12:11 PM

Camo isn't gonna help when you instagib yourself by running into the enemy team PewPosted Image

#5 Plaid Ninja

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Posted 07 August 2018 - 01:36 PM

View PostPowder Puff Pew Pew, on 07 August 2018 - 11:58 AM, said:

we want to blend in. Not to exploit, but to have more realism which is something this game lacks.


LOL realism in a game about giant robots shooting lasers at each other on alien planets. And I'm not in the military, but I'm pretty sure they don't repaint their tanks before every mission.

#6 Dragonporn

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Posted 07 August 2018 - 02:08 PM

I'd like to see some actual study or at least experiments with believable and obvious results, showing that camo actually helps mechs get shot less. When I've been running my vanilla green Uzi on maps like Forest or Bog, I was shot the same amount as I now run it with acid green paint with bright red+yellow borders.

Logically, like 90% of times you just shoot spotted (and called out) target which is getting focused, which everyone has marked. On maps with impaired visibility (fog/dark/vegetation/smoke/etc) you usually switch to NV or HV, which highlights everything, and this also is useful to keep sneaky Light in your sights better. Other than that, you still mostly shot marked target, which you don't even need to see, only its paperdoll and red square, so you'll have solid idea where you're shooting.

#7 Powder Puff Pew Pew

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Posted 08 August 2018 - 01:37 AM

View PostJackal Noble, on 07 August 2018 - 12:11 PM, said:

Camo isn't gonna help when you instagib yourself by running into the enemy team PewPosted Image


HAHAHAHAHAHAHA you saw that? Ya I admit Ive been a bit absent minded at times just running all over the place without a care. Sometimes I do that while typing, forgetting where I'm going and woops, walk right in front of a mob.

#8 Powder Puff Pew Pew

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Posted 08 August 2018 - 01:42 AM

View PostDragonporn, on 07 August 2018 - 02:08 PM, said:

I'd like to see some actual study or at least experiments with believable and obvious results, showing that camo actually helps mechs get shot less.


Actually I can asure you, my camo on my lights in winter highlands makes them completely visually invisible from the front, peaking over hills. The enemy would never ever see my mech not even if they were looking in my direction unless they knew what to look for. I can't tell you how many times I sat there while full teams of assaults walked past my mech thinking it was just another snow block. It does work, and its very very effective ingame, in matches where the background matches your mech scheme. Ive picked people apart in the rear torso many times, and had teams look for me, looking all around while I just sat there laughing. The camo works thats for sure. Atleast my version does, without decals it will stand out like a sore thumb.

#9 Vellron2005

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Posted 08 August 2018 - 03:20 AM

View PostPowder Puff Pew Pew, on 07 August 2018 - 08:43 AM, said:

I've been playing MWO for over 4 yrs now and just now thought of something that could benefit many light mech pilots like myself. This isn't just for lights either but for assaults and the like that dont want to stand out when in cover.

I've been finding it difficult to get into maps my light sniper/spotter mech has camo for. Ive even gone to extremes of putting decals on the upper front portion of my mech to blot out all the black areas of my mech to make it harder to see on snow maps in stealth.

I've come up with an idea that could make life a bit more realistic and enjoyable for pilots but maybe not so much for PGI lol. It would great if we could save camo patterns for each individual maps, so when that map is picked our saved camo patterns are loaded with our mech.

I'm not tech savy at all so I have no idea what this would entail either but I'm sure it wouldnt be a simple weekend fix for PGI. But I've talked about it in-game during matches, and many pilots agree it would be nice to have. Idk if PGI's engine could do it but who knows.

I would love a discussion and feedback, so please be courteous or I wont respond.

Posted Image


While I applaud the idea, and have been a proponent of similar ideas over the years, sadly, it would not matter much..

Because all mechs register as black at long range, and when you're close enough to actually see all the sweet cammo and decals, the jig is already up, and you don't need cammo.. you need cover.

#10 Mystere

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Posted 08 August 2018 - 11:25 AM

View PostVonBruinwald, on 07 August 2018 - 11:24 AM, said:

It's an ok idea but feeds the try-hards and opens a door for even worse ideas to go through.

Even with the decal system you get try-hards deliberately obscuring their hit-boxes with the biggest blackest decal they have on hand in order to leverage the smallest of advantages. If we start doing map specific camo, you'll get try-hards running round under stealth/ECM with camo that makes them practically invisible on every map.


You talk as if using camouflage for it's intended purpose is a vile and evil thing. Not everyone plays MWO to dress up Mech Barbie Dolls, you know.

View PostPowder Puff Pew Pew, on 07 August 2018 - 08:43 AM, said:

I've been playing MWO for over 4 yrs now and just now thought of something that could benefit many light mech pilots like myself. This isn't just for lights either but for assaults and the like that dont want to stand out when in cover.

I've been finding it difficult to get into maps my light sniper/spotter mech has camo for. Ive even gone to extremes of putting decals on the upper front portion of my mech to blot out all the black areas of my mech to make it harder to see on snow maps in stealth.

I've come up with an idea that could make life a bit more realistic and enjoyable for pilots but maybe not so much for PGI lol. It would great if we could save camo patterns for each individual maps, so when that map is picked our saved camo patterns are loaded with our mech.

I'm not tech savy at all so I have no idea what this would entail either but I'm sure it wouldnt be a simple weekend fix for PGI. But I've talked about it in-game during matches, and many pilots agree it would be nice to have. Idk if PGI's engine could do it but who knows.

I would love a discussion and feedback, so please be courteous or I wont respond.

Posted Image


There is just one problem with your idea. After a certain distance, everyone just shows up as black.

View PostPowder Puff Pew Pew, on 08 August 2018 - 01:42 AM, said:


Actually I can asure you, my camo on my lights in winter highlands makes them completely visually invisible from the front, peaking over hills. The enemy would never ever see my mech not even if they were looking in my direction unless they knew what to look for. I can't tell you how many times I sat there while full teams of assaults walked past my mech thinking it was just another snow block. It does work, and its very very effective ingame, in matches where the background matches your mech scheme. Ive picked people apart in the rear torso many times, and had teams look for me, looking all around while I just sat there laughing. The camo works thats for sure. Atleast my version does, without decals it will stand out like a sore thumb.

Are you sure? See above.


Edited by Mystere, 08 August 2018 - 11:29 AM.


#11 KoalaBrownie

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Posted 08 August 2018 - 11:30 AM

Every mech is just dark grey beyond a certain distance. All this fancy camo is a waste of time except to show off to your teammmates before the battle.

#12 Ibrandul Mike

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Posted 08 August 2018 - 11:48 AM

[mod]Moved to the correct sub forum[/mod]

#13 Mister Maf

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Posted 08 August 2018 - 11:57 AM

I paint most of my mechs some variant of grey or dark green in an attempt to blend in slightly more on visually dense maps like HPG Manifold, Terra Therma, and Forest Colony. I do this because I have seen other players who have done so be harder to pick out in the chaos, or virtually invisible with ECM and/or stealth armor. It can't be a coincidence that between my Atlas D-DC with red shoulders and white skullface paint, and my Cyclops CP-11-P painted camo green, both with ECM and using a virtually identical weapons loadout, the Cyclops gets all but ignored on dense maps and chaotic fights compared to the other assault mechs on the team while the Atlas does not. And I KNOW it's not a coincidence that the NARC Ravens that live the longest are the ones that stick to the shadows with a generic paintjob.

Of course, the other reason I do this is because I think it looks thematic and cool, and the Flecktarn colors on my Orion that look so good on Viridian Bog kind of break down on Alpine Peaks. The ability to match a color scheme to the map is something I wish every game with visual customization offered, or at the very least offer the option to make presets and switch between them before you spawn like in, say, Overwatch and Team Fortress, which have seasonal outfits for the characters that only fit on some maps. Unless, y'know, you're going for goofs I guess, and that's already pretty easy as it is in MWO.

Also, OP, it would be cool if you could provide a screenshot of your mech being supposedly invisible using the freecam in the training grounds.

Edit: Also @PGI this feature would get me to spend more MC on colors, just sayin. Posted Image

Edited by Mister Maf, 08 August 2018 - 12:04 PM.


#14 HammerMaster

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Posted 10 August 2018 - 03:07 PM

Great.
But all black after what? A measly 500 meters?
Fix black blob prob 1st. Would love appropriate camo.





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