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I Have Evidence Machine Gun Crits Are Bugged.


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#1 Spheroid

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Posted 12 August 2018 - 04:15 PM

While researching a response to another thread. I took a Banshee-3E into the Academy Grounds for testing.

On multiple trials I was able to destroy thirty HP worth of weapons with about fifty rounds of mg. That is far in excess of the on paper applied crit damage. 30/50 = .6 of applied crit damage per round.

That is 4x what smurfy says it should be.

The setup was 3x AC-2 in the left torso with no other equipment or armor. The firing mech was the stock Thunderbolt which I swapped into. For round count accuracy only one of the mg was fired.

Edited by Spheroid, 12 August 2018 - 05:01 PM.


#2 Jackal Noble

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Posted 12 August 2018 - 05:30 PM

video bro

#3 TheMundaneYesYes

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Posted 12 August 2018 - 05:32 PM

Need more evidence other then just your word.

Edited by Number767, 12 August 2018 - 05:32 PM.


#4 Jackal Noble

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Posted 12 August 2018 - 05:33 PM

Further, I am just foretelling what reaction to expect on this proclamation. Even if you provide said video, some will say (pushes glasses up) " Actually, it's well known that the Training Academy and Testing Grounds don't properly reflect the actual in-game behavior"

#5 TheMundaneYesYes

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Posted 12 August 2018 - 05:42 PM

View PostJackal Noble, on 12 August 2018 - 05:33 PM, said:

Further, I am just foretelling what reaction to expect on this proclamation. Even if you provide said video, some will say (pushes glasses up) " Actually, it's well known that the Training Academy and Testing Grounds don't properly reflect the actual in-game behavior"

For one, if I remember right, skills are turned off for the testing grounds.

#6 Y E O N N E

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Posted 12 August 2018 - 05:48 PM

View PostNumber767, on 12 August 2018 - 05:42 PM, said:

For one, if I remember right, skills are turned off for the testing grounds.


You remember wrong, skills are definitely active in the Testing Grounds.

#7 Nightbird

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Posted 12 August 2018 - 06:00 PM

Base crit:
There is a 25% chance of causing 1 critical hit, a 14% chance of causing 2 critical hits, and a 3% chance of causing 3 critical hits (for a total of a 42% chance of any sort of critical hit)

MG crit on smurfy:
0.9 damage for crit, +6%/+3%/+1% for 0.9/1.8/2.7 damage respectively

Per machine gun bullet, the average crit damage is:
(31%*0.9dmg)+(17%*1.8dmg)+(4%*2.7dmg)+(48%*0dmg remaining no crit)=0.7 damage

50x0.7=35 damage to internals, with some overkill

math OP

#8 Nik Reaper

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Posted 12 August 2018 - 06:07 PM

Well, if he has a friend let them do a private match and both record to see the time weapons and equipment goes red... problem solved as far as proof gathering method.

#9 Tier5ForLife

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Posted 12 August 2018 - 06:09 PM

View PostSpheroid, on 12 August 2018 - 04:15 PM, said:



On multiple trials I was able to destroy thirty HP worth of weapons with about fifty rounds of mg. That is far in excess of the on paper applied crit damage. 30/50 = .6 of applied crit damage per round.



The setup was 3x AC-2 in the left torso with no other equipment or armor.


OK...are you firing 3 x AC2s or MGs?

I do not think 50 rounds from an MG will do anything.

#10 Requiemking

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Posted 12 August 2018 - 07:12 PM

View PostLikeUntoBuddha, on 12 August 2018 - 06:09 PM, said:


OK...are you firing 3 x AC2s or MGs?

I do not think 50 rounds from an MG will do anything.

It can, depending on ones luck with crits and what one is shooting at.

#11 PobbestGob

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Posted 12 August 2018 - 07:57 PM

View PostNightbird, on 12 August 2018 - 06:00 PM, said:

Base crit:
There is a 25% chance of causing 1 critical hit, a 14% chance of causing 2 critical hits, and a 3% chance of causing 3 critical hits (for a total of a 42% chance of any sort of critical hit)

MG crit on smurfy:
0.9 damage for crit, +6%/+3%/+1% for 0.9/1.8/2.7 damage respectively

Per machine gun bullet, the average crit damage is:
(31%*0.9dmg)+(17%*1.8dmg)+(4%*2.7dmg)+(48%*0dmg remaining no crit)=0.7 damage

50x0.7=35 damage to internals, with some overkill

math OP

For statistics you don't simply add percentages. 50% chance of 1 crit and 50% chance of 2 isn't 100% chance that some crit will occur, for example. The real chance of any base crit occuring is 37.4%. Also I'd assume once a crit is rolled the calculation stops, it wouldn't roll for each. Otherwise you could get 6 crits in a shot. Would have to then calculate (assuming 1, 2, and 3 crits occurring are events A B and C) the probability of (A and not B and not C) + (B and not A and not C) etc rather than A + B + C.

#12 Nightbird

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Posted 12 August 2018 - 08:03 PM

View PostKill2Blit, on 12 August 2018 - 07:57 PM, said:

For statistics you don't simply add percentages. 50% chance of 1 crit and 50% chance of 2 isn't 100% chance that some crit will occur, for example. The real chance of any base crit occuring is 37.4%. Also I'd assume once a crit is rolled the calculation stops, it wouldn't roll for each. Otherwise you could get 6 crits in a shot. Would have to then calculate (assuming 1, 2, and 3 crits occurring are events A B and C) the probability of (A and not B and not C) + (B and not A and not C) etc rather than A + B + C.


You just said that if a coin flip has 50% chance of heads, 50% chance of tails, there isn't a 100% chance of heads or tails.

Edited by Nightbird, 12 August 2018 - 08:06 PM.


#13 PobbestGob

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Posted 12 August 2018 - 08:25 PM

View PostNightbird, on 12 August 2018 - 08:03 PM, said:


You just said that if a coin flip has 50% chance of heads, 50% chance of tails, there isn't a 100% chance of heads or tails.

Those aren't comparable if the crits are separate events. Depends on how the crit is calculated.

Edited by Kill2Blit, 12 August 2018 - 08:35 PM.


#14 Spheroid

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Posted 12 August 2018 - 08:38 PM

Which patch did they recently reduce crit damage back transfer? I loaded up that same Banshee with 120 HP worth of inert gauss ammo and the number of machine gun rounds was right on the mark for destroying the LT structure.

The transfer value must be next to nothing if crit damage rolls are demonstrably so high.

Long ago the value was 15%, that clearly is no longer the case.

Edited by Spheroid, 12 August 2018 - 08:42 PM.


#15 Nightbird

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Posted 12 August 2018 - 08:41 PM

20% of crit damage transfers to structure, hasn't been changed asaik for 3-4 years

View PostKill2Blit, on 12 August 2018 - 08:25 PM, said:

Those aren't comparable if the crits are separate events. Depends on how the crit is calculated.


They're not independent events, you can't have 1 crit and 3 crit simultaneously. It's just a random number generator that creates 1 value.

In stats, independent events have to be stated as such, otherwise it's just confusing.

#16 Nightbird

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Posted 12 August 2018 - 08:52 PM

Crit damage is done regardless of whether there is things to crit, damage transfer always happens. May be 10% though... I forget

#17 Nightbird

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Posted 12 August 2018 - 09:09 PM

https://mwomercs.com...-a-brief-guide/

This says 15% actually

#18 Jackal Noble

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Posted 12 August 2018 - 09:33 PM

You're like a bird that flies at night





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