Xetelian, on 08 August 2018 - 02:50 PM, said:
Instead of using the DWF with its abysmal agility/mobility stats as a baseline for the rest of the mechs why not use a pre-desynced 350-360 engine Atlas?
Enough engine predesync that it worked as a brawler unlike now with its 300 engine rating stats (or lower).
Or we could just undo the desync entirely and nerf just the KDK 3 and the TBR on their own (though I don't think it is even warranted to nerf the TBR anymore)
Some of the mediums were hit so hard in terms of agility, thats its outright ridiculous.
Compare the agility of e.g. the Uziel to that of the lets say Shadowhawk.
Completly unskilled, with no points in mobility, the Uziel seems ten times as agile as the shadowhawk with every last point pumped into mobility.
Theres many other mechs that suffer greatly because of super sluggish mobility.
I mean....they gotta look at how big a mech is. Mechs like shadowhawk, trebuchet, griffin.....they are huge. Focking huge.
They present too much of a target and if they are slow and slugghish, then they will die. This kind of firepower that is wandering about in mwo, you are either fast or you have tons of armor.
They changed it in a way, so that big, huge mechs with not much armor, possibly running IS XL engines, are super sluggish. I mean, ive been playing this game for so long, and no matter what anyobdy says, thats just wrong. You cant have super slugglish mechs with no armor be so immobile. Thats just not right. It killed eg the shadowhawk cause theres mechs that are so much more agile that you can even save all the mobility pionts and pump them into firepower or armor or what not.
They need to address that.
I rarely play assaults cause they too damn slow and in QP theyre way, waaaayyy x 100 too reliant on team. Cant disengange. Just way too slow. So I dont really know about which mechs are not agile enough in that weight class. But mediums.....damn. The Shadowhawk was basically massacred by that agilitly nerf. Same with the hunchback IIC (i mean, hell....that thing is even less agile than the shadowhawk which is basically impossible, cause the shadowhawk is less agile than a dead turtle. Not a living turtle, mind you, but a dead turtle or a dead slug. Its just not moving at all and for that size, its at the very least 5 times too sluggish meanign it has to be 5 times as agile or its just dead).
Dunno who made those agility nerfs, but they didnt slightly nerf,or moderately,they killed entire mechs with those nerfs, cause they are nowhere competitive anymore withthis kind of agility.
Its quite simple and I dunno how pgi can overlook that.
But you either have big huge armor or you are very fast (or you ecm) as the main defense. If you take away speed and agility from a mech that is big, an easy target, but with no armor, then you create a bad, very very bad mech taht will get their pilots killed.
BTW this is one reason why so many ppl struggle with piranhas that just melt with one solid alpha or with other very fast mechs. Moblity is so important. Its an even stronger attribute than tons or armor because it opens up so many strategies and enables you to trade well to a point where you dont even need your armor and can even use IS XL engiens, cause speed and mobility will enable you to trade very well.
Take that away and you kill mechs taht are not agile enough.
One reason I truely love piloting the uziel amon many other mediums is that it feels so smooth, so natural to pilot it. It turns, moves, looks very fluently and is quick. Thats how a medium mech that cannot take many hits should feel like.
Not like this shadowhawk. Feels like im stuck in the mud when running that thing.