Remove. Desync.
I Think Torso Twist Rates Should Be Increased.
Started by Cifer98, Aug 07 2018 02:00 PM
27 replies to this topic
#21
Posted 08 August 2018 - 09:00 AM
#22
Posted 08 August 2018 - 09:55 AM
Some mechs need it more than others. Though I don't think a small bump across the board would be bad. And increasing the values in the skill tree wouldn't hurt.
#24
Posted 08 August 2018 - 11:26 AM
OZHomerOZ, on 07 August 2018 - 07:26 PM, said:
When you have 52 tons of weapons I think that a trade of in mobility is only fair.
With the currently mobility levels I have no problems dealing with lights in my back 90% of the time.
Dunno about this
In my assault mechs I rarely bother moving due to air/arty strikes being pretty weak/spread and having alot of armour.
I guess if I'm stripped and red I would move, but I rarely find it a problem, kinda like lerms.
Edit: Still have moar than enough mobility to sidestep air strikes
I disagree, I like the current mobility
It makes assault mechs feel like assault mechs and not oversized, over gunned, over armored heavy mechs.
The fact that every man and his dog can't be great at assaults mechs is also good, as assaults should not be the most common mech class fielded.
Ok let’s add knock downs and stability issues at high speeds to light mechs. Then I’ll accept not being able to use my armor to my advantage.
#25
Posted 08 August 2018 - 12:34 PM
Bud Crue, on 07 August 2018 - 06:06 PM, said:
Go listen to the latest balance podcast (NGNG #165). Chris/Paul pretty much stated that with some exceptions engine desync has done what they wanted it to, and they gave only the single example of the Atlas as a mech in need of an agility buff. That isn't to say there aren't others that also need a buff, but they seemed to go to pains to emphasize that the slower/lower agility of many mechs today is working as intended. They also made the (mistaken in the case of many mechs) statement that by using the mobility tree one could return a given mech to its formerly mastered levels of agility. So they seem to think the less agile mechs of today are a consequence of player choice and not their desync/lower agility baseline numbers.
This just shows how poor they are at balancing their own game.
Of course chris is going to say working as intended because if he admits he's got it wrong, then he's out a job..
It is however so clearly wrong.
#26
Posted 13 August 2018 - 05:38 AM
using the dire wolf as the baseline for mobility wasnt such a good idea
#27
Posted 13 August 2018 - 05:50 AM
even the direwolf is below where the baseline for mobility should be
direwolf needs way more acceleration
direwolf needs way more acceleration
#28
Posted 13 August 2018 - 08:38 AM
The engine de-sync just plain killed brawling and went a long way to turning this game into the sniper/lrm hell it is now.
Let us brawl again and make assaults actually good for something again.
Let us brawl again and make assaults actually good for something again.
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