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Easiest Lrm Fix Ever


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#21 Horseman

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Posted 09 August 2018 - 01:51 PM

View PostTorage, on 09 August 2018 - 12:48 PM, said:

Maybe I am misunderstanding the concept here, but this seems very anti information warfare. Spoting and scouting and using LRMs to take advantage of the information gained from those actions is a core gameplay mechanic of mwo, and I am not convinced that somone should need speacial equipment pn thier mech to fully participate.
In which case enjoy PGI nerfing LRMs every way until sunday because they're too OP against tier 5 scrubs and too underpowered against players with a shred of a clue how to counter them.

Quote

I don't think it is the weapon system that needs changes but players understanding of how the weapon system really works.
Neither. It's how a large portion of LRM users plays - all too often they stay entire grid squares behind the main force, landscaping with their ammo in attempts to hit opponents who are in hard cover (which the LRM boat doesn't know because he's firing on any shared lock his team has). That passivity and cowardice turns the engagement into 11 vs 12 and the lurmer into a free kill for any half-competent light.
If indirect fire required a Target Spotted callout at the very least (which I mentioned), it would solve that issue and actually focus LRM fire on a single target instead of spreading it everywhere BUT on enemies.

#22 Torage

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Posted 09 August 2018 - 07:30 PM

When using LRMs, the choice to stay behind and utilize the maximum range and keep your Mech fresh, vs moving up where you can support your team is one that I feel should remain in the hands of the player and the benefits and risks, to me, feel organic.

There is an evolution of player understanding regarding LRMs and I believe it is as follows.

Stage 1: LRMs seem OP because it is "free" damage from someone you can't shoot back at.
Stage 2: You understand scouting and terrain and can avoid LRMs for the most part.
Stage 3: LRM players have a good understanding of missile pathing and angles, as well as the map and can open up a lot more opportunity to punish players and win trades, or suppress players from advancing, effectively zoning heavier and slower mechs. So using and avoiding LRMs becomes tactical a game of cat and mouse involving information warfare, suppression, and zoning.

Something is happening that is slowing down or stopping players from progressing through these stages. That is evident due to the number of players that complain that they are to strong/useless. I also think this is evident based on the number of players using Assault mechs or even heavier heavy mechs for LRMs instead of more mobile options to preposition and open more advantageous firing lanes.

#23 KursedVixen

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Posted 10 August 2018 - 11:58 PM

View PostTorage, on 09 August 2018 - 07:30 PM, said:

When using LRMs, the choice to stay behind and utilize the maximum range and keep your Mech fresh, vs moving up where you can support your team is one that I feel should remain in the hands of the player and the benefits and risks, to me, feel organic.

There is an evolution of player understanding regarding LRMs and I believe it is as follows.

Stage 1: LRMs seem OP because it is "free" damage from someone you can't shoot back at.
Stage 2: You understand scouting and terrain and can avoid LRMs for the most part.
Stage 3: LRM players have a good understanding of missile pathing and angles, as well as the map and can open up a lot more opportunity to punish players and win trades, or suppress players from advancing, effectively zoning heavier and slower mechs. So using and avoiding LRMs becomes tactical a game of cat and mouse involving information warfare, suppression, and zoning.

Something is happening that is slowing down or stopping players from progressing through these stages. That is evident due to the number of players that complain that they are to strong/useless. I also think this is evident based on the number of players using Assault mechs or even heavier heavy mechs for LRMs instead of more mobile options to preposition and open more advantageous firing lanes.
umm mechs like the MadDog and the Catapult are designed to use Lrms.....to Timberwolves it's a weapon mainly suppose to be used ot soften up targets until they get in range of the lasers.

You also completely miss Polar Highlands which is pretty much devoid of cover and not every mech can carry AMS.

Edited by KursedVixen, 10 August 2018 - 11:59 PM.






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