Chris Dont Nerf Artemis
#21
Posted 08 August 2018 - 06:22 AM
Nerfing artemis won't stop L.R.M's being an issue, it will though, totally screw over S.R.M's again.
BOATING is the issue BOATING..
Fix the damn boating issue, stop nerfing the weapons systems..
This is really, really, basic stuff, that a teenager should be able to grasp.
Yet apparently not by the guy paid, I'm sure not an inconsiderable sum, to work this all out.
#22
Posted 08 August 2018 - 11:52 AM
Vellron2005, on 08 August 2018 - 03:54 AM, said:
I know most players will gasp at this, but... skilless indirect massspamming at long range is.. actually kinda familiar.. and is quite present in modern-day armies.
Take miniguns for example - literally a weapon that is designed to spray and pray on the target, suppress it and make sure it's dead not by precision, but by shear volume of lead on target.
Its messy, wasteful, and kinda dirty, but.. who would not want a minigun?
They are fun to use. Akin to RACs.. and, not unlike LRMs..
Just saying..
Skilless massspamming LRMs could be not what most players would like, but.. could be effective in it's own way.. and kinda fun.
Definitely a step away from GaussWarrior online..
Lmao
The dumbening of mwo right here folks.
#23
Posted 08 August 2018 - 12:10 PM
I think LRMs must be turned into support weapons one may find handy to have in certain situations, not boat only mode, which it is currently used in 90% of LRM builds.
That goes without saying how mindnumbing state of boating is in this game, as pretty much any system worth boatinga nd game absolutely discourages varied loadout compositions, but LRMs could be first step in the right direction.
#25
Posted 08 August 2018 - 12:22 PM
Edited by KoalaBrownie, 08 August 2018 - 12:23 PM.
#26
Posted 08 August 2018 - 12:26 PM
KoalaBrownie, on 08 August 2018 - 12:22 PM, said:
Why is peeking-poking not bad, while LRMs receive a whole lot vitriol?
#27
Posted 08 August 2018 - 12:31 PM
Mystere, on 08 August 2018 - 12:26 PM, said:
Why is peeking-poking not bad, while LRMs receive a whole lot vitriol?
peeking poking is bad. thats why lasers are getting nerfed.
and its mostly been established that the LRM nerfs are totally ridiculous and unnecessary. although LRMs could use some "adjustments" but they dont need to be outright nerfed.
KoalaBrownie, on 08 August 2018 - 12:22 PM, said:
LRMs are bad because theyre parasitic. someone else takes all the risk for you and you get all the reward.
if the reward structure was changed so the spotter benefitted more, they would be fine.
Thats the big change thats needed for LRMs. spotter/tag/narcer should get like half the reward for indirect LRMs.
Edited by Khobai, 08 August 2018 - 12:37 PM.
#29
Posted 08 August 2018 - 12:37 PM
Khobai, on 08 August 2018 - 12:31 PM, said:
As I said, peeking-poking does not get the same level of vitriol from other players, not even close.
Khobai, on 08 August 2018 - 12:31 PM, said:
if the reward structure was changed so the spotter benefitted more, it would be fine.
Then people shoukd call for a change in the reward system, not the weapon.
Edited by Mystere, 08 August 2018 - 01:39 PM.
#30
Posted 08 August 2018 - 12:43 PM
Khobai, on 08 August 2018 - 12:31 PM, said:
You know this is a team game right?
Also I think taking a loadout with which you can't defend yourself at short range is certainly a risk for LRM boats. Hell depending on team mates to assist you in QP is an even bigger risk.
Edited by KoalaBrownie, 08 August 2018 - 12:48 PM.
#31
Posted 08 August 2018 - 12:46 PM
#32
Posted 08 August 2018 - 01:40 PM
#34
Posted 08 August 2018 - 04:33 PM
Jman5, on 08 August 2018 - 12:46 PM, said:
It will give those of us who like light mechs a quality of life upgrade, yes.
Then they’ll likely nerf machine guns. Again.
#35
Posted 08 August 2018 - 04:34 PM
Vellron2005, on 08 August 2018 - 03:54 AM, said:
This isn't real life, this is MWO.
Just saying.
Also, howitzers and other artillery fire are relatively accurate. Take the Excalibur Shell for example. Spamming? Sure. But at least they aren't borderline useless like LRMs in this game.
Edited by The6thMessenger, 08 August 2018 - 04:38 PM.
#36
Posted 08 August 2018 - 05:40 PM
Jman5, on 08 August 2018 - 12:46 PM, said:
THIS.
Finally, once and for all, let us be rid of the tonnage-penalty-free bonus that upgrading your 'Mech to Artemis gave to Streaks and ATMs, despite those weapons not being Artemis IV compatible.
Give Artemis LRMs some other bonus to compensate for it. Whatever... but since PGI couldn't be bothered to make the different lock-on weapons actually have different lock-on mechanics, that particular bonus should never have been a thing to begin with.
#37
Posted 08 August 2018 - 05:56 PM
Vellron2005, on 08 August 2018 - 12:45 AM, said:
IDF missile tracking is atrocious right now.. even with full sensor tree.. Locks are lost literally less than a second after they are attained, and you just fire your full alpha. No sooner than the missiles clearing the tubes, no lock. :-(
Move up and get your own locks. Your damage is a lot more effective when you have line of sight and you'll actually be helping your team more by not hiding your assault.
#38
Posted 08 August 2018 - 06:00 PM
The6thMessenger, on 08 August 2018 - 04:34 PM, said:
Did you just cast a vote for more accurate and effective indirect fire?
In a related note, I absolutely loved the CW Long Tom. Did you?
#39
Posted 08 August 2018 - 06:08 PM
KoalaBrownie, on 08 August 2018 - 12:22 PM, said:
Four of the above encourages the use of the W key.
One does not.
But then again, i say buff the tutorial...
#40
Posted 08 August 2018 - 06:13 PM
There is almost no difference in DPS between IDF and DF, thats the problem. The weapon system incentivizes hiding and using other people as your armor to throw up big numbers.
Honestly I think they should nuke the spread on IDF to the point where a good bit of the missiles will miss, more of an AOE effect than guaranteed DPS.
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