Clan Drop Deck For Is Player
#1
Posted 08 August 2018 - 08:55 AM
With the incoming clan-side mini-campaign event I may need a proper clan drop deck to be useful on the battlefield.
My current clan mechs are:
*sorted by tonnage*
Summoner
Sun Spider (Vanguard)
Mad Dog (Revenant)
Huntsman
Nova
Shadow Cat
Jenner IIC (JR7-IIC-A)
Arctic Cheetah
I prefer fast and mobile mechs, so my Clan roster is a bit on a lighter side (+rewards and free mechs).
What can I do with these mechs build-wise to optimize those for FP? What like my deck composition may look like? Which mechs should I buy, if those listed are not enough to do well?
I would much prefer not to clutter my hangar with mechs I won't use anywhere outside of FP. So if possible I would prefer to use those listed and if needed to only buy mechs that are relatively fast and agile.
Any help is appreciated :}
#2
Posted 08 August 2018 - 09:30 AM
With so many casuals flooding FP(for the event) I don't think it matters what you do.
Edited by Spheroid, 08 August 2018 - 09:30 AM.
#3
Posted 08 August 2018 - 10:15 AM
#4
Posted 08 August 2018 - 03:51 PM
#5
Posted 08 August 2018 - 03:56 PM
#6
Posted 09 August 2018 - 02:09 AM
2) 3 Hellbringers and a clan light medium gets you through 90 % of your matches
#7
Posted 09 August 2018 - 03:07 AM
In addition, we will have the benefit of know what maps were going to be dropping into. It might be worthwhile having a hot hanger and a cold hanger. Unless your happy burning 8 coolshots per game, I would suggest running a few cold ballistic boats in your hot hanger or mechs with a blend of gauss and ERPPCs to deal with the large amounts of ERLLs we expect to face.
#8
Posted 09 August 2018 - 10:12 AM
3xebj/mad dog
or just 3x linebacker if u can't do anything but gen rush
#9
Posted 09 August 2018 - 01:09 PM
My current drop deck is Summoner+Sun Spider+Mad Dog+Huntsman.
I mostly play light mechs, and the last thing I need is buying a bunch of unskilled Hellbringers to never touch those again :} Linebacker... it looks ok, a bit underarmed for a tonnage, but fast and agile (for me even 50t Crab is a bit too slow and sluggish to turn).
Is there a possibility to make something viable of my deck, without changing too much (I can change Huntsman to 3xAMS NVA-S for lurm maps). Maybe some build suggestions?
Edited by tutzdes, 09 August 2018 - 02:55 PM.
#10
Posted 09 August 2018 - 01:40 PM
tutzdes, on 09 August 2018 - 01:09 PM, said:
My current drop deck is Summoner+Sun Spider+Mad Dog+Huntsman.
I mostly play light mech, and the last thing I need is buying a bunch of unskilled Hellbringers to never touch those again :} Linebacker... it looks ok, a bit underarmed for a tonnage, but fast and agile (for me even 50t Crab is too slow and sluggish to turn).
Is there a possibility to amke something viable of my deck, without changing too much (I can change Huntsman to 3xAMS NVA-S for lurm maps). Maybe some build suggestions?
The classic 2 ERPPC Summoner, the 2 UAC10 + ERPPC Vanguard, maybe an ATM Mad Dog, then a Streak Huntsman for cleaning up lights in the last wave?
#11
Posted 09 August 2018 - 11:57 PM
tutzdes, on 08 August 2018 - 08:55 AM, said:
With the incoming clan-side mini-campaign event I may need a proper clan drop deck to be useful on the battlefield.
My current clan mechs are:
*sorted by tonnage*
Summoner
Sun Spider (Vanguard)
Mad Dog (Revenant)
Huntsman
Nova
Shadow Cat
Jenner IIC (JR7-IIC-A)
Arctic Cheetah
I prefer fast and mobile mechs, so my Clan roster is a bit on a lighter side (+rewards and free mechs).
What can I do with these mechs build-wise to optimize those for FP? What like my deck composition may look like? Which mechs should I buy, if those listed are not enough to do well?
I would much prefer not to clutter my hangar with mechs I won't use anywhere outside of FP. So if possible I would prefer to use those listed and if needed to only buy mechs that are relatively fast and agile.
Any help is appreciated :}
Bring the SunSpider and MadDog with LRMs, AMS Nova, and MG+lasers+2xArty+2xUAV Arctic Cheetah.
You could do very well with those.
If you want more brawly mechs, use ATMs+Tag instead of LRMs, ATM or SRM Huntsman instead of AMS Nova, and keep the Cheetah.
Edited by Vellron2005, 09 August 2018 - 11:59 PM.
#12
Posted 10 August 2018 - 01:07 PM
Vellron2005, on 09 August 2018 - 11:57 PM, said:
Bring the SunSpider and MadDog with LRMs, AMS Nova, and MG+lasers+2xArty+2xUAV Arctic Cheetah.
You could do very well with those.
If you want more brawly mechs, use ATMs+Tag instead of LRMs, ATM or SRM Huntsman instead of AMS Nova, and keep the Cheetah.
Converted my Huntsman and Mad Dog into ATM boats with NARCs :} and added dedicated NARC-Cheetah into "Polar" derp-deck. Works well enough so far. NARCs have a HUGE scare factor, i like it.
Edited by tutzdes, 10 August 2018 - 01:07 PM.
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