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How Many Clan Mechs Are Really A Problem?


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#41 xe N on

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Posted 12 August 2018 - 01:35 AM

View PostKhobai, on 11 August 2018 - 10:46 PM, said:

yes CUACs are mediocre weapons at best due to their atrociously high jam rate. the only time CUACs are even a threat is when theyre on an exceptional chassis like the madcat MK2. theyre not nearly as big of a threat on the dire wolf, because CUACs require giving facetime, which the direwolf is really really bad at due to its huge hitboxes and lack of adequate armor/structure quirks.


As far as I remember, C-UACs have a jam rate of 17%, while IS have a jam rate of 15 %. C-UAC are fine, considering their weight and slot advantage over IS.

My MAD-IIC with 2 C-UACs 5 and 1 C-UAC10 is only 85 ton, is fast (XL 350) and can carry even 4 C-ERML as back up weapons. Try a similar layout on any 85 ton IS mech.

KDK-3 was overpowered quite a while but got the agility nerf bat.

Direwolf boating C-UAC-2 wrecks everything because of blinding effect.

ECM Blood-Asp with 3 C-UAC5 and 1 C-UAC10 should be fine too.

Even my HBK-IIC with 2 UAC-10 does ok.

So, I cannot see how clan C-UACs are mediocre weapons, because they have 2% higher jam chance than their IS counterpart.

Edited by xe N on, 12 August 2018 - 01:37 AM.


#42 Abaddun

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Posted 12 August 2018 - 05:03 AM

View PostKhobai, on 11 August 2018 - 10:46 PM, said:


annihilator has much better hitboxes. its torso sections are way narrower and distribute damage better. it also gets better weapon and survivability quirks.


It also has a glaringly obvious neck which is all CT and Head hitboxes. It's honestly not hard to adjust your aim away from center mass.

View PostKhobai, on 11 August 2018 - 10:46 PM, said:


but the annihilator DOES have quirks.

thats in large part why its better.

the annihilator is also getting its quirks nerfed on PTS. that should tell you something: its obviously too good. everyone knows it, its not a secret, thats why its being nerfed.


It's because it's the only IS mech that can properly boat ACs on the level of Clans. That is the only thing it has going for it. Without durability quirks it's just a bigger, slower Direwolf.

#43 panzer1b

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Posted 12 August 2018 - 06:42 AM

View PostKhobai, on 11 August 2018 - 07:25 PM, said:

direwolf needs a huge buff because its hitboxes are crap. and CUACs are crap. and its not at all equal to the annihilator.


I agree the dire is trash tier right now, only loadouts that i even consider somewhat scary are 8 UAC/AC2, and 2 UAC10+3UAC5, everything else is terrible on that mech. Still, im starting to believe that 8 UAC2s is the only thing left for the dire to do well since having 1 more UAC5 over the MCII-B really doesnt compensate for having vastly inferior everything else from hardpoints to hitboxes to agility.

As for UACs being bad, i have to disagree with you there, and ive found that UACs (specifically the ISUAC10 and cUAC10) are some of the strongest and more versatile weapons in the game, easily able to surpass laser vomit if your aim is good and you understand how to position it correctly. The alfa strike (with doubletap) is just a hair under vomit builds, and if you can get a target in your sights for ~3s, they will take far more damage from you then their 80 alfa strike vomit can do to you, just be sure to present a moving target so they cant just hit 100% of that 80 dmg to the CT. That and unlike vomit, dakka can pressure the enemy, brawl almost as well as a dedicated brawler, and can suppress multiple targets simultaneously (its really not hard to shift your fire between targets if you have arm mounted guns like the MCII-B ), all of which are things that vomit cannot do in practice. I wont deny that vomit has its share of strengths, and its still one of the top combat styles especially in QP with its hide and poke fest, but its imo not really stronger then boated dakka on mechs like teh MCII. Really the only major advantage of clam vomit, is that it can be done on like 75% of their mechs, while effective dakka is limited to a handful of variants of certain chassies (not many clam battlemechs can do it since few have 3-4 hardpoints and the tonnage to run it).

Edited by panzer1b, 12 August 2018 - 06:45 AM.


#44 Chados

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Posted 12 August 2018 - 07:08 AM

I don’t think any Clan mechs are a “problem” per se. Maybe the Piranha-1, in the hands of a skilled pilot, but I’ve gone down in a Flea to a Commando whose driver just happened to be a better light driver than me...not hard to do, I admit, but there it is. Clan mechs have advantages and disadvantages just like IS. Excepting the Piranha, IS lights are ton for ton as good or better than the Clans. IS Locusts, Fleas, and Javelins are all good platforms. The Panther is almost a 45 ton equivalent. Any of them can go toe to to with a Clan tonnage equal and not be outclassed, I don’t even fear PIR-1s in a Flea unless there are more than one...which is how they operate in Lore.

The yuge alphas are less of a problem than they look on paper. Can a heavy laser Hellbringer delete you if he gets in a full burn on your CT? Yes. How many times does that happen? Not much unless you’re in a real slow and non-agile mech...one reason I hate running assaults now. Seventy ton and below usually have enough agility to mitigate that damage. Clan dakka will kill you fast but it’s spready and hot, and you usually can make him waste ammo if you move and use cover. Until the patch comes out, IS LRMs are effective at area denial and do better damage per component. That’ll go out the window after the patch so enjoy it while you have it. Clan SSRMs have a range advantage that’ll be meaningless after the ECM buff next patch and the lock,cone reduction makes it hard for them to target if you’re moving laterally against them. I just don’t think any of them are nerf-worthy. Clearly I’m in the minority with that view.

Edited by Chados, 12 August 2018 - 07:10 AM.


#45 Mech Ranger

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Posted 13 August 2018 - 12:03 AM

1 laser vomit ebj tbr hbr
they r pretty same things , but i think hbr is the best currently~

2 ballstic ntg ( 6u2 4u5+ml or something like that )


3 mad2c-sc with 2lbx20 4srm6+a
( madcat2c-2 also can carry same building , but i think mad2c is better because of better shape)


4 madcat 2- b with 2u10 2lbx10 or 2u10 2u5

mactcat 2- 1 or deathstrike 2 guass + heavy laser~


5 arctic worf -1 with 8srm4

6 pir1 with a loooooooooot of mg + laser (flamer)

Edited by Mech Ranger, 13 August 2018 - 12:04 AM.


#46 Jackal Noble

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Posted 13 August 2018 - 12:32 AM

View PostAbaddun, on 12 August 2018 - 05:03 AM, said:


It's because it's the only IS mech that can properly boat ACs on the level of Clans. That is the only thing it has going for it. Without durability quirks it's just a bigger, slower Direwolf.


It goes the same speed and twists a lot better.





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