Jump to content

Bloodright Clan Content Sale


32 replies to this topic

#21 DangerousOne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,568 posts

Posted 10 August 2018 - 07:34 AM

1. Nerf Clan tech and mechs.
2. Put them on sail.
3. PROFIT.

#22 Conner Ward

    Member

  • PipPipPip
  • The Warden
  • The Warden
  • 77 posts

Posted 10 August 2018 - 08:47 AM

View PostArkhangel, on 09 August 2018 - 04:12 PM, said:

You do realize they're only TESTING to see if they need to nerf. Assuming it's set in stone is idiotic.

Also, Mechs amazingly actually have weapons apart from Lasers. try fitting some for once, Trashborn.


They would not be testing these changes if they did not plan to implement them in some form in the future. The way these things go is that they put it in the PTS and then people complain about it for a few months before they are distracted by the newest "shiny" and forget about it then they put the changes into a live patch and then people change to the next OP meta or they quit.

Edited by Conner Ward, 10 August 2018 - 08:47 AM.


#23 R79TCom1 Night Lanner

    Member

  • PipPipPipPipPipPip
  • The Raptor
  • The Raptor
  • 248 posts
  • LocationPacific Northwest, USA

Posted 10 August 2018 - 10:16 AM

No deal for the Black Lanner Packages? That's weird since it's a Jade Falcon 'Mech.

#24 Ripper X

    Member

  • PipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 343 posts
  • LocationMichigan

Posted 10 August 2018 - 11:16 AM

Current Clan patterns are boring. When are we gonna see the patterns for the other Clans?

#25 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 10 August 2018 - 12:51 PM

I lol'd so hard at the guy complaining about the "nerf" to uacs that killed the KDK...

That wasn't a nerf that was a correction.

#26 SmokeGuar

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 450 posts

Posted 10 August 2018 - 03:05 PM

Understand few things,

1. Netcode is not reliable, it causes lot of heat spikes that player cannot control.

2. Clan UAC10 has huge heat penalty, see item 1.

3. IS AC10 has ghost heat limit 3, CUAC 2, see item 1.

4. Removal of CT armor quirk at same timeframe, staring at target is no longer possible.

5. Desync, see item 4.

6. Increase UAC jams and length of jams.

So there are many things that happened in rather small period of time that killed KDK(-3), UAC fix is just over simplification.

#27 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 11 August 2018 - 12:41 AM

Nice! Still waiting on that 50% Civil War sale though.

#28 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 11 August 2018 - 04:36 AM

View PostSmokeGuar, on 10 August 2018 - 03:05 PM, said:

Understand few things,

1. Netcode is not reliable, it causes lot of heat spikes that player cannot control.

2. Clan UAC10 has huge heat penalty, see item 1.

3. IS AC10 has ghost heat limit 3, CUAC 2, see item 1.

4. Removal of CT armor quirk at same timeframe, staring at target is no longer possible.

5. Desync, see item 4.

6. Increase UAC jams and length of jams.

So there are many things that happened in rather small period of time that killed KDK(-3), UAC fix is just over simplification.


Right, but few of these affected ONLY the kdk... you could argue the dire whale got hit harder with its engine cap. Kdk3 can still rock 2 uac10 + 2 lb10x and be very effective, just not OP.

#29 Commander James Raynor

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 67 posts
  • LocationChile

Posted 11 August 2018 - 07:29 AM

View PostMovinTarget, on 11 August 2018 - 04:36 AM, said:

Right, but few of these affected ONLY the kdk... you could argue the dire whale got hit harder with its engine cap. Kdk3 can still rock 2 uac10 + 2 lb10x and be very effective, just not OP.


No, you could not argue that about the DWF. The KDK had a huge engine and a corresponding agility (for which it paid), and the DWF was always a 48 KPH mech with low acc and torso twisting. After the desync, they got the same agility. The KDK went from decent to very poor, and the DWF went from poor to very poor.

And the KDK can not ve very effective. Of course, it's still a 100 ton mech, so you'll still probably have problems dealing with it in a 80 ton mech, but for a 100 tons mech, it's not very good. It's not worth its weight. The Mad Cat MkII, and specially the ANH, FNR and the CP are SO much better (the double heavy gauss and durabilitu quirks might have something to do with it).

#30 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 11 August 2018 - 08:14 AM

View PostCommander James Raynor, on 11 August 2018 - 07:29 AM, said:


No, you could not argue that about the DWF. The KDK had a huge engine and a corresponding agility (for which it paid), and the DWF was always a 48 KPH mech with low acc and torso twisting. After the desync, they got the same agility. The KDK went from decent to very poor, and the DWF went from poor to very poor.

And the KDK can not ve very effective. Of course, it's still a 100 ton mech, so you'll still probably have problems dealing with it in a 80 ton mech, but for a 100 tons mech, it's not very good. It's not worth its weight. The Mad Cat MkII, and specially the ANH, FNR and the CP are SO much better (the double heavy gauss and durabilitu quirks might have something to do with it).


I am sorry but if the kdk3 was only "decent" before, something about you experience was very very wrong....

#31 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,181 posts
  • LocationBritish Columbia

Posted 11 August 2018 - 11:55 PM

View PostConner Ward, on 10 August 2018 - 08:47 AM, said:


They would not be testing these changes if they did not plan to implement them in some form in the future. The way these things go is that they put it in the PTS and then people complain about it for a few months before they are distracted by the newest "shiny" and forget about it then they put the changes into a live patch and then people change to the next OP meta or they quit.

which is why if you're @#$%^ing about them, you go and test them, so they DON't get put into use. whining on here won't change anything. Kvola literally just said there's NOTHING about any of the changes being put into use any time in the foreseeable future, so just go and test the damn stuff on the PTS and prove to PGI that it doesn't NEED to nerf them, and they WON'T nerf them. stop talking about it and actually DO something for once. sheesh.

View PostSmokeGuar, on 10 August 2018 - 03:05 PM, said:

Understand few things,

1. Netcode is not reliable, it causes lot of heat spikes that player cannot control.

2. Clan UAC10 has huge heat penalty, see item 1.

3. IS AC10 has ghost heat limit 3, CUAC 2, see item 1.

4. Removal of CT armor quirk at same timeframe, staring at target is no longer possible.

5. Desync, see item 4.

6. Increase UAC jams and length of jams.

So there are many things that happened in rather small period of time that killed KDK(-3), UAC fix is just over simplification.

course, the UAC nerf also screwed mechs like the Mauler as well.

Edited by Arkhangel, 12 August 2018 - 12:00 AM.


#32 VitriolicViolet

    Member

  • PipPipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 592 posts
  • LocationAustralia, Melbourne

Posted 13 August 2018 - 10:22 PM

wondering if there is a bit of a revenue problem.... i think this is the most sales i have ever seen this close together in this game

#33 MurghSharduk

    Member

  • PipPip
  • The Death Wish
  • The Death Wish
  • 30 posts

Posted 16 August 2018 - 02:30 AM

Bought a lot old 'mechs from August sale, so a Sales wish for the weekend:

As a bonus for MC, GPX and C-Bills to master 1 or 2 Mechs. Has been on a couple times already.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users