OmniFail, on 10 August 2018 - 11:14 AM, said:
Don't underestimate how powerful a boost to AMS range is. Essentially you are allowing AMS to start shooting LRMs farther out thus killing more LRM's. Combined with Overload nodes this is devastating.
Not really. You still have the same amount of ammo. The amount of missiles being shot down wouldnot change all that much. It would just destroy a larger percentage of the first ton of LRM ammo.
OmniFail, on 10 August 2018 - 11:14 AM, said:
Also keep in mind that LRM5s are extinct because of the rise of AMS and LRM10s have not fared much better.
Agreed. The problem is cyclic. More people are using missiles, so more people are bringing AMS, which invalidates smaller launchers, which causes people to bring more tubes, which causes people to bring more AMS. You are going to reach a point where people either say "**** it." and give up on playing at all, because they cannot overcome the missiles (which, btw, is why I stopped playing MWO way back in beta) or it will reach a point where the AMS' are so prevalent that people no longer bring missiles. Which will then eventually stop people from fielding AMS and the whole thing starts over. Depending on where we are in that cycle, there are different people at different stages of unhappiness.
OmniFail, on 10 August 2018 - 11:14 AM, said:
I hate to say it after all the LRM skill threads. But Ill give it a go.
AMS=No Skill
Why should a no skill piece of equipment be as rewarding as a piece of equipment that requires some skill. Also there is a disparaging difference in the weight requirements for earning such a reward.You don't even have to match up red Doritos. Why should this item be so rewarding?
Agreed, AMS takes no skill at all. But a person gives up personal performance by not taking more ammo or less heat sinks or anything else that could fit into their Mech, just to bring an additional utility to their team, that may not even be needed in every game. This game is supposed to be based on team work. Bringing AMS is nice team work. Which should be incenticised, in my opinion.
I am currently playing a 2AMS Crab 27 for the majority of my games. It is mastered. I can get roughly the same match score, more money and more damage playing either my Roughneck or Marauder, neither of which are skilled. I play the Crab to help people dealing with missiles. And I think it would be a nice move for PGI to give me a cookie for that.
***EDIT: As far as the skill level goes, the only thing LRMs have to do that an AMSer does not have to do is press R and left- or right click at odd intervals, since at range there is not all that much aiming/tracking of the target involved. The computer tracks the missiles into the target. Any argument made for requiring organisational skills, positioning, team coherence, etc. that can be made for requiring skills for lurming can also be made for AMSing.***
Edited by Darakor Stormwind, 10 August 2018 - 12:18 PM.