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New (Old?) Idea - Adding Recoil To Weapons


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#1 ingramli

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Posted 11 August 2018 - 06:42 AM

We all know boating is the biggest problem, to cure that, i will say add a recoil value to every weapons (may be with the exception of lasers (but your aim of laser will still be affected if you fire other ballistics/missiles at the same time), all weapons recoil adds up together causing the amount of screen (and crosshair) shake, the more guns you fire at a time, the more your crosshair shake (and spread/miss), that will cure the boating problem which ghost heat system could not take care of.

Any thoughts?

Edited by ingramli, 11 August 2018 - 06:42 AM.


#2 Khobai

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Posted 11 August 2018 - 06:58 AM

boating isnt the problem though. there is no reason to punish people just for boating.

you can prove boating alone isnt the problem because there are tons of weapons you can boat which arnt overpowered.

therefore the problem isnt boating but rather boating when combined with certain other element(s).

I would even argue that boating+convergence isnt overpowered. Its only when you have all three elements of boating+convergence+high alpha damage that its actually overpowered.

I still believe most of the problems can be fixed just by lowering the damage on weapons like CERML and CHLL. And lowering the damage and/or putting more restrictions on heavy gauss/clan gauss.

Edited by Khobai, 11 August 2018 - 07:23 AM.


#3 evilauthor

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Posted 11 August 2018 - 08:19 AM

And I believe the problem isn't boating or individual weapon damage, but the perfect convergence that allows you to focus all your firepower in one location. Mechs as designed were never intended to take that kind of focusing down, even with the doubled armor and internal structure points.

Mechs were designed with randomized hit locations being the rule instead of the exception, and I think that can be emulated simply by making convergence imperfect. It wouldn't eliminate the abiltity for players to focus all damage on a single location, but they'd have to WORK FOR IT.

Either that, or drastically decrease the heat threshold on all mechs and increase heat dissipation to compensate, such that players are practically forced to chain fire their weapons because group firing most weapons will almost certainly send them into overheat shutdown. And because you're chainfiring everything, getting all your shots to land in a single location consistently again becomes that much harder. Boating gets discouraged because carrying more weapons past a certain point becomes a waste of tonnage as weapons become ready to fire again before you can cycle through all your weapons.

#4 MechaBattler

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Posted 11 August 2018 - 08:27 AM

Boating is and has always been a problem when it goes to it's extreme conclusion. That's why GH exists. Convergence changes is one of those thing PGI isn't willing to try. Closest we've come is the cursor shake when using JJs and gauss recoil. Definitely seems within the realm of possibility. But they seem unwilling to explore the idea.

#5 HammerMaster

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Posted 11 August 2018 - 02:42 PM

I've been calling for this for years.
Instead we get gauss charge up <VOMIT>

#6 RickySpanish

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Posted 11 August 2018 - 03:08 PM

Sooo you want to add recoil to lasers? Because dakka is more or less fine. Honestly though, and I know this is controversial, I think the weapons are kinda sorta quite fine. I know right? Shocking.

#7 Vellron2005

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Posted 12 August 2018 - 11:47 PM

View Postingramli, on 11 August 2018 - 06:42 AM, said:

We all know boating is the biggest problem, to cure that, i will say add a recoil value to every weapons (may be with the exception of lasers (but your aim of laser will still be affected if you fire other ballistics/missiles at the same time), all weapons recoil adds up together causing the amount of screen (and crosshair) shake, the more guns you fire at a time, the more your crosshair shake (and spread/miss), that will cure the boating problem which ghost heat system could not take care of.

Any thoughts?


How about no?

Heavy Gauss recoil is bad enough, and I see no reason why 3000+ weapons would be so poorly constructed that the simplest cannons have recoil, when most today's weapons don't have it anymore.

Also, it would be yet another useless mechanic, since the screen shake comes AFTER the weapon is fired, so also after the slug has left the barrel, just like with HGauss.

#8 creativeabyss

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Posted 13 August 2018 - 12:04 AM

View PostVellron2005, on 12 August 2018 - 11:47 PM, said:

Also, it would be yet another useless mechanic, since the screen shake comes AFTER the weapon is fired, so also after the slug has left the barrel, just like with HGauss.


well it wouldnt really make sense if recoil occured BEFORE the weapon is fired, thatd just be ridiculous.

#9 Vellron2005

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Posted 13 August 2018 - 01:40 AM

View Postcreativeabyss, on 13 August 2018 - 12:04 AM, said:


well it wouldnt really make sense if recoil occured BEFORE the weapon is fired, thatd just be ridiculous.


I know, right?

See? Useless mechanic..





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