That much is true.
It caused some hitbox and registration issues.
This is also true.
But time and time again I find some people wanting to bring it back. And while I have serious doubts about knockdown, I'm going to instead, offer to those types of players; a different solution. Something that I'm imagining to be a much more practical solution.
Staggering; this means that mech will stumble on it's own two legs, and wilI take a short period of time to rebalance itself. I know it's not quite as dramatic as falling down. But it accomplishes the same goals. It adds a new feature to combat.
This also helps to fulfill the insatiable and coveted need for... *Drum roll*
EeeeeMeeeRrrrrSIoooN! (The word is immersion. Yes, I am making fun you; you immersion worshipers.)
Okay, jokes aside; time to explain the concept further. Essentially, your mech will have a Stability health bar that recharges over time. Getting hit by certain weapons such as missiles, PPC's, autocannons, and gauss rifles will drain the amount it has.
Once it reaches zero, your mech will stumble a bit; unable to fire and/or move for a short time. The time can be about 2 seconds, give or take. After it's expiration, the mech will be immune to stagger, for decent amount of time.
That's pretty much the whole concept. If you want to discus the balancing implications of such a feature, you can feel free to do that. But remember... The purpose of this post is just to introduce the idea. We're assuming that by default; all the balancing needs are met for this feature to become justifiable.
Edited by Livaria, 15 August 2018 - 01:15 AM.