No Matchmaker= No Fun
#1
Posted 07 August 2018 - 11:19 AM
I have loved this game since beta, but with the lack of matchmaking, playing the same 2-3 maps over and over- and over and over- and the game just running like crap- I am getting to where I have just about lost any desire to play, takes about 1-2 matches before I just shut off and call it a day.
Looks like the end days are here sadly, because I don't see anyway for them to reverse this trend with a 6 year old game- most of the older players have left and the new ones, well if you can't say anything nice..........
#2
Posted 07 August 2018 - 11:28 AM
PSR slowly just ranks everyone up and then we have like no matchmaking because matchmaker just sees T labels everywhere which are in fact miore like people from T1 till T3.
rework psr to determin skill better and MM will improve.
also, you play at a bad time everyone is in FP due to the event.
Edited by Lily from animove, 08 August 2018 - 12:19 AM.
#3
Posted 07 August 2018 - 03:29 PM
Kind of peeved when you see the same guys generally on the enemy team lumped together, and then see your team and know that it's 99% going to be a 12-1 or 12-2 loss. It's absolutely bizarre at it's most sane.
Or you recognize one good person on your team, and like 6 on the other team.
#4
Posted 07 August 2018 - 04:46 PM
#5
Posted 07 August 2018 - 05:05 PM
if u keep playing one mech for while , u will find that, if u win some games with good job (like 800 or 1000 damage)
the team will getting worth and worth until u cant carry anymore, most of time, u will know by watching where r they heading to even before actually engaging
Edited by Mech Ranger, 07 August 2018 - 07:41 PM.
#6
Posted 07 August 2018 - 06:58 PM
Lily from animove, on 07 August 2018 - 11:28 AM, said:
Maybe, but this is a laughable concept, as a perfect kill outside of a headshot ranges from like 30 and 150 based on quirks and mass. There wouldn't be a good way to rate this.
Edited by Snowbluff, 07 August 2018 - 06:58 PM.
#7
Posted 07 August 2018 - 08:32 PM
Edited by Tarl Cabot, 07 August 2018 - 08:33 PM.
#8
Posted 07 August 2018 - 08:44 PM
But they won't do that because they want new players to get the Encouragement Reward of steady progression up the Tiers.
If PGI cared more about their game they'd institute a system that provides new players with the perception of advancement without screwing up the matchmaking in the process.
#9
Posted 07 August 2018 - 08:51 PM
El Bandito, on 07 August 2018 - 04:46 PM, said:
The problem is PSR and how you can get to Tier 1 by playing with one hand tied behind your back.
More population with the current PSR system will make it worse.
Edited by Navid A1, 07 August 2018 - 08:51 PM.
#10
Posted 07 August 2018 - 09:37 PM
Navid A1, on 07 August 2018 - 08:51 PM, said:
More population with the current PSR system will make it worse.
It is something PGI is not budging on, no matter what kind of alternatives we suggested to them. A lost cause, sadly.
Edited by El Bandito, 07 August 2018 - 09:37 PM.
#11
Posted 07 August 2018 - 10:48 PM
El Bandito, on 07 August 2018 - 04:46 PM, said:
My experience clearly shows, that there is no way to go down with PSR matchmaker and therefore it's not true matchmaker - it's just an XP bar, whose only purpose - is to separate noobs from experienced players. But, you know... "Matches played = skill" is so faulty assumption, that only truly incompetent game devs could ever do it.
#12
Posted 07 August 2018 - 11:21 PM
Xml edit maybe.
Wots worse? Forum whinning about about bad games or forum whinning about Im not in Tier 1.
Give me the second any day
Edited by OZHomerOZ, 07 August 2018 - 11:22 PM.
#13
Posted 08 August 2018 - 12:23 AM
Snowbluff, on 07 August 2018 - 06:58 PM, said:
of course there is, , at leats a much better one than what the current PSR does.
Appogee, on 07 August 2018 - 08:44 PM, said:
But they won't do that because they want new players to get the Encouragement Reward of steady progression up the Tiers.
If PGI cared more about their game they'd institute a system that provides new players with the perception of advancement without screwing up the matchmaking in the process.
No that would be horrible, because you cage good piloits who don't play often with noobies together who they do horrible things with. The tier bar should eb more flexible it takes way too many games to climb up, and to wed out good palyers that don't play often, it should be much more fluctuating so that good palyers raise quickly, but medicore ones up and down often more harshly makign them pend between upper and lower T3.
Edited by Lily from animove, 08 August 2018 - 12:26 AM.
#14
Posted 08 August 2018 - 12:43 AM
And no matter what you choose to measure player skill, people will just start stat padding to improve their match score instead of playing well. It's happening already. It limits innovation of tactics, It educates people to only play a certain way that satisfies the matchmaker. Not to mention that the current PSR is basically only built for Skirmish, but is used to rate all game modes.
So in the end there is, and always has been, only one useful statistic for rating player skill: Wins and losses. It's only useful over a long period of games, but it is the only accurate indicator available.
But at least PSR is still better than FP which for some ridiculous reason actually has no matchmaking at all.
#15
Posted 08 August 2018 - 12:50 AM
#16
Posted 08 August 2018 - 02:41 AM
Dogstar, on 08 August 2018 - 12:50 AM, said:
Wrong. Matchmaker should measure, how player actually plays - not how he is supposed or assumed to play. I play since Open Beta and what? Am I top-Tier player due to that fact? No, I'm actually below average. I'm supposed to be playing in Tier 2 now, while in reality I belong to Tier 4.
#17
Posted 08 August 2018 - 11:32 AM
Snowbluff, on 07 August 2018 - 06:58 PM, said:
Wouldn't getting both the kill and KMDD be good enough if paired with low damage?
#19
Posted 08 August 2018 - 12:32 PM
I mean in QP everything is possible, and I had crazy comebacks from 3-8 into 12-9 and so on. When you drop on the map in wrong build, it's annoying, but not the end of the world. I remember dropping on Polar with big number of LRMs on enemy team side with stock Urbie during event. Me and two other brawlers had a field day there, scored like ~500 damage and 2-3 kills if memory serves me. Sometimes I see meta tryhard or even several really good players on one side, where the other one consists of folks I have never seen before, and the former one gets rolled hard, despite this.
#20
Posted 08 August 2018 - 12:42 PM
Dragonporn, on 08 August 2018 - 12:32 PM, said:
I mean in QP everything is possible, and I had crazy comebacks from 3-8 into 12-9 and so on. When you drop on the map in wrong build, it's annoying, but not the end of the world. I remember dropping on Polar with big number of LRMs on enemy team side with stock Urbie during event. Me and two other brawlers had a field day there, scored like ~500 damage and 2-3 kills if memory serves me. Sometimes I see meta tryhard or even several really good players on one side, where the other one consists of folks I have never seen before, and the former one gets rolled hard, despite this.
Often after losing a game or two in a row, people get tilted and salty about it if they get a bad map for their build yet again. Like, say you lose 3 games in a row in your brawler Orion by being lurmed to death, then you get Polar... you might be pretty upset about it. The correct way to avoid this is to just not bring brawlers to quick play since they're less useful like half the time because they're so map dependent, but if you REALLY like brawling and try to fit a square peg into a round hole it can be frustrating.
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