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No Matchmaker= No Fun


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#1 Papaspud

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Posted 07 August 2018 - 11:19 AM

The game has deteriorated into a hot mess- worse than it has ever been. It is pretty clear there is no longer any attempt at matchmaking, I have seen the worst players in every match for the last week, really no fun. I keep trying everyday to play a few matches, but when you are on or against a team where the first 3-4 guys just run out and die before most of the team has even gotten to take a shot, it just makes me throw up my hands and say nope, not fun anymore.

I have loved this game since beta, but with the lack of matchmaking, playing the same 2-3 maps over and over- and over and over- and the game just running like crap- I am getting to where I have just about lost any desire to play, takes about 1-2 matches before I just shut off and call it a day.

Looks like the end days are here sadly, because I don't see anyway for them to reverse this trend with a 6 year old game- most of the older players have left and the new ones, well if you can't say anything nice..........

#2 Lily from animove

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Posted 07 August 2018 - 11:28 AM

they need to change PSR, whats matchmaking worth when the worst lurm lurkers get enough damage together to rank to tier 1 just because they spread damage over all the entire team and not helping to kill efficienty?

PSR slowly just ranks everyone up and then we have like no matchmaking because matchmaker just sees T labels everywhere which are in fact miore like people from T1 till T3.

rework psr to determin skill better and MM will improve.

also, you play at a bad time everyone is in FP due to the event.

Edited by Lily from animove, 08 August 2018 - 12:19 AM.


#3 Jackal Noble

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Posted 07 August 2018 - 03:29 PM

If there is no matchmaker, then what is there?

Kind of peeved when you see the same guys generally on the enemy team lumped together, and then see your team and know that it's 99% going to be a 12-1 or 12-2 loss. It's absolutely bizarre at it's most sane.

Or you recognize one good person on your team, and like 6 on the other team.

#4 El Bandito

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Posted 07 August 2018 - 04:46 PM

There is MM for QP. Its effectiveness depends on player population though, and during the last four days thanks to the FP event the QP population was lower than usual.

#5 Mech Ranger

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Posted 07 August 2018 - 05:05 PM

there is match maker, yes i know this match maker is stupid, but it do have one

if u keep playing one mech for while , u will find that, if u win some games with good job (like 800 or 1000 damage)

the team will getting worth and worth until u cant carry anymore, most of time, u will know by watching where r they heading to even before actually engaging

Edited by Mech Ranger, 07 August 2018 - 07:41 PM.


#6 Snowbluff

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Posted 07 August 2018 - 06:58 PM

View PostLily from animove, on 07 August 2018 - 11:28 AM, said:

kill efficienty

Maybe, but this is a laughable concept, as a perfect kill outside of a headshot ranges from like 30 and 150 based on quirks and mass. There wouldn't be a good way to rate this.

Edited by Snowbluff, 07 August 2018 - 06:58 PM.


#7 Tarl Cabot

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Posted 07 August 2018 - 08:32 PM

Many who are in Tier 1 and 2 likely do not belong there, likely including myself but the current PSR has put me there, Another way of putting it is that the Tiers are too generic. Primary purpose has been to separate the newer/lower scoring players from the rest of the population. Then is there is the population itself. If we had quad the population, even with the current PSR, would fewer of us be in the upper tiers? Some maybe not as quickly as with the current population but they would get there eventually because a player does not have to generate a fantastic MS to move up. A player can average SUB-200 MS and eventually reach Tier 1, it it would only take a longer time for it to happen when compared to a player with better scores. There has been no reset/repositioning of the current population in the same manner as when PGI changed from Elo to PSR setup.

Edited by Tarl Cabot, 07 August 2018 - 08:33 PM.


#8 Appogee

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Posted 07 August 2018 - 08:44 PM

PGI need to zero-base the Tiers every month.

But they won't do that because they want new players to get the Encouragement Reward of steady progression up the Tiers.

If PGI cared more about their game they'd institute a system that provides new players with the perception of advancement without screwing up the matchmaking in the process.

#9 Navid A1

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Posted 07 August 2018 - 08:51 PM

View PostEl Bandito, on 07 August 2018 - 04:46 PM, said:

There is MM for QP. Its effectiveness depends on player population though, and during the last four days thanks to the FP event the QP population was lower than usual.


The problem is PSR and how you can get to Tier 1 by playing with one hand tied behind your back.

More population with the current PSR system will make it worse.

Edited by Navid A1, 07 August 2018 - 08:51 PM.


#10 El Bandito

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Posted 07 August 2018 - 09:37 PM

View PostNavid A1, on 07 August 2018 - 08:51 PM, said:

The problem is PSR and how you can get to Tier 1 by playing with one hand tied behind your back.

More population with the current PSR system will make it worse.


It is something PGI is not budging on, no matter what kind of alternatives we suggested to them. A lost cause, sadly.

Edited by El Bandito, 07 August 2018 - 09:37 PM.


#11 MrMadguy

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Posted 07 August 2018 - 10:48 PM

View PostEl Bandito, on 07 August 2018 - 04:46 PM, said:

There is MM for QP. Its effectiveness depends on player population though, and during the last four days thanks to the FP event the QP population was lower than usual.

My experience clearly shows, that there is no way to go down with PSR matchmaker and therefore it's not true matchmaker - it's just an XP bar, whose only purpose - is to separate noobs from experienced players. But, you know... "Matches played = skill" is so faulty assumption, that only truly incompetent game devs could ever do it.

#12 General Solo

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Posted 07 August 2018 - 11:21 PM

Mirror MM loss conditions for wins and I think MM will start working better without further changes.
Xml edit maybe.

Wots worse? Forum whinning about about bad games or forum whinning about Im not in Tier 1.

Give me the second any day

Edited by OZHomerOZ, 07 August 2018 - 11:22 PM.


#13 Lily from animove

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Posted 08 August 2018 - 12:23 AM

View PostSnowbluff, on 07 August 2018 - 06:58 PM, said:

Maybe, but this is a laughable concept, as a perfect kill outside of a headshot ranges from like 30 and 150 based on quirks and mass. There wouldn't be a good way to rate this.


of course there is, , at leats a much better one than what the current PSR does.


View PostAppogee, on 07 August 2018 - 08:44 PM, said:

PGI need to zero-base the Tiers every month.

But they won't do that because they want new players to get the Encouragement Reward of steady progression up the Tiers.

If PGI cared more about their game they'd institute a system that provides new players with the perception of advancement without screwing up the matchmaking in the process.


No that would be horrible, because you cage good piloits who don't play often with noobies together who they do horrible things with. The tier bar should eb more flexible it takes way too many games to climb up, and to wed out good palyers that don't play often, it should be much more fluctuating so that good palyers raise quickly, but medicore ones up and down often more harshly makign them pend between upper and lower T3.

Edited by Lily from animove, 08 August 2018 - 12:26 AM.


#14 Savage Wolf

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Posted 08 August 2018 - 12:43 AM

The problem is that PSR even tries to rate skill at all. You would never be able to get even close because no matter what it would be based on numbers it could measure consistently, and those are few. You cannot measure skill at positioning, tactics and sharing armor to mention a few. And even if you could, you could only measure tactics you already know, not new ones not even invented yet.

And no matter what you choose to measure player skill, people will just start stat padding to improve their match score instead of playing well. It's happening already. It limits innovation of tactics, It educates people to only play a certain way that satisfies the matchmaker. Not to mention that the current PSR is basically only built for Skirmish, but is used to rate all game modes.

So in the end there is, and always has been, only one useful statistic for rating player skill: Wins and losses. It's only useful over a long period of games, but it is the only accurate indicator available.

But at least PSR is still better than FP which for some ridiculous reason actually has no matchmaking at all.

#15 Dogstar

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Posted 08 August 2018 - 12:50 AM

Once again for those who need a reminder: https://mwomercs.com...esign-features/

#16 MrMadguy

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Posted 08 August 2018 - 02:41 AM

View PostDogstar, on 08 August 2018 - 12:50 AM, said:

Once again for those who need a reminder: https://mwomercs.com...esign-features/

Wrong. Matchmaker should measure, how player actually plays - not how he is supposed or assumed to play. I play since Open Beta and what? Am I top-Tier player due to that fact? No, I'm actually below average. I'm supposed to be playing in Tier 2 now, while in reality I belong to Tier 4.

#17 Mystere

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Posted 08 August 2018 - 11:32 AM

View PostSnowbluff, on 07 August 2018 - 06:58 PM, said:

Maybe, but this is a laughable concept, as a perfect kill outside of a headshot ranges from like 30 and 150 based on quirks and mass. There wouldn't be a good way to rate this.


Wouldn't getting both the kill and KMDD be good enough if paired with low damage?

#18 Mystere

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Posted 08 August 2018 - 11:35 AM

View PostMrMadguy, on 07 August 2018 - 10:48 PM, said:

whose only purpose - is to separate noobs from experienced players


PGI never claimed anything beyond the above. Only players added other meanings.

Edited by Mystere, 08 August 2018 - 11:35 AM.


#19 Dragonporn

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Posted 08 August 2018 - 12:32 PM

I don't see it very often, but I'm always surprised at people suiciding at the beginning of the match. Can anyone explain the logic?

I mean in QP everything is possible, and I had crazy comebacks from 3-8 into 12-9 and so on. When you drop on the map in wrong build, it's annoying, but not the end of the world. I remember dropping on Polar with big number of LRMs on enemy team side with stock Urbie during event. Me and two other brawlers had a field day there, scored like ~500 damage and 2-3 kills if memory serves me. Sometimes I see meta tryhard or even several really good players on one side, where the other one consists of folks I have never seen before, and the former one gets rolled hard, despite this.

#20 Eisenhorne

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Posted 08 August 2018 - 12:42 PM

View PostDragonporn, on 08 August 2018 - 12:32 PM, said:

I don't see it very often, but I'm always surprised at people suiciding at the beginning of the match. Can anyone explain the logic?

I mean in QP everything is possible, and I had crazy comebacks from 3-8 into 12-9 and so on. When you drop on the map in wrong build, it's annoying, but not the end of the world. I remember dropping on Polar with big number of LRMs on enemy team side with stock Urbie during event. Me and two other brawlers had a field day there, scored like ~500 damage and 2-3 kills if memory serves me. Sometimes I see meta tryhard or even several really good players on one side, where the other one consists of folks I have never seen before, and the former one gets rolled hard, despite this.

Often after losing a game or two in a row, people get tilted and salty about it if they get a bad map for their build yet again. Like, say you lose 3 games in a row in your brawler Orion by being lurmed to death, then you get Polar... you might be pretty upset about it. The correct way to avoid this is to just not bring brawlers to quick play since they're less useful like half the time because they're so map dependent, but if you REALLY like brawling and try to fit a square peg into a round hole it can be frustrating.





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