process, on 19 August 2018 - 08:01 AM, said:
No, not the same. But I do want all lasers to feel good. I think if we can fit all IS lasers in a ~0.5 to 1 second duration bracket, and Clan lasers between ~0.75 and 1.25, then we can start rethinking damage and heat values. The PTS heat system provides much more flexibility since we aren't so concerned about laser alphas.
One problem is laser duration nodes; both sides have them, and they require you to expand that spectrum to prevent things from getting out of hand.
Another problem is that human reaction time and 'Mechs' ability to start and stop any sort of motion are both finite, so below certain thresholds the duration delta doesn't really mean anything. A delta of 0.2 seconds is about as small as you can go before it becomes superfluous. And, on top of that, if the Clan laser bundle is doing pragmatically the same damage as the IS bundle in the same window of reaction time, then you have a problem where the Clan bundle is getting to have its cake and eat it, too, since the IS bundle isn't gaining anything from the shorter duration.
And, since we're both at 80-90% after a shot, the shorter IS cycle times also don't count for anything.