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Hey Pgi Can You Show Us A New Mw5 Demo With Real-Time Ray Tracing?


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#21 jtyotJOTJIPAEFVJ

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Posted 22 August 2018 - 12:01 PM

View PostPurpleNinja, on 22 August 2018 - 11:43 AM, said:

Runing a Mechwarrior game smoothly, you're living in the 90's friend.

MW4 runs pretty smooth even today.

#22 MechaBattler

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Posted 22 August 2018 - 12:55 PM

Hell even HBS Battletech doesn't run smoothly. Not for all the well wishing people who act like it's pure gold.

Edited by MechaBattler, 22 August 2018 - 12:55 PM.


#23 Peter2k

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Posted 22 August 2018 - 01:12 PM

View PostThorqemada, on 22 August 2018 - 08:32 AM, said:

It does and it will be sort of a Techdemo...aside of that Nvidia will keep it Nvidia Exclusive so Radeon and Intel User wont have it - which makes it a Dead Born from the very beginning.


Sure
Spoiler

It's a new DirectX Api, I think raytracing has support in Vulkan 1.1, and it seems AMD is shaping it too, just a gen behind Nvidia

Battlefield uses Dice Engine, which quite some popular games use as well
Time will tell, that being said Raytracing has always been the goal

So it's coming sooner then in 5 generations
But ehh, again time will tell
At least it seems it has more support from the get go then all the new features when DirectX made jumps in version in the past (like from 7 to 8)

Also
Posted Image

View PostSomersetStriker, on 21 August 2018 - 03:02 PM, said:


Hopefully mining disappears forever. No one needs it.

Games could use the new gpus rather poorly. In at least one stage demo I was not impressed, but MW5 will be using the new tech more than some others. Should be really nice to not have fake lights anymore.

I will try to wait for the next Nvidia gpus and have two generations of rtx to choose from Posted Image


DLSS could be a fun feature too, better AA than TAA, with higher performance and no blur/more details

Edited by Peter2k, 22 August 2018 - 01:20 PM.


#24 Peter2k

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Posted 22 August 2018 - 01:42 PM



#25 jtyotJOTJIPAEFVJ

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Posted 22 August 2018 - 02:43 PM

View PostPeter2k, on 22 August 2018 - 01:42 PM, said:



When the camera moves, reflections start as an indeterminate blur and slowly gain details. Can't imagine how this would work with racing games, or anything fast-paced really. Walking simulators will look sick though.

Edited by jtyotJOTJIPAEFVJ, 22 August 2018 - 02:43 PM.


#26 ForceUser

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Posted 22 August 2018 - 03:52 PM

View PostjtyotJOTJIPAEFVJ, on 22 August 2018 - 02:43 PM, said:

When the camera moves, reflections start as an indeterminate blur and slowly gain details. Can't imagine how this would work with racing games, or anything fast-paced really. Walking simulators will look sick though.

I believe that's what the Turing tensor cores are there for (and is what the DSSL(sp?) tech is). They allow AI / Machine Learning to estimate or guess what the pixels between the ray traced pixels should look like so with more time the image becomes less blurry and more detailed as the Tensor Cores do their thing. The ray traced pixels are generated by the RT cores and the rest of the gfx is handles by the normal CUDA cores that is found in most modern cards.

At least that's how I understand the tech.

#27 LordNothing

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Posted 22 August 2018 - 05:28 PM

View PostIIXxXII, on 20 August 2018 - 07:19 PM, said:


Demand for Nvidia GPUs is decreasing as crypto miners opt more in favor of ASICs.

Wait awhile prices should decline. Especially around christmas with black friday sales etc.


there will probibly be a massive selloff of used 1080s when the next gen card comes out. sure they will be abused 1080s that were used for mining, but at least they will be cheap.

#28 IIXxXII

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Posted 22 August 2018 - 07:03 PM

View PostLordNothing, on 22 August 2018 - 05:28 PM, said:


there will probibly be a massive selloff of used 1080s when the next gen card comes out. sure they will be abused 1080s that were used for mining, but at least they will be cheap.


I follow bitcoin & crypto.

Months ago nvidia forecast diminished demand on GPUs for crypto mining purposes. When their quarterly earnings results were published recently this forecast was confirmed.

Within the last 12 months or so bitcoin's overall mining hash rate increased by approximately 155%.

Coupled together these two variables suggest miners are switching to ASICs produced by bitmain due to them offering better performance @ lower electrical consumption.

Demand for GPUs from the crypto sector is definitely decreasing which should make them easier to obtain and afford over the long term.

It all depends on bitcoin's value. If the price shoots back up around $20k demand for GPUs could rise again.

Posted Image

Hopefully when christmas and black friday hit retailers will have a surplus of gaming PC's and GPU's they need to get rid of and they'll offer both @ rock bottom prices so I might be tempted into upgrading my stone age rig.

Edited by IIXxXII, 22 August 2018 - 07:05 PM.


#29 Humpday

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Posted 22 August 2018 - 07:13 PM

Reports are coming out that with RT enabled the cards have a difficult time keeping 30fps on only 1080p.
I'd be careful with any preordering(RTX) going on as this stinks of hype train. Preliminary assessments are only providing a 20% performance boost over the last gen 1080...at nearly ~200% the cost of a 1080 today.

I'd wait for the cards to drop and reviews to come out first.

Edited by Humpday, 22 August 2018 - 07:15 PM.


#30 LordNothing

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Posted 22 August 2018 - 07:14 PM

View PostIIXxXII, on 22 August 2018 - 07:03 PM, said:


I follow bitcoin & crypto.

Months ago nvidia forecast diminished demand on GPUs for crypto mining purposes. When their quarterly earnings results were published recently this forecast was confirmed.

Within the last 12 months or so bitcoin's overall mining hash rate increased by approximately 155%.

Coupled together these two variables suggest miners are switching to ASICs produced by bitmain due to them offering better performance @ lower electrical consumption.

Demand for GPUs from the crypto sector is definitely decreasing which should make them easier to obtain and afford over the long term.

It all depends on bitcoin's value. If the price shoots back up around $20k demand for GPUs could rise again.

Posted Image

Hopefully when christmas and black friday hit retailers will have a surplus of gaming PC's and GPU's they need to get rid of and they'll offer both @ rock bottom prices so I might be tempted into upgrading my stone age rig.


last i heard there was a pretty long waiting list for asic hardware. there is also the slim possibility that a last gen asic will be out performed by the next gen graphics card. whatever the situation turns out t be, as miners migrate to the newer hardware they are probibly going to liquidate their old hardware, so expect a lot of cheap used cards on ebay.

Edited by LordNothing, 22 August 2018 - 07:18 PM.


#31 IIXxXII

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Posted 22 August 2018 - 08:29 PM

View PostLordNothing, on 22 August 2018 - 07:14 PM, said:


last i heard there was a pretty long waiting list for asic hardware. there is also the slim possibility that a last gen asic will be out performed by the next gen graphics card. whatever the situation turns out t be, as miners migrate to the newer hardware they are probibly going to liquidate their old hardware, so expect a lot of cheap used cards on ebay.


AFAIK a chinese corporation known as bitmain has something like a monopoly over the ASIC industry reportedly worth around $4-5 billion. Samsung, nvidia and other semiconductor manufacturers have proposed manufacturing ASICS of their own to challenge bitmain and decentralize the market. Don't know the ETA for that if it happens.

Supposedly china was "cracking down" on crypto mining in their country. If many mining operations were shut down they wouldn't have any use for the GPUs on hand other than to unload them on 2nd hand markets. There are a lot of reported things which go unconfirmed. Especially with countries like china who say one thing and often do something else.

I think the main difference between ASICS and GPUs were the lithographic fab process in nanometers. GPUs utilize a smaller fabrication process which allows for more transistors per die size. ASICS are far more optimized in terms of hardware for cryptographic functions. It may only be recently that ASICs has become much more appealing which could fuel reductions in GPU demand for nvidia, etc.

#32 Peter2k

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Posted 22 August 2018 - 08:34 PM

View PostjtyotJOTJIPAEFVJ, on 22 August 2018 - 02:43 PM, said:

When the camera moves, reflections start as an indeterminate blur and slowly gain details. Can't imagine how this would work with racing games, or anything fast-paced really. Walking simulators will look sick though.


Have to see, in MW5 there might just be too much blur, I remember seeing a helicopter in a MW5 screenshot that was extremely blurred while in motion

Btw, there is one RTX enabled racing game coming
Posted Image
https://www.nvidia.c...tx-ray-tracing/

That being said just because a game has it does not mean you're gonna run into super reflective surfaces everywhere
That's probably why we see a mech hangar only

#33 Peter2k

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Posted 22 August 2018 - 08:43 PM

If anything I'm surprised a Dev team of laughable size compared to say, Bioware, has such features implemented
Anthem (Bioware) uses same engine as Battlefield V and yet has no RTX support, while even Battlefield does not have full support of RTX, unlike MW5

Has me slightly excited that at least on the technical side of things it will be fine.


#34 ForceUser

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Posted 23 August 2018 - 01:02 AM

Theres some incorrect info in the thread so lets quickly go over some things we do know.

As far as Im aware we have not seen any 3rd party benchmarks.

Benchmarks from NVIDIA (to be taken with a pinch of salt) show around 1.5 times the performance of 1080 performance on the 2080 for normal non RTX games. They also say that the new cards show as much as a 2 times performance when DLSS (not rtx) is enabled (with current beta drivers) and that the new cards show a 6 times performance when RTX is enabled. That means a 1080 has like 5-10 fps with RTX if the 2080 gives 30-60.

I would wait for 3rd party benchmarks to be released before making more accurate performance claims.

NVIDIA also claim that the 2080 is capable of playing all non RTX games they tested at 60+ fps at 4k with HDR on. No other details on other gfx settings were shared.

There have been claims of some of the games with RTX enabled being between 30 and 60 fps at 1080p although those games are not released yet and the RTX drivers obviously are not released yet so still in beta. These are observations of guys present at the demos, so not official numbers released. This will be the most difficult thing to test for 3rd party testers.

That is what we know now as far as I'm aware.

Edit: Source: https://www.rockpape...80-performance/

Edited by ForceUser, 23 August 2018 - 01:09 AM.


#35 ForceUser

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Posted 23 August 2018 - 05:07 AM

View PostSomersetStriker, on 23 August 2018 - 04:45 AM, said:


Yeah, ray tracing @ 60 fps @ 4k right off the bat would be asking a lot. Maybe the next versions or another one after that. People are struggling to get that with 4k right now without ray tracing.


yup the tech is still new, but i think its great that pgi is one of the first dev teams getting stuck in with it. It'll mean a lot as the tech matures.

#36 MW Waldorf Statler

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Posted 23 August 2018 - 07:08 AM

one Question ...for what Raytracing? for the Cockpit windows in 400m or the destroyable Glass-Housefront in the Standardbases (more we not really seeing) what is with good scripted Missions ? AI ? handbuilded Maps for Keymissions ?im will a Good game not a good looking playable techvideo...Good looking Grafic without nothing good Game we have become with SW Battlefront after the first 2 parts far back in the history

Edited by Old MW4 Ranger, 23 August 2018 - 10:40 AM.


#37 jtyotJOTJIPAEFVJ

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Posted 23 August 2018 - 07:36 AM

View PostSomersetStriker, on 23 August 2018 - 04:45 AM, said:

Yeah, ray tracing @ 60 fps @ 4k right off the bat would be asking a lot. Maybe the next versions or another one after that. People are struggling to get that with 4k right now without ray tracing.

They quoted a number of 10 billion rays per second, which would give you ~20 rays per pixel in 4k@60 Hz. That's at least close to getting a decent quality picture when combined with an AI denoiser.

I can already get around 1 billion rays per second on my 1080 by running a software ray tracer on CUDA, so the 10B rays/s number sounds very believable when you factor in the hardware support.

Edited by jtyotJOTJIPAEFVJ, 23 August 2018 - 07:47 AM.


#38 Almond Brown

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Posted 23 August 2018 - 07:38 AM

View PostPurpleNinja, on 22 August 2018 - 11:43 AM, said:

Runing a Mechwarrior game smoothly, you're living in the 90's friend.


Not him, his PC comes from the 90's... Thus his valid concern... ;) j/k El B ;)





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