I haven't played MWO in a long time. I got bored and wandered off to play World of Tanks. I'm thinking about coming back after reading about the Timber Wolf nerfs. This will finally give me a reason to play a Summoner, so why the hell not. It's my fave. Anywho, I wanted to talk about why I left, and why I felt WoT is a better game
PART 1: MY MECH IS A FAT ****
MWO made me happy to play because it let me return to playing with mechs I remember from MW2 and 3. However, when I played those games I was a kid and had no concept of actually playing well. It was just drive up to a mech, shoot it, and move on. Playing MWO I had to actually try. And boy, did I not like trying. The most egregious part of trying was trying to move my mech's fat corpse from place to place. Mechs in this game are... sedentary. Some medium mechs and all the lights are fine; they move quickly, they're responsive. Anything above that is like having bags of water softener salt tied to your ankles. I absolutely despise this. Every movement feels so deliberate, and so permanent, that I feel afraid to venture out, because if I do, it will take so long to get back into position that PGI will have release 4 new mechs for me by then.[/color]
PART 2: MY MECH CLINGS DESPERATELY TO LIFE
WoT is a fun game. The sweet spot in my opinion is around tiers 6 and 7, that's where tanks are strong enough to take a punch, but not so tough that it takes an avalanche of vaguely racist (it's a WWII game, it's gonna be racist) punches to bring them down. They also have enough firepower at those tiers to throw solid punches, but not so solid that they obliterate eachother in seconds like at low tiers. MWO is in the avalanche camp. Even medium mechs feel like they take so much firepower to bring down that it's obnoxious. Why is this a bad thing? Because I am only one mech. I am only one person. When the opponent adds torso twisting to their durability, it can take an eternity to claw away at what should be an easy kill buy tabletop standards.
PART 3: MY MECH IS STAPLED HORRIBLY TO THE GROUP
These two previous parts create the mechanic of the game that I most dislike: stay in the group, get the group to murderball the enemy murderball. Because mechs take so long to reposition, they can't afford to go out on their own. A misstep can mean they die, because not only are they incredibly slow to retreat, but terrain in MWO is often all-or-nothing; you're behind a giant rock or you're not. There's no such thing as concealment that you can use to hide yourself with a probability, or use to safely peek from.
In addition, because each mech is far too durable, staying in one giant clump is the best strategy. In WoT, I can peek out, find a target, fire, take away a solid chunk of his hp, and roll back into cover. In MWO, one salvo doesnt' do 1/3rd of the enemy's hp unless you're an assault mech and they're a light. This means that individual surprise is far less important. I can't pop over a ridge, dump a shell on someone's engine deck, and roll back. Instead, I pop out, get spotted by 5 mechs, I get hit for far more damage than I did, and my personal initiative counts for nothing.
The vast majority of battles I've been in are either 1: everyone warily pokes at the other team until we all die very, very slowly or 2: everyone starts poking, and then momentum starts and one gunline rushes the other gunline and we all brawl until we all die. There's no flank pushing to control parts of the map. There's no organized retreats to encircle someone. There's no use of hull-down tactics in which one entrenched heavy holds off some smaller enemies. It's all MechBlobOnline. Any yes, these are slight exaggerations. Yes, I've been in interesting battles. But they're not common. Battles are largely the same, and they're largely not based on skill or map control or out-thinking your opponent. It's just about who steps out of cover first, and who blobs best.
PART 4: WHY AM I PLAYING THIS?
The big draw that WoT had to me, I realized, was reason to play. I liked playing the game, not just because the gameplay was fun, but because the game made me earn things. Your tanks need their better treads and engines and guns unlocked. You earn that huge howitzer, dammit, and then you derp your enemies and cackle as your HE rounds knock out their crew. Your crews have skills they can increase and they're night-and-day differences. Having Sixth Sense, which allows you to know when your tanks is spotted, is a massive power increase that you have to earn, slowly. Having a camo crew makes your tank way, way harder to spot, so you can snipe way more effectively. The skills are way more impactful than they are in MWO and more importantly aren't what make a bad mech okay, they make a good tank even better.
Most importantly, you can't just buy any tank. You have to earn it by grinding xp out on the tank below it. And then you play more, to get the next one. It's great. It gives me a reason to keep playing that tank line, it feels like I'm earning my tanks and increasing my skills. I'm advancing, I'm getting there, I have goals along the way with each tank line. Playing a tank line is an experience; your tanks start out terrible and junk, and by the end they're monsters that shouldn't exist. In MWO, that doesnt' exist. Got 20,000,000 cbill? Here, have literally any mech you want. Take it. Any weapon? Unlocked. Done.
What's my motivation to play this mech? It's not getting me a new mech. It's not unlocking a new gun. It's not going to advance to a higher level. It's just... there. And I didnt' earn it. I didnt' have to play through all the Jaguar mechs to get the Summoner. I didn't have to play with medium lasers to unlock heavy medium lasers. I didn't have to play the Prime variant to unlock the other omnipods. I just get everything right away. It's so, so underwhelming. Nothing has any value because it's all immediate. I dont' feel like I've earned anything, and more importantly it doesnt' feel like an experience.
PART 5: WHAT DO I WANT?
I don't know. I'm giving this game a swing again. Maybe I'm wrong. But these are why I left. I strongly feel like these are issues that make the game not fun to gamers who enjoy other games in this same, vague genre. And yes, I'm well aware of the problems World of Tanks has. I know that people still hate artillery, I know people hated the Obj. 268 v4, I get it. But that game was still way, way more satisfying to me.
Edited by timff8, 21 August 2018 - 12:25 AM.
	

						
				


						
				


						
				




						
				
						
				


						
				













								

