So after we have had several events with large amounts of planets on the line end without any planet changes, I again want to propose a very simple fix. This is not a get rid of tug of war thread. Tug of War is, at its core, a good system that keeps comebacks viable. The problem is that PGI keeps setting all or nothing goals. Stop this.
Set multiple thresholds. Say side
A is attacking 4 planets, each 1/4 of the bar past mid-point represents a planet. If side
A ends the cycle with the bar about 60% past even, they would get 2 planets. This is a easy fix that would keep the map changing and break up the monotony.
Edited by Cato Zilks, 22 August 2018 - 08:47 PM.