Lock Nerf Encourages Good Aim
#41
Posted 24 August 2018 - 01:24 AM
Oxymoron.
Way previously one could influence trajectory more than is now possible, that constitutes aiming, atleast marginally so.
But aiming as in determining where the damage goes ? That never happened.
#43
Posted 24 August 2018 - 02:06 AM
Hiten Bongz, on 24 August 2018 - 12:30 AM, said:
I mean I keep seeing the same people b!tchin' about "ez mode lerms" too, or talking down to anyone who dares have a different opinion to how THEY think the game should be played, so what's the point of naming and shaming here? What's your major malfunction, and why do you guys rag on other people just for giving their opinions? Because you don't agree with them? Grow up. You guys have a bad case of pack mentality.
Hey, I see another bandwagon for you guys to jump on over there ->
Sorry i forgot about you, my friend. When someone use phrases like "for most people of sometheing somewhat" id like to see some, uhh, evidences/prove, you know... So I was just trying to figure out on behalf of most of whom he was talking about.
Also i want to use this citate from another similar thread:
Bishop Six, on 21 August 2018 - 04:40 AM, said:
But you are spamming this thread and i learned that it is not good to leave the field of opinion to whiners and complainers.
Thats the reason why some things went wrong in the past and i decided to stand up against those behaviour.
So, with all due respect, i wont get out of here.
Consider this:
It is impossible to serve everyone's desires, no matter which topic. Because of the countless combinations of chassis and weapons systems, there will always be a need for adjustments.
But every single change please someone and disappoint someone. Thats life. And think about this: I am a passionate Streaker, i love hunting down these little ****** piranhas. Do you see me whining?
Most of time playing this game i have never get envolved in such discussions, threads, polls, forum fight and similar stuff. I was just... you know.. playing the game, thats why i dont have 20k+ posts(im here since 06 Dec 2011). And i know tens and tens players which are the same. When things start to go soooo bad(desync+skilltree) most of my fellow mechwarriors, good players, they just left. They are gone because train of stupid decisions was so fast. They have spent so much $ and what did they get? Degrading and dying game, where skill means nothing? Where mediocrity is a Gods Blessing?
I have played only 11 games this season. It is lowest result in history for me. Why? Because this game degrading sooo damn fast and it is not funny anymore. Such forum fights are much fun than stupid and boring(with high waiting time) matches.
And this again:
"But you are spamming this thread and i learned that it is not good to leave the field of opinion to whiners and complainers.
Thats the reason why some things went wrong in the past and i decided to stand up against those behaviour."
#44
Posted 24 August 2018 - 02:09 AM
#48
Posted 24 August 2018 - 03:33 AM
Meanwhile, ATM users are plenty pissed that two out of the three mechanics built into the missile system have been not nerfed, but completely removed, with the third being nerfed twice in the last year. I can live with the nerf to missile spread, but removing quicker locks and improved missile tracking with LOS pretty much ruins the weapon. ATMs are not being used for indirect fire, unless they are being sent over a ridge or platform into an enemy that is just out of sight. ATMs are used by people who prefer to be in the fight, on the front lines, helping their teammates.
Why people are acting like total ******** to those pissed about ATMs being neutered is beyond me. You people do realize that there's a difference between useless LRM boats firing at 1000m away and ATM users who try to get between 150 - 500m from the enemy and be helpful, right? If they nerf missiles and lasers into the ground, what do you think will happen to ballistics? That's right, it will become the new OP meta, and that will end up getting nerfed into the ground as well.
Maybe some recoil added to every shot from ballistics is what we need, seeing as it's so effective. Let's see how good those weapons are when you have to retrain your targeting reticle vertically after every shot. Or maybe even cause your aiming to yaw to one side as well if ballistics are fired from just one side of the mech. Yeah, that would go over just great, wouldn't it? Maybe remove the increased chance for critical hits from ballistics, so that they do no more damage than lasers would. After all, the weapons still work, they just had bonuses removed, just like Artemis (and ATMs) did.
See how stupid that sounds? Making adjustments to weapon systems is one thing. Outright removing mechanics that make them worth taking is just being lazy or ignorant.
#49
Posted 24 August 2018 - 03:51 AM
#50
Posted 24 August 2018 - 03:58 AM
Khobai, on 23 August 2018 - 05:19 PM, said:
This whole patch was a complete and utter travesty as far as im concerned
The real issue with LRMs is the reward structure. Indirect LRMs allow players to play in a parasitic manner that doesnt properly reward the players spotting for the indirect LRMs. That's what PGI needed to fix and they still have not fixed it. Spotters/Taggers/Narcers should get ~50% of the match score credit for indirect LRMs, because without them indirect fire wouldnt even be possible.
Instead they unnecessarily nerfed LRMs and inadvertently nerfed other weapons too like ATMs for no good reason. They made artemis totally useless. And they went the wrong direction with ECM by buffing its stealth instead of removing its stealth completely. And for what? Is the game really any better? no its not.
Its a bad patch. I cant condone or defend it. PGI should just hotfix this patch out of existence.
Although I agree with almost all of what you said, I specifically disagree with regard to ECM. I love GOD-mode ECM, especially the version that disabled all doritos, friend or foe, within it's umbrella. The mayhem that caused was just glorious. <maniacal
#51
Posted 24 August 2018 - 04:13 AM
Mystere, on 24 August 2018 - 03:58 AM, said:
Although I agree with almost all of what you said, I specifically disagree with regard to ECM. I love GOD-mode ECM, especially the version that disabled all doritos, friend or foe, within it's umbrella. The mayhem that caused was just glorious. <maniacal
To be fair I think ECM should disable doritos
It just shouldnt grant stealth
justcallme A S H, on 23 August 2018 - 11:13 PM, said:
Anyone using LRMs from the front with have a TAG with them, if they have any idea what they are doing, so they are largely unaffected by the Artemis lock-time removal or ECM for that matter.
the artemis lock-time removal and ecm buff arnt really the issues though.
the issue is that artemis is not really worth taking at all anymore.
that and the fact that ecm still grants stealth despite the fact it shouldnt grant stealth at all. PGI forgot why they nerfed ECM's stealth radius in the first place, now theyre unnerfing it... were nerfing in circles, thats the problem with that, lmao.
PGI is still upto their old tricks by making things completely useless so nobody uses them rather than fixing them properly. That's the problem here.
I dont want Artemis to be useless. I want it fixed so it works properly and is worth the tonnage/crit slot investment.
Edited by Khobai, 24 August 2018 - 04:34 AM.
#52
Posted 24 August 2018 - 04:18 AM
Lethe Wyvern, on 23 August 2018 - 11:24 PM, said:
Frustrated? <maniacal
Well, I must admit that I am slightly frustrated -- by being rained out during my last sortie on the beach with my Alula. But there'll be another chance to go out and have more fun with it.
Edited by Mystere, 24 August 2018 - 06:52 AM.
#54
Posted 24 August 2018 - 08:11 AM
Gen Lee, on 24 August 2018 - 03:33 AM, said:
Meanwhile, ATM users are plenty pissed that two out of the three mechanics built into the missile system have been not nerfed, but completely removed, with the third being nerfed twice in the last year. I can live with the nerf to missile spread, but removing quicker locks and improved missile tracking with LOS pretty much ruins the weapon. ATMs are not being used for indirect fire, unless they are being sent over a ridge or platform into an enemy that is just out of sight. ATMs are used by people who prefer to be in the fight, on the front lines, helping their teammates.
Why people are acting like total ******** to those pissed about ATMs being neutered is beyond me. You people do realize that there's a difference between useless LRM boats firing at 1000m away and ATM users who try to get between 150 - 500m from the enemy and be helpful, right? If they nerf missiles and lasers into the ground, what do you think will happen to ballistics? That's right, it will become the new OP meta, and that will end up getting nerfed into the ground as well.
Maybe some recoil added to every shot from ballistics is what we need, seeing as it's so effective. Let's see how good those weapons are when you have to retrain your targeting reticle vertically after every shot. Or maybe even cause your aiming to yaw to one side as well if ballistics are fired from just one side of the mech. Yeah, that would go over just great, wouldn't it? Maybe remove the increased chance for critical hits from ballistics, so that they do no more damage than lasers would. After all, the weapons still work, they just had bonuses removed, just like Artemis (and ATMs) did.
See how stupid that sounds? Making adjustments to weapon systems is one thing. Outright removing mechanics that make them worth taking is just being lazy or ignorant.
ATMs were not supposed to be affected by the Artemis upgrade option. It was/is a bug that they were/are. ATMs have Artemis built into their weapon stats independent of the Artemis upgrade IIRC. Toggling that upgrade should never have affected ATMs at all.
Also I've used ATMs since the patch dropped and while it's no longer near instant lock; with tag(or Ltag) the locks are fast enough.
Edited by Stinger554, 24 August 2018 - 08:23 AM.
#55
Posted 24 August 2018 - 08:48 AM
#56
Posted 24 August 2018 - 09:42 AM
What was the point of making leg shots less likely a few patches ago if they were going to nerf the entire weapon system later?
Also removal of the Artemis bonus has broken something. I am getting a vast number of streaks that perpetually orbit the target. Not on small stuff mind you, large targets like Vulcans and Centurions. I will be making a separate topic later when I have more screenshots.
Edited by Spheroid, 24 August 2018 - 09:43 AM.
#57
Posted 24 August 2018 - 09:47 AM
Spheroid, on 24 August 2018 - 09:42 AM, said:
What was the point of making leg shots less likely a few patches ago if they were going to nerf the entire weapon system later?
Also removal of the Artemis bonus has broken something. I am getting a vast number of streaks that perpetually orbit the target. Not on small stuff mind you, large targets like Vulcans and Centurions. I will be making a separate topic later when I have more screenshots.
Streaks got screwed the most from this nerf imo. They weren't particularly good before, now they're even worse. But you know, wrecking stuff they're not even aiming at is standard procedure for these rebalancing passes
#59
Posted 24 August 2018 - 04:00 PM
NUMBERZero1032, on 23 August 2018 - 02:41 AM, said:
-Reduce your in-game sensitivity. Default settings have the sensitivity dialed all the way up to 1.0! Bring that back to something like .20. That's average for most players including myself.
-Use a mouse with variable DPI. I have several DPI settings for the mechs I use. For ERLL mechs, I have a DPI setting of 400! And a little button to bring it down to 300! For skirmishers, I use 1500. For brawlers, I use 2000. And for lights, I switch between 1500, 2000, and 2300 depending on how I am engaging the enemy. All of these help at far to close ranges.
-Stop using controllers. Even though this game is part shooter, part chess, aim has a lot to do with success. You don't have to take immediate snapshots. Thanks to the chess aspect, you may have some time to line up some accurate shots, but there is such a thing as too long. Controllers fall into this category. You cannot take advantage of arm lock on/off properly, and your twist velocity may be affected negatively depending on your controller sensitivity. Controllers are best used for singleplayer MechWarrior games as singleplayer is more focused on fun rather than competition for multiplayer.
Ah so they added yet another bandaid huh? It will never end, the core design of lock-on weapons is fundamentally broken in MWO and it always has been. There's a reason this weapon class (and specifically LRMs) have received the most nerfs and buffs of any weapon in the game, likely by a fair margin. The mechanics are just underdeveloped and too much of the weapon systems effectiveness is reliant on things the user has no control over, and often things that are entirely passive on both the user and the targets sides.
The only way to truly fix these weapons is, at minimum, a ground up redesign of both them and the games radar functionality. Something that will obviously never happen.
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