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Why Is This Better Than Power Draw?


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#1 JC Daxion

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Posted 25 August 2018 - 09:57 PM

I really thought PD was a great system that just needed work. Basically it was fire a lower amount of weapons at normal heat, and all your weapons, aka alpha, at higher. What was wrong with that concept?

Now, its fire up to X heat.. and people like it? I don't get it.

PD was not perfect, and needed tweaking, but to me it is a far better system than this low heat cap. )that is not to say that the mobility boosts on some mechs, and a bit faster heat dissipation so the game ios a bit more DPS over front loaded is fine with me

40 points of energy, 1 tick= 1 sec, 20 points a tick. start the scale at 40 and a steep bell curve every 5 points over.

#2 Y E O N N E

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Posted 26 August 2018 - 08:30 AM

Because ED was based on damage and required a bunch of loopholes and exceptions so that spread weapons didn't get shafted. Because this system is based on heat, the naturally superior damage-to-heat ratio on spread weapons takes care of keeping them good without any special treatment. And it keeps everything monitored in one bar, and it allows bigger 'Mechs to keep relatively bigger volleys to justify their existence since increased dissipation increases the soft cap for duration weapons.

Both this and ED both have the issue of limiting IS output more than Clans for lasers and ballistics, but that is easily rectified in this system by buffing isDHS or IS weapon heat where as in ED it was as much a hardpoint problem as it was a heat problem.

Edited by Yeonne Greene, 26 August 2018 - 08:31 AM.


#3 Reno Blade

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Posted 26 August 2018 - 11:43 AM

I had the same question here: https://mwomercs.com...y-draw-effects/





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