But here's a different way lasers could work :
- To damage a mech, lasers first have to "heat up" armor, before they can start damaging it by melting it.
- That means instead of being instant pinpoint damage weapons, they become delayed pinpoint damage weapons, that would benefit from teamplay to heat up enemy armor faster, instead of being the no-brainer ultimate solo killing weapons that they are now.
- It could make ballistics a better choice for frozen maps, making energy weapons more of a hot map weapon, then the all around ultimate killing weapons for any map that they are now.
- It could create a new class of hybrid mechs, that use a combination of ballistics and missile weapons to chip off armor, to make it easier to melt the remaining armor with energy weapons.
- Maxing armor on the head component (which 99% players typically don't), would have the effect of spreading energy weapon generated heat to more armor.
- It could bring a whole new meaning to flamers.
- Basically, it could dent the domination of energy boat mechs (on any map, at any range).
And regardless of MWO Lore or real-life facts, I believe this is how lasers SHOULD work, instead of currently doing the same amount of heat damage regardless of how much armor is being shot at, or what temperature that various amount of armor is at.
Edited by Humble Dexter, 22 August 2018 - 09:28 AM.