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Pts 2.1 Feedback: Mobility And Lower Tonnage Mechs


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#1 Liushing

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Posted 31 August 2018 - 06:29 PM

Timberwolf without mobility nodes: it handled much better than I expected. I've forgotten what they felt like upon release, but the PTS 2.1 update made a noticeable addition.

Timberwolf with mobility nodes: my 21-point skill tree investment felt worthwhile. It handled well as an SRM-hybrid and I hope these changes carry over to the live servers.

Jenner with 21-point mobility: handled reasonably well. Unfortunately, I ended up losing at least one arm in most of my matches. In addition, heavy and assault opponents were difficult match-ups, but not because of mobility--an alpha or two took out my 32-point survival tree-boosted Jenner as easily as expected. I didn't try to counter the predominantly heavy and assault field in something like a piranha.

Also, I came across several assaults toting dual heavy gauss rifles. I recognize that the charge mechanic is supposed to favor skilled shot-taking, but it doesn't seem like much of a trade-off given the 50-point alpha. Why not lower the cUAC 20 heat penalty to two cannons to help clan mechs counter?





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