Now because of 2.0 and 2.1 PTS, a lot have been bringing up the mostly good direction with the changes but also bringing up a issue of Gauss still hurting the Balance because its 15 dmg long range with only 1 heat.
Im not sure of the anwser, however I do like what Bjorn_Juma8877 on Kanajashi's recent video's comments said: "What if the charge time on the gauss generates a certain base heat until released? Like JJ's but charge up vs burn time. For the capacitation of the energy built up for the shot." (https://youtu.be/DlHkS-n2o0s)
Its like the Charge before the shot creates some heat but when fired it cools down. This would Give heat if you fire your lasers as you charge or have heat built when you fire your Gauss and lasers at the same time.
Some have said the heat should be for Gauss...like 4, maybe H.Gauss 5-6 heat, and L. Gauss a heat of 2-3*. So if you only have Gauss or H.Gauss firing with no other weapons, then it doesn't matter, giving your fun Gauss stand alone builds still your heavy shots, but prevent the high Aplha Energy and Gauss builds a tad nerf to balance things out, etc etc.
What are YOUR ideas. I want to know. Because like I said, I DONT KNOW the anwser on this one. I am really interested what YOU think.
*(For the love of God, please give Light Gauss a increase of DMG to 10 so we actually want to use it, its just so much tonnage for so little success in weaponry).
*Edit: Just so you know, this is the first time since I joined way back before Founders Beta that I am accepting the idea of nerfing Gauss. I thought they were fine until a lot of you convinced me otherwise for the sake of balance and game play so...yes, your opinion matters with this.
Edited by Ragedog4, 26 August 2018 - 01:40 PM.