Jump to content

Night Gyr Is So Fat And Slow, Even Pgi Thinks It Is An Assault...


20 replies to this topic

#1 Remover of Obstacles

    Member

  • PipPipPipPipPipPipPip
  • Fire
  • Fire
  • 575 posts

Posted 15 September 2018 - 04:34 AM

https://mwomercs.com/dropship-deals

This explains the mobility.



And maybe Timberwolf... But Sun Spider? And Summoner?

Edited by Remover of Obstacles, 15 September 2018 - 04:36 AM.


#2 Ssamout

    Member

  • PipPipPipPipPipPipPip
  • 643 posts
  • LocationPihalla

Posted 15 September 2018 - 04:42 AM

Awesome and Victor are nimble enough to be heavies.. Gotta love this attention to details.

#3 DarkFhoenix

    Member

  • PipPipPipPipPipPip
  • The Terror
  • The Terror
  • 401 posts

Posted 15 September 2018 - 04:52 AM

Clan mechs are superior .

Clan heavies pack as much punch as any IS assault . Probably the reason for them being bunched together .

We have been nagging for cross weight class options in these dropship deals . this is pretty dang close as far as i am concerned

Edited by DarkFhoenix, 15 September 2018 - 04:56 AM.


#4 Remover of Obstacles

    Member

  • PipPipPipPipPipPipPip
  • Fire
  • Fire
  • 575 posts

Posted 15 September 2018 - 04:53 AM

Stormcrow got upgraded to heavy too.

#5 ForceUser

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 894 posts

Posted 15 September 2018 - 09:38 AM

It has to do with the MC cost of the mech. Omni mechs cost more MC and battlemechs cost less. You'll notice bigger IS and Clan battlemechs in lower packs and smaller omni mechs in higher ones.

Edited by ForceUser, 15 September 2018 - 09:38 AM.


#6 Toothless

    Member

  • PipPipPipPipPipPipPip
  • The Territorial
  • The Territorial
  • 861 posts

Posted 15 September 2018 - 09:50 AM

Minimally viable sale QC

#7 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 15 September 2018 - 02:35 PM

The way they have it set up actually allows for some high-value discounts. If you max out the equivalent MC value of your selections in each sale category, you'll be getting each of the 'Mechs for upwards of 60% off. The categories may be labeled weird, but the weirdness may be well worthwhile if there are a bunch of heroes you want.

Put another way... 25k mc normally goes for $99.95. I just bought a Tempest, a Butterbee, a Reaver, and an Espirit de Corps, with a normal mc value of just over 21k, for $30.

The maximum mc value you can squeeze out of the "heavy" sale category is 24285mc (Redline, Virago, Espirit de Corps, plus any one IS 80-tonner). Assault sale offers a maximum value of 26255mc (Ultraviolet, Cherbi, Nanuq). Medium maxes out at 22880mc (Breaker, Pahket, and any three IS 60-ton heroes). Light category is by far the weakest discount, topping out at only 15428mc (Cinder, Blood Adder, Blood Kit, X5, Darkdeath, and either Shard or Purifier).

Edited by WrathOfDeadguy, 15 September 2018 - 03:03 PM.


#8 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 15 September 2018 - 03:00 PM

Night Gyr mobility is where it needs to be relative to all the others. It'd be too good otherwise. There's more of a case to be made for the Timberwolf since it has only about 28 tons. Where as Gyr and Nova Cat have 38 tons. Most of the Timber's weight goes towards it's engine and extra dubs in the engine. While the dubs are nice. The extra speed is wasted paired with poor agility. So I while I wouldn't say it should be super agile, the Timberwolf could use a bump.

#9 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 September 2018 - 04:04 PM

night gyr mobility is definitely not where it should be

its a 75 ton mech it should not move like its 95 tons

#10 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 15 September 2018 - 04:24 PM

View PostKhobai, on 15 September 2018 - 04:04 PM, said:

night gyr mobility is definitely not where it should be

its a 75 ton mech it should not move like its 95 tons

It could use a little more mobility than it has now, but keep in mind that the Nite Gear has the firepower of an assault (actually more than some) while having somewhat better ground speed so we can't let it be too agile. It should always be the least agile heavy unless we get something even crazier like the Black Python.

#11 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 September 2018 - 04:31 PM

View PostFupDup, on 15 September 2018 - 04:24 PM, said:

It could use a little more mobility than it has now, but keep in mind that the Nite Gear has the firepower of an assault (actually more than some) while having somewhat better ground speed so we can't let it be too agile. It should always be the least agile heavy unless we get something even crazier like the Black Python.


Its fine if its the least agile heavy.

But theres a huge difference between being the least agile heavy and having the same agility as a 95 tonner

You could give the Night Gyr agility in between an 80 and 85 tonner and it would still be the least agile heavy. Giving it the agility of a 95 tonner is excessive overnerfing.

The Night Gyr is NOT an assault. Its a heavy. So there should still be a noticeable difference between its agility and the agility of an assault. Even if its the least agile heavy.

Edited by Khobai, 15 September 2018 - 04:37 PM.


#12 S t P a u l y

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 93 posts

Posted 15 September 2018 - 05:21 PM

I was really hoping for a buff to NTG mobility, but it's a good mech as-is. And plus - it will soon be an ECM mech as well. I will keep using them for dakka/gauss vomit/ATM pop.

#13 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 15 September 2018 - 05:38 PM

I bought the Gyr's as my basic load for mechs because they were agile and could turn with lights well enough to actually ruin their day.

Then the Skill Tree and the subsequent nerfs completely destroyed a great heavy and I felt it was criminal what PGI did.

And, it was one of the reasons I stopped playing MWO full-time. Like the letter I wrote to PGI: "When you return the Night Gyr's I bought, I will start spending and supporting this game. Till then, you get nothing nor anything from our team.......:"

We are all gone from the game and only 6 are even playing at all out of 84 of us. You reap what you sow PGI.....

#14 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,612 posts

Posted 15 September 2018 - 05:39 PM

How many of you pilots who think the Night Gyr's mobility is awful use the jump jets? I use the jump jets liberally and I think it helps a lot with any perceived mobility issues.

#15 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 September 2018 - 10:56 PM

View PostS t P a u l y, on 15 September 2018 - 05:21 PM, said:

I was really hoping for a buff to NTG mobility, but it's a good mech as-is. And plus - it will soon be an ECM mech as well. I will keep using them for dakka/gauss vomit/ATM pop.


ECM was a good compromise I suppose

but still the non-ECM omnipods should get an agility buff

View PostTELEFORCE, on 15 September 2018 - 05:39 PM, said:

How many of you pilots who think the Night Gyr's mobility is awful use the jump jets? I use the jump jets liberally and I think it helps a lot with any perceived mobility issues.


jumpjets dont help its bad torso twist though

#16 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 16 September 2018 - 01:26 PM

To be fair the Night Gyr is so clumsy it's pretty much a Yo Mama joke.

... so fat she can't get good lift with 4 heavy jumpjets!

... so fat she has the accel/decel/torso twist rate of a 95 tonner!

... so fat she got more mobility nerfs than the TBR and the TBR was the poster child of broken balance for over 2 years!

Night Gyr could stand a bit of mobility back.

#17 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 16 September 2018 - 02:24 PM

View PostMischiefSC, on 16 September 2018 - 01:26 PM, said:

To be fair the Night Gyr is so clumsy it's pretty much a Yo Mama joke.

... so fat she can't get good lift with 4 heavy jumpjets!

... so fat she has the accel/decel/torso twist rate of a 95 tonner!

... so fat she got more mobility nerfs than the TBR and the TBR was the poster child of broken balance for over 2 years!

Night Gyr could stand a bit of mobility back.


I think the only logical thing after that is for this topic should become a night gyr yo mama thread

Night Gyr is

.....so fat it makes dual heavy gauss mechs look like a javelin

.... so fat they had to redesign the dropship doors for it

.... so fat it gets stuck in the saddle on crimson

#18 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 16 September 2018 - 07:20 PM

View PostDarkFhoenix, on 15 September 2018 - 04:52 AM, said:

Clan mechs are superior .

Clan heavies pack as much punch as any IS assault . Probably the reason for them being bunched together .

We have been nagging for cross weight class options in these dropship deals . this is pretty dang close as far as i am concerned


This statement kinda works except then I start thinking about the Summoner.

#19 ObeyTheLion

    Member

  • PipPipPip
  • Ace Of Spades
  • 83 posts
  • LocationFinally managed to score 1K in an Urbie

Posted 17 September 2018 - 05:29 AM

View PostHazeclaw, on 16 September 2018 - 02:24 PM, said:


I think the only logical thing after that is for this topic should become a night gyr yo mama thread

Night Gyr is

.....so fat it makes dual heavy gauss mechs look like a javelin

.... so fat they had to redesign the dropship doors for it

.... so fat it gets stuck in the saddle on crimson


Night Gyr is manly. I mean, look at those broad shoulders! God dayum!
At least it doesn't look like it's pregnant(Like the Dragon, kek)
Anyways
I have a Night Gyr myself, and i do find the mobility to be a lackluster for a 75 tonner. I agree with most of the comments above, it does handle like a top weight Assault. I had to take radar deprivation skills on my NG cause the time to deaccelerate, fire and reaccelare into reverse, back into cover takes a bit too long.

Also the lack of available slots do limit your capabilities when making a build. Currenlty my Night Gyr weights roughly 71 tons despite using up all the slots.

Edited by ObeyTheLion, 17 September 2018 - 05:50 AM.


#20 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 17 September 2018 - 06:10 AM

Double gauss with jjs and clan level speed of 70ish....is the reason they nerved mobility. This nerf was intended to weaken double gauss.

Ability to jump as high as the gyr + 2 x gauss and still running pretty fast for such a loadout + clan xl engines....is still quite strong. Gyr is a good mech. Even with nerfs. If it was more agile it would be very scary. Not a bad mech though.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users