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Kodiak 3 Still Viable?


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#21 Black Ivan

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Posted 06 September 2018 - 05:33 AM

Nothing to add to that. Moves like a brig and even with better loadouts Madcat II has better hit boxes anyway

Edited by Black Ivan, 06 September 2018 - 05:33 AM.


#22 Bloodwitch

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Posted 06 September 2018 - 06:34 AM

View PostSteel Raven, on 02 September 2018 - 09:15 AM, said:

I still have allot of fun with my Kodiak, just more rare for me to score 1000 or more damage from the old 4X UAC 10 days.


That's because ghostheat on quad UAC10 was broken.. even since the direwolf was introduced.

#23 Eisenhorne

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Posted 06 September 2018 - 08:06 AM

The KDK-3 is still great for 4x LBX10 or 4x AC10. With the AC10's you gotta fire staggered salvos of 2, but you can still do insane DPS with it.

#24 Steel Raven

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Posted 07 September 2018 - 05:49 PM

The 4X LB-10X does have the added benefit of less face time. Fire, twist, fire.

View PostKunato Developments, on 06 September 2018 - 06:34 AM, said:


That's because ghostheat on quad UAC10 was broken.. even since the direwolf was introduced.

Not saying we need to bring that back, just saying there isn't a big red 'I win' button on the mech people seem to ether look for when shopping for a Assault or complain about whenever a Assault becomes super popular.

#25 TheStrider

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Posted 13 November 2018 - 12:54 PM

4 UAC10 still works great.

Left

Right

Left

Right.

Till everything is dead. :P

#26 Bull Buchanan

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Posted 17 December 2018 - 06:33 PM

View PostToha Heavy Industries, on 02 September 2018 - 03:22 AM, said:

Posted Image
Posted Image

Recent game, still viable.
MCII-B might has an edge over the KDK-3 but that does not mean anyone should take a KDK-3 lightly.

XL400 Endo Ferro 16DHS TC1 2 Gauss 4 MPL
XL400 Endo Ferro 10DHS 2 LB10X 2 UAC10

Can also do quad LB10X or even quad gauss
Generally, the KDK-3 has a lot of hard hitting viable builds especially with higher and highest rated engines (dual 20s with XL400 yeah!).

If you want the most optimal 'mech, go for a MCII-B. If you can do without "meta'ing" it out, the KDK-3 offers a lot of build variety IF you are willing to reskill and put up with different engines.

If you got for a Mad Cat II, the MCII-1 offers a bit more build variety over the MCII-B (either 2UAC5 2UAC10 or go home)

It can do mixed builds well such as:
2 Gauss 2 ER Large 2 ER Medium
2 UAC10 4 MPL
2 LB20X 4 MPL
Heavy lasers etc etc

The MCII-1 is considered a poor man's Death Strike but if it wouldn't be overshadowed by it's Hero'mech companion it certainly would be considered and credited as the top tier 'mech it is.


Do you have a skill tree export or a general guide?

#27 Mechwarrior 37

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Posted 07 January 2019 - 06:55 AM

I'm enjoying my free one......If you really need a skill tree I can post one.




Posted Image

#28 Acersecomic

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Posted 10 January 2019 - 05:45 AM

View PostTheStrider, on 13 November 2018 - 12:54 PM, said:

4 UAC10 still works great.

Left

Right

Left

Right.

Till everything is dead. Posted Image


Suffers from ghostheat if alpha. I suggest going DoubleUAC10 one side and UAC20 other. Using that on DakkaCat. It is lighter than quad UAC10, can be fired all without suffering heat penaltier, leaves more room on heavier mechs for things like targeting computer and such.

#29 Mechwarrior 37

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Posted 10 January 2019 - 06:11 AM

4 X 10 LBX's.

And maybe 4 flamers....hehe

#30 panzer1b

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Posted 20 January 2019 - 01:38 PM

I actually ended up selling mine, it was just that bad. Nomatter what loadout i tried, another assault like the MCII or BAS did the same loadout but without the major issues inherent with the KDK. Slow, 0 agility, and the 2 UAC10+2UAC5 build is better done on something with better hitboxes and agility profile.

#31 justcallme A S H

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Posted 20 January 2019 - 02:13 PM

The KDK3 is still good.

It just takes a bit more effort to work as like all 100T mechs, it drives like a dumbtruck and is no longer a auto-delete mech it was. Still good if you know what you're doing and better than most other 100T mechs.

#32 Psykmoe

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Posted 20 January 2019 - 04:56 PM

View Postjustcallme A S H, on 20 January 2019 - 02:13 PM, said:

The KDK3 is still good.

It just takes a bit more effort to work as like all 100T mechs, it drives like a dumbtruck and is no longer a auto-delete mech it was. Still good if you know what you're doing and better than most other 100T mechs.


If other 100t mechs are dump trucks, the Kodiak-3 is an oil tanker. It has worse acceleration, turning and torso twist speed than the Annihilator, Fafnir and Dire Whale, who're tied for second worst on those scores. Once it gets going, it even brakes a little worse than those three.


Every other 100t handles better, which is funny because every other Kodiak variant is tied for best handling characteristics on a 100t mech.

Just seems amusing that they decided it wasn't enough to make it handle like an Annihilator, nope, it had to be a little worse, even. They really make you pay for those high ballistic hardpoints I guess.

Edited by Psykmoe, 20 January 2019 - 04:58 PM.


#33 justcallme A S H

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Posted 20 January 2019 - 06:43 PM

View PostPsykmoe, on 20 January 2019 - 04:56 PM, said:


If other 100t mechs are dump trucks, the Kodiak-3 is an oil tanker. It has worse acceleration, turning and torso twist speed than the Annihilator, Fafnir and Dire Whale, who're tied for second worst on those scores. Once it gets going, it even brakes a little worse than those three.


Every other 100t handles better, which is funny because every other Kodiak variant is tied for best handling characteristics on a 100t mech.

Just seems amusing that they decided it wasn't enough to make it handle like an Annihilator, nope, it had to be a little worse, even. They really make you pay for those high ballistic hardpoints I guess.


KDK3 still travels faster than 60km/h though in UAC5/10 config (and various others).

That is something the other 3 you mentioned cannot do. I mean look at the numbers

DWF:
Torso Twist: 64.3 deg/s
Accel: 8.5 KPH/s
Decel: 11.75 KPH/s

KDK3:
Torso Twist: 54 deg/s
Accel: 6.19 KPH/s
Decel: 11 KPH/s

The only stat that really matters is the torso. Acc/Dec is, for all intents and purposes, the same. Plus because the KDK3 can run a much bigger engine and Acc/Dec is tied as a ratio to max speed.

Again it's just trade-offs for the mechs. A DWF cant twist damage, neither can a KDK3 = same same.

Edited by justcallme A S H, 20 January 2019 - 06:44 PM.


#34 Mechwarrior 37

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Posted 21 January 2019 - 11:09 AM

I'm still managing 3-4 kills with mine and it is only half skilled. And I suck as a player.

I have 4 of them on 3 accounts.

I run 4 LBX 10's and an LPL on 3 of them.

P.S. Opps, forgot why I cam here. A guy told me that if I press '/" like opening the doors on an Archer etc that the claws will retract and he was right.

I have no idea why but there is a tiny light on the lower right side of your cockpit to show when they do and you can just see them out your side glass.

So the Kodiak is now like Wolverine, lol.

Edited by Mechwarrior 37, 21 January 2019 - 11:13 AM.


#35 Damnedtroll

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Posted 21 January 2019 - 11:48 AM

Work my free kdk-3 with twin uac10 twin lb10x. Doing a good job with it.

Edited by Damnedtroll, 30 January 2019 - 06:36 AM.


#36 Nix Axer

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Posted 14 February 2019 - 09:23 AM



#37 Nix Axer

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Posted 25 March 2019 - 07:46 AM



#38 Dee Eight

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Posted 28 March 2019 - 05:24 PM

Quad 10s....pair of UAC10s and a pair of LB10s. 9 tons of ammo, 375XL. even has a pair of micro er 's for taking out that pesky UAV your team keeps ignoring as they whine about the LRMs...

#39 General Solo

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Posted 28 March 2019 - 09:16 PM

Its pretty fast for a 100 Tonner

My Quad UAC 10 Kodiak does 67kph, so its good for NASCAR

#40 Theallmightyevil

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Posted 03 April 2019 - 11:16 AM

It's rather fast but hard to turn - after many variations with ultra and lb autocannons I settled with 4 AC10s - has zero heat issues even if you fire all 4 together. Together with range and high mounts it works wonders.





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