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Pgi, Please Take A Look At The Fafnir "since Your Rework"

Balance BattleMechs Gameplay

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#21 El Bandito

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Posted 03 September 2018 - 08:47 PM

View PostNightbird, on 03 September 2018 - 02:43 PM, said:

Posted Image

No buffs gonna happen, only nerfs


Fafnir is undeniably very strong, but you should know those stats include FP, and Solaris stats, and since you play FP a lot, it is definitely biased.

Edited by El Bandito, 03 September 2018 - 08:48 PM.


#22 Nightbird

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Posted 03 September 2018 - 09:08 PM

View PostEl Bandito, on 03 September 2018 - 08:47 PM, said:


Fafnir is undeniably very strong, but you should know those stats include FP, and Solaris stats, and since you play FP a lot, it is definitely biased.


Both Fafnir and Piranha mostly played in FP. Fafnir 1000 damage and 4 kills per mech on average (not KDR), Piranha 300 damage and 1.3 kills per mech on average. Fafnir is fine or underpowered, Piranha is OP. Such is the light bias on this forum.

View PostNightbird, on 03 September 2018 - 05:32 PM, said:


Posted Image



Posted Image


Edited by Nightbird, 03 September 2018 - 09:09 PM.


#23 dante245

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Posted 03 September 2018 - 09:14 PM

View PostNightbird, on 03 September 2018 - 09:08 PM, said:


Both Fafnir and Piranha mostly played in FP. Fafnir 1000 damage and 4 kills per mech on average (not KDR), Piranha 300 damage and 1.3 kills per mech on average. Fafnir is fine or underpowered, Piranha is OP. Such is the light bias on this forum.

again..this is your OWN personal stats..not a list of the AVERAGE performance, and not across all the game modes either as bandito pointed out. show me a list saying this mech is performing good for the majority and then we can go from there. cause the majority are who really matter in these calls.

#24 dante245

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Posted 03 September 2018 - 09:19 PM

also..other 100 tonners regularly kill this mech in one on one engagements...i would say on average not only can other 100 ton IS mechs do this mechs builds, but do them better more than not.

#25 Nightbird

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Posted 03 September 2018 - 09:21 PM

View Postdante245, on 03 September 2018 - 09:14 PM, said:

again..this is your OWN personal stats..not a list of the AVERAGE performance, and not across all the game modes either as bandito pointed out. show me a list saying this mech is performing good for the majority and then we can go from there. cause the majority are who really matter in these calls.


Stop asking for what doesn't exist. The best evidence there is for individual mechs is your stats. Post yours, pick an assault mech generally acknowledged as good and compare it to your best fafnir*.

Edited by Nightbird, 03 September 2018 - 09:37 PM.


#26 dante245

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Posted 03 September 2018 - 09:22 PM

View PostEl Bandito, on 03 September 2018 - 08:47 PM, said:


Fafnir is undeniably very strong, but you should know those stats include FP, and Solaris stats, and since you play FP a lot, it is definitely biased.

as he states....its a biased opinion for players like you and me to think we are the best judges of a mechs performance ability, when we are above average players and "using this mech in FW" is a very different experience that does not accurately depict its general performance, as you have things like team, proper placement, and callers with a strat.

#27 Nightbird

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Posted 03 September 2018 - 09:24 PM

View Postdante245, on 03 September 2018 - 09:22 PM, said:

as he states....its a biased opinion for players like you and me to think we are the best judges of a mechs performance ability, when we are above average players and "using this mech in FW" is a very different experience that does not accurately depict its general performance, as you have things like team, proper placement, and callers with a strat.


post screencaps of stats, compared to anecdotes they actually show your complete experience rather than individual game experiences

#28 dante245

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Posted 03 September 2018 - 09:25 PM

View PostNightbird, on 03 September 2018 - 09:21 PM, said:


Stop asking for what doesn't exist. The best evidence there is for individual mechs is your stats. Post yours, pick an assault mech generally acknowledged as good and compare it to your best piranha.

pirhana? really? those things are built to kill assaults and players who are generally good with lights are not as good with assaults and visa versa..your the one asking for something un reasonable to base judgement on the fafnirs performance..if you want another equivalent assault ill provide those gladly..and i know what it will show.

Edited by dante245, 03 September 2018 - 09:37 PM.


#29 Nightbird

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Posted 03 September 2018 - 09:31 PM

mix up

Edited by Nightbird, 03 September 2018 - 09:35 PM.


#30 Eisenhorne

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Posted 03 September 2018 - 09:32 PM

Fafnir is fine, one of the best 100 tonners in the game. I like the ANH-2A more for long range dakka, but the FNR-5 is better for 4x LBX10 and 2 HGR builds, because its lower profile and ECM makes it easier to get close without being noticed, while the ANH is just a massive target.

Many mechs need a rework before the Fafnir should ever see one. The Nightstar is in far more need of help on the IS side, and on the Clan side the Dire Wolf, Kodiak, and Executioner all need mobility, durability, or some combination of those.

#31 Nightbird

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Posted 03 September 2018 - 09:35 PM

Sorry I got the wrong thread, I thought this was the Piranha thread lol! My bad

Instead, I should be asking you to post stats of an assault you do better in than the fafnir alongside the fafnir you like the most. Then we can help you.

Edited by Nightbird, 03 September 2018 - 09:37 PM.


#32 dante245

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Posted 03 September 2018 - 09:50 PM

View PostEisenhorne, on 03 September 2018 - 09:32 PM, said:

Fafnir is fine, one of the best 100 tonners in the game. I like the ANH-2A more for long range dakka, but the FNR-5 is better for 4x LBX10 and 2 HGR builds, because its lower profile and ECM makes it easier to get close without being noticed, while the ANH is just a massive target.

Many mechs need a rework before the Fafnir should ever see one. The Nightstar is in far more need of help on the IS side, and on the Clan side the Dire Wolf, Kodiak, and Executioner all need mobility, durability, or some combination of those.

though i fully agree that there are mechs that take priority to be reworked over this, this one certainly from its average performance stats " im talking about the Fafnir not the piranha lol" , it not only has durability issues like the awesome" also needs rework", i also disagree to it being that much superior of a HG mech or even a quad LB10. for one, it can not weather the damage needed to get close with a brawly weapon like the HG and the annihilator has as high or higher weapon mounts for it as well. for the lack of an ECM it can spread damage and face tank allowing it to aim shots and get into the "golden" zone for max damage. on top of this, its actually A SMALLER target in terms of width and so able to avoid damage a bit better as well. the only plus is the ballistic 10% quirk..which is not special since several of the anhi have it and other HG caring mechs have it as well.

finally...spread is worse on it since the difference between the weapons is farther apart then its comparable 100 tonners.

#33 Eisenhorne

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Posted 03 September 2018 - 09:56 PM

View Postdante245, on 03 September 2018 - 09:50 PM, said:

it can not weather the damage needed to get close with a brawly weapon like the HG


See, this point here is what makes me think you're just not playing it right. Weather the damage needed to get close... you really need to find an approach that lets you get within 300-400 meters of an enemy before you have to expose yourself at all. This may mean being patient, it may mean not being the "tip of the spear"... but you absolutely must not be charging a firing line across an open field in a Fafnir. An extra 10-15 armor on the side torsos will make no difference there, you'll still die all the same.

The Annihilator has great hitboxes, and you can use them in a brawl push as the tip of the spear. My team (Davion Strike Force) used a pair of ANH just that way in our final MRBC match last season, it worked great, they soaked up all the fire and my team closed the gap and killed the enemy while we drew the attention. That is not the Fafnir's role. The Fafnir is a super heavy fire support mech. It does a great job at it's role, but it will never be an Annihilator.

#34 dante245

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Posted 03 September 2018 - 10:56 PM

View PostEisenhorne, on 03 September 2018 - 09:56 PM, said:


See, this point here is what makes me think you're just not playing it right. Weather the damage needed to get close... you really need to find an approach that lets you get within 300-400 meters of an enemy before you have to expose yourself at all. This may mean being patient, it may mean not being the "tip of the spear"... but you absolutely must not be charging a firing line across an open field in a Fafnir. An extra 10-15 armor on the side torsos will make no difference there, you'll still die all the same.

The Annihilator has great hitboxes, and you can use them in a brawl push as the tip of the spear. My team (Davion Strike Force) used a pair of ANH just that way in our final MRBC match last season, it worked great, they soaked up all the fire and my team closed the gap and killed the enemy while we drew the attention. That is not the Fafnir's role. The Fafnir is a super heavy fire support mech. It does a great job at it's role, but it will never be an Annihilator.

you also forget only 2 variants have ECM, rest do not. rest have to really on either range poke or regular old brawl..of which the mech misses the mark. again weapon spread is not as good for range "compared to anhi" cause weapons are farther apart, and the brawl aspect also the anhi does better. having done many..many drops with MS and KCOM, i know how to position and to pay attention to my teams movement. the point is the mech is so very unforgiving if you make a mistake or get out of position..more so then any other 100 ton currently on the IS" closest example are the dire wolfs" ...it also makes it so once you do engage, if they are any decent and focus your weapon pods, you go down very quickly.

#35 xVLFBERHxT

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Posted 03 September 2018 - 11:34 PM

View PostEisenhorne, on 03 September 2018 - 09:56 PM, said:


See, this point here is what makes me think you're just not playing it right. Weather the damage needed to get close... you really need to find an approach that lets you get within 300-400 meters of an enemy before you have to expose yourself at all. This may mean being patient, it may mean not being the "tip of the spear"... but you absolutely must not be charging a firing line across an open field in a Fafnir. An extra 10-15 armor on the side torsos will make no difference there, you'll still die all the same.

The Annihilator has great hitboxes, and you can use them in a brawl push as the tip of the spear. My team (Davion Strike Force) used a pair of ANH just that way in our final MRBC match last season, it worked great, they soaked up all the fire and my team closed the gap and killed the enemy while we drew the attention. That is not the Fafnir's role. The Fafnir is a super heavy fire support mech. It does a great job at it's role, but it will never be an Annihilator.


Place you ecm double HGR fafnir behind your pushing annihilator.

#36 Eisenhorne

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Posted 04 September 2018 - 06:31 AM

View Postdante245, on 03 September 2018 - 10:56 PM, said:

you also forget only 2 variants have ECM, rest do not. rest have to really on either range poke or regular old brawl..of which the mech misses the mark. again weapon spread is not as good for range "compared to anhi" cause weapons are farther apart, and the brawl aspect also the anhi does better. having done many..many drops with MS and KCOM, i know how to position and to pay attention to my teams movement. the point is the mech is so very unforgiving if you make a mistake or get out of position..more so then any other 100 ton currently on the IS" closest example are the dire wolfs" ...it also makes it so once you do engage, if they are any decent and focus your weapon pods, you go down very quickly.


Two variants have ECM. One is a missile / ballistic long range support mech (the FNR-5E). The FNR-6R and FNR-6U... yea no idea what those are supposed to be used for, they look pretty bad compared to the FNR-5 and FNR-5B (the ECM variants). Not every variant will be useful though.

If you're playing with KCOM, I'd suggest not bringing a Fafnir ever, because it's to slow for their brawl pushes anyway... which might be why you find yourself out of position. They're almost always pushing in fast heavies most waves, or fast assaults. "fast" being the keyword. Weapon spread is better than the ANH, at least when it comes to the FNR-5's torso ballistics. Yea, the arms are wide... so I don't really use the arm mounts very often.

The mech is unforgiving, and limited in it's role, but when I break it out I -never- do less than 400-500 damage with it (even with bad positioning, like being solo pushed into) and often break 1000+ damage with it. Granted, I only bring it when appropriate, so I don't play it that often, but within it's wheelhouse it's a very powerful mech. I don't think every mech should work in every situation, and the Fafnir is a great example of this. Don't force it to be something it's not, because other things already cover that role.

#37 dante245

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Posted 04 September 2018 - 12:10 PM

ECM is not a make all break all for the most part. it has several counters...the biggest being simply "look in there general direction", cause your not camouflaged, your just have sensor protection. any decent player worth there salt has solid map awareness and will constantly look around or check behind them from time to time to make sure an ECM mech is NOT sneaking up on them. if your getting killed by ECM, bring counters and make sure your team are keeping a watchful eye with UAV, scouts, and simply ..."LOOK AROUND". im not saying i dont love ECM, but to say its a big enough justification to have the mech be weaker, slower, ect is a injustice.

View PostEisenhorne, on 04 September 2018 - 06:31 AM, said:


Two variants have ECM. One is a missile / ballistic long range support mech (the FNR-5E). The FNR-6R and FNR-6U... yea no idea what those are supposed to be used for, they look pretty bad compared to the FNR-5 and FNR-5B (the ECM variants). Not every variant will be useful though.

If you're playing with KCOM, I'd suggest not bringing a Fafnir ever, because it's to slow for their brawl pushes anyway... which might be why you find yourself out of position. They're almost always pushing in fast heavies most waves, or fast assaults. "fast" being the keyword. Weapon spread is better than the ANH, at least when it comes to the FNR-5's torso ballistics. Yea, the arms are wide... so I don't really use the arm mounts very often.

The mech is unforgiving, and limited in it's role, but when I break it out I -never- do less than 400-500 damage with it (even with bad positioning, like being solo pushed into) and often break 1000+ damage with it. Granted, I only bring it when appropriate, so I don't play it that often, but within it's wheelhouse it's a very powerful mech. I don't think every mech should work in every situation, and the Fafnir is a great example of this. Don't force it to be something it's not, because other things already cover that role.

funny...you kinda just said the fafnir is a non competitive mech good units will not want or use in almost all there strats or pushes..you kinda just proved my point lol my ENTIRE argument is this mech is not currently competitive and needs to become competitive "which oddly enough the anhi and atlas often are"

and ill have to disagree..the annihilator has a much smaller" width" on its torso and thus torso weapons..its spread IS better when your doing ranged poke "meaning all your right and left side weapons hit around the same area Verse have a football field away like some mechs have".

and i dont bring them with KCOM...because i CANT. cause they will not be COMPETITIVE. kinda the point of this whole thing. and even on defense "on siege" they still fall short compared to other 100 ton mechs. where anhis are the top mech for siege defense.

Edited by dante245, 04 September 2018 - 12:11 PM.


#38 dante245

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Posted 04 September 2018 - 12:13 PM

im not forcing it to be something its not..im forcing it to be a close range assault..which from a lore standpoint..every other game standpoint..and compared to its closest examples "dire wolf and anhi", it should perform on the same level as those mechs "dire is falling short but another topic". its basically locked to 48 kph..and those mechs should perform differently then say a 64 kph assault. that i agree with.

#39 cougurt

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Posted 04 September 2018 - 12:13 PM

it’s a very competitive mech, just not a great pick in that specific scenario.

#40 Eisenhorne

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Posted 04 September 2018 - 12:19 PM

View Postcougurt, on 04 September 2018 - 12:13 PM, said:

it’s a very competitive mech, just not a great pick in that specific scenario.


Yup. I never said it wasn't competitive. I just said it was specialized. It outperforms Annihilators and Atlases at specific tasks, like base defense or on maps where the ECM helps more than usual, like Caustic to hide in the fog / prevent LRM locks, or Forest to hid in the fog / underbrush, or River City when night falls and it's harder to see. It is far too good in many situations to warrant further buffs.





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