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Pgi, Please Take A Look At The Fafnir "since Your Rework"

Balance BattleMechs Gameplay

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#81 Khobai

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Posted 07 September 2018 - 01:39 AM

View Postdante245, on 07 September 2018 - 12:10 AM, said:

50 damage alpha even with out heat is not that scary


fafnirs alpha isnt 50. its more like 75+. it has 5 lasers too. and that alpha includes 50 PPFLD damage.

what clan mech does 50 PPFLD without ghost heat? is there even one? im pretty sure theres not. The only way you get that much PPFLD on the clan side is if you eat a stupid amount of ghost heat from firing Gauss/PPC together. PPFLD is by far the strongest type of damage there is and clan mechs cant really do much of it.

and if were talking about 100+ damage alphas without overheating, that exists on IS assaults too. even the crappy atlas can do MRM60+UAC20 for 100 damage. Clan assaults hardly have a monopoly on big alphas. Im not sure exactly what 108 damage clan assault you think is so good, but if its the gauss/laser daishi its really not that good. That thing generates massive amounts of heat and its firepower is completely unsustainable.

IS is hardly the victim your little make believe scenario makes them out to be. Theres things on both sides that need to be nerfed if PGI wants to remove all high damage alphas from the game.

Edited by Khobai, 07 September 2018 - 02:02 AM.


#82 Eisenhorne

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Posted 07 September 2018 - 06:34 AM

View PostKhobai, on 07 September 2018 - 01:39 AM, said:

IS is hardly the victim your little make believe scenario makes them out to be. Theres things on both sides that need to be nerfed if PGI wants to remove all high damage alphas from the game.


Remove high damage alphas from the game = make the game an unplayable mess where nobody is punished for mistakes, and LRM boats reign supreme.

Sounds like fun to me boys!

#83 MT Slayer

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Posted 07 September 2018 - 01:02 PM

View PostAppogee, on 02 September 2018 - 11:08 PM, said:

Fafnir is fine.

Git gud.

/over and out Posted Image

Dont be a jerk

#84 dante245

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Posted 07 September 2018 - 03:02 PM

View PostMT Slayer, on 07 September 2018 - 01:02 PM, said:

Dont be a jerk

well the toxicity within this game can be a but much some times....always going to be some people who just want to **** alll over everything..even things that are quite reasonable or possibly beneficial to them...cause thats what they do.

as for the comments that IS alphas are just as good as Clan...no...no they are not. almost every weapon in there arsenal that can allow for such damage numbers comes in either.......large spread "NOT PPFLD" ,low range "HG", not able to deal all the damage at the same time "as in the case of UACs" and there are other issues asl well" lack of tonnage to boat weapons comparable to Clan". now im also in the area of believing Aplhas are just fine as they are and the ghost heat you ram up makes it a high risk, high reward way to play "as if anyone pushes you, dosent give you time to ramp down your heat, or dodges the initial shot", then your done. the best of the best alpha strikes eat up almost all your avail heat in one shot...not allowing you another for a minimum amount of time.

that being said, the real issue "for both sides" would be Cool Shots. they tried to fix this recently to so so success. the point here is this.....IS alphas will never be as good as Clan..and thats kinda ok. but if im going to do less damage then my next closest clan counterpart...i need what the IS have always gotten...more durability. that simple. Fafnir doing 84 is fine "being its got **** heat values with low tonnage for 3 slot heat sinks, if using lazer spam with your HG", but, since it does less..it needs to get something else to counter balance. whats so hard about that?

Edited by dante245, 07 September 2018 - 03:04 PM.


#85 Khobai

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Posted 07 September 2018 - 06:07 PM

View PostEisenhorne, on 07 September 2018 - 06:34 AM, said:

Remove high damage alphas from the game = make the game an unplayable mess where nobody is punished for mistakes, and LRM boats reign supreme.


better than everyone being paralyzed by fear of eating a high damage alpha and poking from the safety of cover

because thats the most boring style of play ever

#86 Appogee

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Posted 07 September 2018 - 06:26 PM

View PostMT Slayer, on 07 September 2018 - 01:02 PM, said:

Dont be a jerk

Dont be a snowflake.

The only 'problem' a 100t behemoth carrying twin heavy gauss and more under ECM has is when it's got a potato in its pilot's seat.

It's no coincidence that the players calling for a Fafnir buff have Average Match Score below the already-low average of the entire active player base.

These stupid 'buff X Mech to make up for my incompetence' threads are what got the game to the messed up balance it's in today.

Enough already.

Edited by Appogee, 07 September 2018 - 06:37 PM.


#87 dante245

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Posted 07 September 2018 - 07:58 PM

View PostAppogee, on 07 September 2018 - 06:26 PM, said:

Dont be a snowflake.

The only 'problem' a 100t behemoth carrying twin heavy gauss and more under ECM has is when it's got a potato in its pilot's seat.

It's no coincidence that the players calling for a Fafnir buff have Average Match Score below the already-low average of the entire active player base.

These stupid 'buff X Mech to make up for my incompetence' threads are what got the game to the messed up balance it's in today.

Enough already.

how about dont be a ***** to the snow flakes or really anyone. cause most people just hate those people and hate the toxicity that is in this game. unless you want to be labelled with tier ups ilk...avoid being TOO much of a *****. its called having chill. as for peoples complaints about the fafnir....yes its 100 ton with dual HG, but whats special about that? ecm is not some magic invincibility device...its quite easy to counter really. as for carrying HG, almost every other assault with a ballistic in each torso from 55 to 100 tons can carry it. hell i can get dual HG on a dam bushwhacker...and still have ammo to boot. its not viable..but possible. and as for viable...the cyclops, annihilator, mauler, and even the victor can do dual heavy Gauss as good or better then the Fafnir. 10% quirks to weapon performances are meaningless and do very little actual impact. kinda why everyone just sighs when they see a "OOOH" 15% increase rate of fire with IS machine guns. with this games current systems and skill tree, you need considerably more than what they often put on mechs. also only one Fafnir has that cool down buff.

and these "stupid threads" seem to be the only thing that gets the attention of PGI, and doing nothing not giving too shits is what got us "into" this place. frankly your kind of attitude is the issue here.

and many of the people commenting have better stats then you....sooo.

Edited by dante245, 07 September 2018 - 08:01 PM.


#88 Appogee

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Posted 08 September 2018 - 03:38 AM

View Postdante245, on 07 September 2018 - 07:58 PM, said:

and many of the people commenting have better stats then you....sooo.

Yeah ... the ones not writing threads calling for a Fafnir buff.

Maybe you should listen to them.

Incidentally, you'd make a more compelling argument on the subject of toxicity if you didn't support insults like 'jerk' against people who disagree with you, while simultaneously criticising the use of the term 'snowflake' by people who disagree with you.

Edited by Appogee, 08 September 2018 - 03:48 AM.


#89 Kanil

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Posted 08 September 2018 - 05:52 AM

View Postdante245, on 07 September 2018 - 07:58 PM, said:

as for carrying HG, almost every other assault with a ballistic in each torso from 55 to 100 tons can carry it. hell i can get dual HG on a dam bushwhacker...and still have ammo to boot. its not viable..but possible.


Let's not speak of a 'mech which has no armor, the smallest engine possible, and one ton of ammo as capable of carrying a loadout, okay?

#90 Eisenhorne

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Posted 08 September 2018 - 07:55 AM

View PostKhobai, on 07 September 2018 - 06:07 PM, said:


better than everyone being paralyzed by fear of eating a high damage alpha and poking from the safety of cover

because thats the most boring style of play ever


Meh, I like the midrange trade game myself, it's my favorite style of play, so it's all up to individual preference. Some of us like having to think tactically about our positioning, about cover, about where the enemy will come from, what they can do, and how we can best get some free shots in if we poke out from cover in just the right position.

Many players like you think it's "fear" keeping people in cover... no, its just that our mechs are specifically built to fire off an alpha strike or two then spend like 20-30 seconds cooling down to do it again. My Hellbringer has a 71 pt alpha strike, that spikes my heat to like 65% when I fire it, so I literally cannot get out of cover or I die. And it's one of the deadliest mechs I have, with a K/D of like 3.8 over ~350 games with it. It's built specifically for that purpose, of staying in cover, poking, and dealing alphas.

I'm not doing this because I'm "afraid" of getting close and brawling. I'm doing it because either A) I'm playing with a team who's doing it, and being the ONE guy brawling is a surefire way to die) or B ) I'm pugging, and it's sad but true that most pug players are cannon fodder. I cannot allow myself to charge in and die quickly, because I have to not only pull my own weight but carry the trash to victory, so I must stay back and use the fodder as armor. Some players may be able to carry bad pugs to victory in a brawl mech... but that's not me. I can only carry hard with a midrange or longrange trade mech.

Edited by Eisenhorne, 08 September 2018 - 07:55 AM.


#91 Battlemaster56

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Posted 08 September 2018 - 08:43 AM

View PostKhobai, on 07 September 2018 - 01:39 AM, said:


fafnirs alpha isnt 50. its more like 75+. it has 5 lasers too. and that alpha includes 50 PPFLD damage.

what clan mech does 50 PPFLD without ghost heat? is there even one? im pretty sure theres not. The only way you get that much PPFLD on the clan side is if you eat a stupid amount of ghost heat from firing Gauss/PPC together. PPFLD is by far the strongest type of damage there is and clan mechs cant really do much of it.

and if were talking about 100+ damage alphas without overheating, that exists on IS assaults too. even the crappy atlas can do MRM60+UAC20 for 100 damage. Clan assaults hardly have a monopoly on big alphas. Im not sure exactly what 108 damage clan assault you think is so good, but if its the gauss/laser daishi its really not that good. That thing generates massive amounts of heat and its firepower is completely unsustainable.

IS is hardly the victim your little make believe scenario makes them out to be. Theres things on both sides that need to be nerfed if PGI wants to remove all high damage alphas from the game.

Guass PPC combos can be safely done on both sides I got a couple of mechs still using it just timing the guass after the ppc shots. And the whole hgr damave while scary it becomes less the further tou become espically around 400 or so meters and clans still can hurt beyond their optimal range to an extent.

#92 dante245

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Posted 09 September 2018 - 11:22 AM

View PostBattlemaster56, on 08 September 2018 - 08:43 AM, said:

Guass PPC combos can be safely done on both sides I got a couple of mechs still using it just timing the guass after the ppc shots. And the whole hgr damave while scary it becomes less the further tou become espically around 400 or so meters and clans still can hurt beyond their optimal range to an extent.

right. IS alphas are not on the same level in terms of range and power. heat is trivial at that point. so the Fafnir is not "OP" and "as ive said before" most mechs can do what it does better on the IS side. but with a little buff, i think that would change. again,...will wait and see once the mech releases for c bills to know if my conclusion about its current state in the game is true..since not enough people own and play it now.

#93 Nightbird

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Posted 13 October 2018 - 05:59 AM

See here for the Fafnir "buff" in the October patch.

https://static.mwome...cumentation.pdf

Not as bad as I thought it would be.

In fact, FNR-5 isn't touched. Good one PGI! You didn't nerf the worst one.

#94 Y E O N N E

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Posted 13 October 2018 - 06:03 AM

I thought the 6U was the worst one, unless that was part of the sarcasm.

#95 Nightbird

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Posted 13 October 2018 - 06:08 AM

View PostYeonne Greene, on 13 October 2018 - 06:03 AM, said:

I thought the 6U was the worst one, unless that was part of the sarcasm.


ops, missed the /s

#96 dante245

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Posted 14 October 2018 - 12:59 AM

funny....i was calling for a buff, seems they got the wrong idea. XD well as i said before to others who told me about this, all thats going to happen is the old "self fulfilling prophecy" where, even if the mech was not under performing for the majority "its been out long enough for c bill i feel we can get accurate readings on this" it certainly will when the changes comes "buffing" it as they say. this mech will not be competitive and will fall to the waist side for the anhi in almost every role both faction play and comp. now people might start listening to my call to buff once it gets ...nurfed? lol

#97 5th Fedcom Rat

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Posted 14 October 2018 - 01:14 AM

If only they had designed it along the lines of the technical readout to begin with, it wouldn't have that massive impossible to fix issue with its torso(s).

#98 C E Dwyer

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Posted 14 October 2018 - 02:11 AM

View PostMarquis De Lafayette, on 03 September 2018 - 07:14 AM, said:

Forum rule #56: Never respond to “get gud” with “I am good”, unless you want other players to actually look up ones Jarl’s list stats.

I'm good in bed..

Try looking that up on Jarl's list :P

I can sleep for over ten hours and still wake up, not wanting to play M.W.O. a game that I played exclusive of all others until the Kodiak came along, and hardly at all since the creation of the skill tree.

#99 Nightbird

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Posted 14 October 2018 - 06:05 AM

View Postdante245, on 14 October 2018 - 12:59 AM, said:

funny....i was calling for a buff, seems they got the wrong idea. XD well as i said before to others who told me about this, all thats going to happen is the old "self fulfilling prophecy" where, even if the mech was not under performing for the majority "its been out long enough for c bill i feel we can get accurate readings on this" it certainly will when the changes comes "buffing" it as they say. this mech will not be competitive and will fall to the waist side for the anhi in almost every role both faction play and comp. now people might start listening to my call to buff once it gets ...nurfed? lol


Just goes to show that subjective truth can be the opposite of the truth. Top performing mechs don't get buffed,

#100 Vxheous

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Posted 14 October 2018 - 06:31 AM

Since Dante245 wanted to see more Anni/Fafnir stats, I'll throw mine in here (all played in QP, I don't play Faction)
Anni 1X is 2xHeavy Gauss + lasers build, Anni 2A is 2xUAC10 2xUAC5 build, or 5xUAC5 build (I own two Anni 2A's). Fafnir 5 is a 2xUAC10 2xUAC5 build, Fafnir 5(S) is LBX 40 build, Fafnir 5B is 2xHeavy Gauss + lasers build.
Posted Image

Average Damage per match: Anni 1X (700), Anni 2A (625), Fafnir 5 (786), Fafnir 5B (570), Fafnir 5(S) (824)

Edited by Vxheous, 14 October 2018 - 06:35 AM.






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