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For Any Member Of The Mwo Team


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#1 SilverMalachite

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Posted 27 August 2018 - 08:10 PM

For whomever this may consern
I am studying Cert 4 Interactive games and development.
One questions got me stumped, I desire your opinion.

What is a subsystem in games?

Thank you or your time.

Keep up the great work.


Kind regards



SilverMalachite

#2 LordNothing

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Posted 27 August 2018 - 08:53 PM

any system thats part of a larger system. lol. like for example hit detection is a subsystem of physics. i dont know what they teach at the diploma mills. i just know the quality of games tanked severely shortly after they started doing gamedev courses.

Edited by LordNothing, 27 August 2018 - 08:55 PM.


#3 SilverMalachite

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Posted 04 September 2018 - 09:47 PM

Thank you for your reply... I feel like sharing...

This is what I got so far.

[color="#000000"]The Sub-System I have chosen is the combat system, purpose is to maintain the exchange of firepower between each team. [/color]


[color="#000000"]MechWarrior Online is a 12 vs 12 PVP team based tactical warfare MMO, where information is ammunition and only one BattleMech is allowed each match. Each BattleMechs hit boxes are the Cockpit, Centre torso, Left, Right torso (front and back) Left Arm, Right Arm, and Left Leg, Right Leg. Each BattleMech Pilot is provided Radar to pick up enemy BattleMechs depending on range, a targeting computer for speed of acquisition and target gathering information regarding if the Enemy is damaged and if so where are the weak spots or what the armaments is. Some BattleMechs can equip Electronic Counter Measures (ECM) Which temporarily blocks radar, ASM which shoots down missiles within range and jump jets. There are three types of technology available InnerSphere, Clan and a hybrid of the two, all weapons when fired generate heat within a BattleMech which is governed by Heat-sinks, each engine requires 10 as a minimum, more can be equipped given there is room this is also affected by the environmental temperature on each map. The three groups of weapons, Energy weapons don’t use ammo but generate more heat, Ballistic weapons deal kinetic damage but use ammunition and Missiles use ammo and can provide out-of-sight fire support by using teammates lock-on. [/color]

Have fun all

#4 Anjian

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Posted 05 September 2018 - 02:18 AM

View PostLordNothing, on 27 August 2018 - 08:53 PM, said:

any system thats part of a larger system. lol. like for example hit detection is a subsystem of physics. i dont know what they teach at the diploma mills. i just know the quality of games tanked severely shortly after they started doing gamedev courses.


I don't know about game dev courses, but there is now something called Progression Management System, and this is the biggest factor in tanking the player experience of games these days.

Fear the game that just hired a Senior Progression Management Engineer. They are mostly graduates from the EA Academy of Monetization Strategy.

Edited by Anjian, 05 September 2018 - 02:20 AM.






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