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To Those Who Love Mwo


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#1 FuzzyNova

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Posted 04 September 2018 - 10:48 AM

We always read about how the game is dying. And that's something that were
Always going to hear because MWO really doesn't have
The player base it should. Not compared to some other games.
And you can even look at some games that had millions of players
And seen those games even die. But this can't happen.

MWO is everything. It's the game we wanted since we were a child.
At least to me it is. Yeah there could be some other cool stuff
Put into the game. Some fixes here and there. but overall.
It's a great game. I have been playing since it started.

Ppl are saying that it's dying and have been saying that since year 1.
"Oh Russ is putting everything into MW5, MWO is on a downward slope"

Do you know what would happen if this game did just stop?
Think about it. Yeah we would bow our heads in silence and move on over to what?
"Hawken"???? LMAO

Idc. Yeah MW5 is gonna be great I bet. But MWO is something totally
Different.

Look at MW Living Legends for example. Yeah it's a cool game.
You can do alot in that game. But look at the player base.
What like 20 ppl on at one time?

Point is. We all Love this game alot.
I even have my own MWO YouTube Channel
Check it out it's Fuzzy Nova.

Most of us play this game every single day or every other day.
I myself have spent countless amounts of money on mech packs
And all sorts of stuff.
From Battletech Fans to Mechwarrior Fans we all need this
Game. Nothing better than getting in the cockpit of your favorite mech
And going into battle.

The other day I was on Alpine Peaks. And I had a surge of
Nostalgia. My Lance was stuck in a corner surrounded by mountains
And we were being Hit hard by the enemy. None of us had jumpjets
And we were all in mediums. The enemy Charlie Lance was 400 meters and closing in
Blasting us all with Ballistics and Rotary's. Up on the top of the ledge to my left came
Two Catapults. Gleaming in the sun light.
"Someone call for back up"?
"Get those locks boys"

The Osiris to my right exploded into Sparks. I kept firing my
AC 5s from.my blackjack into The closest Assault which was A Mauler.
Holding the lock. Other team mates fired and gained locks.
Our Friendly Catapults began launching. Missile bay doors Literally
Gleaming and out came our chance.
We ******* pushed. Mauler went down. The other two Assaults began backing up from the
Lrm support. We're literally running straight towards them.

Me in my blackjack. A Nova and A Griffin with the Catapults behind us.
Charging in and I'm talking critical hits from the King Crab. I don't let up.

Nova Overheats and gets pounded into the ground nothing but black smoke.

Griffin is running around the King Crab with Machine Guns and Pulse lasers.

The last Assault was a Stalker I think and he was focusing on the Catapults. Using his Arms
To gain anything he could. King Crab went down. Stalker started
Hitting me with large lasers blowing off one of my legs. I am about out of ammo
The Griffin takes a deadly hit and is down. I'm not gonna make it.
Stalker has too much armor. I load everything I got. Two alpha
Strikes before I'm done..

It was glorious. Even though I died.
The Catapults showing up on the mountain side
Was very nostalgic



#2 LordNothing

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Posted 04 September 2018 - 04:12 PM

i dont know if mwo is the game i wanted. but its the game we ended up with. as with all things, entropy calleth. even if the game was perfect in every way (its not) it would still die eventually because that is what happens to locked down server authoritative games when they cease to be profitable.

#3 Asym

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Posted 04 September 2018 - 06:32 PM

Oh God, I need a tissue......

In times of old, we sat around the PC and dreamed of other worlds and walked those planets in mechs, intent of finding those that allude us and our mission.... Ah, we all had our time behind the PC.... Some of us had time in real mechs in the Heavy range (60-70 tons) and were warmed on a cold day by the heat the turbines produced and felt the inertia that weight produces and the raw power of war shots, faster than eyesight and the scream and spectacle of silver white and blue sparks as the enemies torso detonated into 2 ton sections that flew through the air, and then, you heard the report of that as a muffled woosh.......... Oh yes, we know these things to the core of our being.... We feel the power and know the destiny mistakes create and ignore it, because of the raw power of that steel..... Oh yes, we remember.

And in remembering, this game makes some sense....

#4 Hiten Bongz

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Posted 04 September 2018 - 06:43 PM

Is this OP a new extended form of Haiku? Posted Image

View PostFuzzyNova, on 04 September 2018 - 10:48 AM, said:

It was glorious. Even though I died.
The Catapults showing up on the mountain side
Was very nostalgic


FEEL THE POETRY

Edited by Hiten Bongz, 04 September 2018 - 06:44 PM.


#5 Alexandra Hekmatyar

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Posted 04 September 2018 - 07:27 PM

I liked MWO, I really did but they screwed up to much for me so I hardly play anymore.
PGI's balancing act made MWO boring to me, sure there was always a long range pokey game or wait long before engagement and I could deal with that to a certain extend but it's just been getting to much over the last few months.

Then PGI thought of screwing over loyalists even more with these events, guess the merc community might not understand but it destroyed at least my unit between people who are either die hard loyalists and people who just wanna do faction play.
Might not have been a problem if I could track the inflow and outflow of members but even then some of the leavers decide to either go to a unit that holds religiously to the loyalist style or go the merc way.

No, my biggest reasons of playing MWO has been obliterated and now I'm a poltergeist on the forums.

#6 JediPanther

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Posted 04 September 2018 - 09:10 PM

As a lrm user die hard since closed beta the recent nerfs just made me say **** it. I finally striped my missile catapults and gave up my recently acquired cat-bb. When the mech and play style that got you to buying into Founder at maximum level is no longer fun there's no reason really to play the game.

Sure I can use all that fancy weight taking equipment and 'skill tree' to 'improve' my mech or lrms or whatever why bother when they constantly get nerfed-nerf-nerfed-slight buff after years-nerf-nerf-NERF HAMMER-nerf. just like the light mech class starting with that ******** rescale crap. Then they get nerfed again with 14 arm armor ********.

The only reason I play any more is because I like the speed of the locust and it's fun zipping around but the moment it losses its speed I'm done. When I lrm any more now it's just to troll with a lrm 5 or 10 mix. Used the griffin pretty well with 600 damage and 2 kills before dual heavy guass blew out the is xl.

When the 'balance' team is fired and replaced with people that can do more than spreadsheet warrior then I might start spending money and more time with the game.

#7 Kotzi

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Posted 05 September 2018 - 12:50 AM

Thinking man shooter, viable weapons and tactics. That does not work within max 15 minutes or making scouting, supporting (no not that sniping) and any other things other than pew pew a waste of time. Lights doing anything else than damage, useless, LRM boats, useless in most cases and because no one give a rats arse on teamplay (lrm noobs yada yada), weapon diversity, useless who needs different weapon for different tactics if deathmatch is all that counts. No not the mechwarrior game i was looking for.

#8 ForceUser

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Posted 05 September 2018 - 04:41 AM

As someone who does still love the game and non-ironically still enjoy (being good helps I will 100% admit) and play it I can say a lot about the whole 'game is dying' idea but I'll keep it short and to the point: Don't worry about it so much. At least, don't pearl clutch or hand wring. If you have specific suggestions then there is a whole dedicated forum just for that. If wanting to help the game or see it continue as long as possible honestly, that's the best place to go.

The reason why I say don't worry about it so much is that we know a bunch of things that are fact that paint a picture much different to that detractors would want you to think is true. The game has been going very strong for 6 years. That in itself is pretty damn impressive compared to so many other similar games when you consider how absolutely niche this game is. We've seen similar games like Hawken that tried to appeal to more mainstream audience through respawns and faster gameplay fail miserably. Big part of that is the IP, but we've also seen games based off of popular IPs fail too.

I say the game has been going strong because, again, of what we can observe as fact. The team around MWO has not only grown over the years but things like MechCon, decent sized expansions like Solaris 7, a whole new game AND engine (MW5) and an entire new team to build and support it are not things that happen to a company that's barely holding on. Or a game that's failing. Or a company that's run badly. You then also have to take into account that the amount of p2w has always been kept to a minimum as much as possible, being something that happens more due to unforeseen player ingenuity rather than pre-planned like other games (hello WG). This means MWO's survival hasn't been dependant on relying or scummy exploitative fleecing methods (large numbers of P2W premium mechs, Gold ammo, paid gambling Lootboxes, community splitting DLCs, punishing economy, etc.)

PGI knows the game has a finite lifespan (Russ has commented on it before) and the reason for that is simple when you try and compare MWO to games like EVE Online and Wargaming titles. Those and similar games all use custom in house engines, or engines modified enough to effectively be in house. This allows a level of renewal not possible with the old rickety Cryengine MWO uses, largely due to the industry wide problems with skills. The thing is PGI has known this since before 2015. That's when the first talks about an engine refresh happened and I believe the roadmap post 2020 was already planned then. it's normal for a company to have at the minimum a 5 year plan and we can see where that roadmap is going. I think the death of MWO has already been planned and mapped out by PGI and the replacement engine will be released early next year in the form of MW5 Mercs.

Couple things around that: I would like to remind everyone that MW5 announcement wasn't a forums post. It wasn't a cinematic trailer. It was a playable pre-alpha demo at the end of 2016. That means it must have had at least a years worth of development, if not more. The decision to not go with an engine refresh for MWO was made some time in 2015. I bet that was the moment they started with MW5 development. The most important thing however is that MW5 is a new engine, an engine with a much deeper skill pool in the industry, much easier to work with by all accounts, incorporating new tech like RTX and DDS and a company with 6 years of experience not only with the IP but with the community. That's why the announced MW5 with a playable gameplay demo. They've learned plenty of lessons like '90 days' and the original MW5 trailer and because of that we won't hear about a replacement for MWO until the day they're ready to start closed beta.

The way I see it the future for MW is brighter than it has ever been but if all you can see is the bad then I can see why some might feel sad or melancholic. Sure I'll only be proven right or wrong in about 2 years come Mech Con 2020 but hay..

I'm not going anywhere.

Edited by ForceUser, 05 September 2018 - 04:46 AM.


#9 MW Waldorf Statler

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Posted 05 September 2018 - 06:30 AM

View PostForceUser, on 05 September 2018 - 04:41 AM, said:

As someone who does still love the game and non-ironically still enjoy (being good helps I will 100% admit) and play it I can say a lot about the whole 'game is dying' idea but I'll keep it short and to the point: Don't worry about it so much. At least, don't pearl clutch or hand wring. If you have specific suggestions then there is a whole dedicated forum just for that. If wanting to help the game or see it continue as long as possible honestly, that's the best place to go.

The reason why I say don't worry about it so much is that we know a bunch of things that are fact that paint a picture much different to that detractors would want you to think is true. The game has been going very strong for 6 years. That in itself is pretty damn impressive compared to so many other similar games when you consider how absolutely niche this game is. We've seen similar games like Hawken that tried to appeal to more mainstream audience through respawns and faster gameplay fail miserably. Big part of that is the IP, but we've also seen games based off of popular IPs fail too.

I say the game has been going strong because, again, of what we can observe as fact. The team around MWO has not only grown over the years but things like MechCon, decent sized expansions like Solaris 7, a whole new game AND engine (MW5) and an entire new team to build and support it are not things that happen to a company that's barely holding on. Or a game that's failing. Or a company that's run badly. You then also have to take into account that the amount of p2w has always been kept to a minimum as much as possible, being something that happens more due to unforeseen player ingenuity rather than pre-planned like other games (hello WG). This means MWO's survival hasn't been dependant on relying or scummy exploitative fleecing methods (large numbers of P2W premium mechs, Gold ammo, paid gambling Lootboxes, community splitting DLCs, punishing economy, etc.)

PGI knows the game has a finite lifespan (Russ has commented on it before) and the reason for that is simple when you try and compare MWO to games like EVE Online and Wargaming titles. Those and similar games all use custom in house engines, or engines modified enough to effectively be in house. This allows a level of renewal not possible with the old rickety Cryengine MWO uses, largely due to the industry wide problems with skills. The thing is PGI has known this since before 2015. That's when the first talks about an engine refresh happened and I believe the roadmap post 2020 was already planned then. it's normal for a company to have at the minimum a 5 year plan and we can see where that roadmap is going. I think the death of MWO has already been planned and mapped out by PGI and the replacement engine will be released early next year in the form of MW5 Mercs.

Couple things around that: I would like to remind everyone that MW5 announcement wasn't a forums post. It wasn't a cinematic trailer. It was a playable pre-alpha demo at the end of 2016. That means it must have had at least a years worth of development, if not more. The decision to not go with an engine refresh for MWO was made some time in 2015. I bet that was the moment they started with MW5 development. The most important thing however is that MW5 is a new engine, an engine with a much deeper skill pool in the industry, much easier to work with by all accounts, incorporating new tech like RTX and DDS and a company with 6 years of experience not only with the IP but with the community. That's why the announced MW5 with a playable gameplay demo. They've learned plenty of lessons like '90 days' and the original MW5 trailer and because of that we won't hear about a replacement for MWO until the day they're ready to start closed beta.

The way I see it the future for MW is brighter than it has ever been but if all you can see is the bad then I can see why some might feel sad or melancholic. Sure I'll only be proven right or wrong in about 2 years come Mech Con 2020 but hay..

I'm not going anywhere.

Posted Image..and the berlin Wall will stand in 100 Years ...forward ever-backward never Posted Image only pessimistic Dissidents all...thats MWO never was P2W like WoT or Battlestar galactica Online is the Big Good Thing like the unseen thats was great from PGIand a very positive aspect over all Years and PGI has great artitst and Teammembers thats hard working

Edited by Old MW4 Ranger, 05 September 2018 - 06:58 AM.


#10 Peter2k

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Posted 05 September 2018 - 06:45 AM

Well I do have to say Paul engaging the community in a more pro active and cassual manner has me made hopeful, or maybe less resentful, when it comes to MWO

I've went from only eligible for having played matches to ultimate reward in a week, so its not that I'm not liking the game
The core combat is fun as ever, its just the "what if" that is lingering

Also some balance changes that are not really well understood by basically anyone and the so long development cycle of anything really.


MWO is literally the only online game I play, as family takes its toll on the number of hobbies

Lucky for MWO that Anthem is still a way off, as that looks mighty fine to me personally and I've only got so much time to spare for online gaming


View PostForceUser, on 05 September 2018 - 04:41 AM, said:

won't hear about a replacement for MWO until the day they're ready to start closed beta.

The way I see it the future for MW is brighter than it has ever been but if all you can see is the bad then I can see why some might feel sad or melancholic. Sure I'll only be proven right or wrong in about 2 years come Mech Con 2020 but hay..

I'm not going anywhere.


I'm sure they have learned they're lesson, that's why Paul is probably talking small changes to FP which can be made fast, in PGI terms "fast", that can improve FP ever so slightly (or maybe well enough), instead of big promises n stuff

Looking forward to MW5, and would also love a reiteration of MWO


But on the upside
If you had said to any Mechwarrior/BT fan 5 years ago there would be a thing like a MechCon it would've sound ridiculous, so at least stuff is actually happening
Hell considering the size of PGI I was kind of stunned to see Russ on stage to present Raytracing at all

Edited by Peter2k, 05 September 2018 - 06:47 AM.


#11 MW Waldorf Statler

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Posted 05 September 2018 - 07:16 AM

View PostForceUser, on 05 September 2018 - 04:41 AM, said:




Couple things around that: I would like to remind everyone that MW5 announcement wasn't a forums post. It wasn't a cinematic trailer. It was a playable pre-alpha demo at the end of 2016. That means it must have had at least a years worth of development, if not more. The decision to not go with an engine refresh for MWO was made some time in 2015. I bet that was the moment they started with MW5 development. The most important thing however is that MW5 is a new engine, an engine with a much deeper skill pool in the industry, much easier to work with by all accounts, incorporating new tech like RTX and DDS and a company with 6 years of experience not only with the IP but with the community. That's why the announced MW5 with a playable gameplay demo. They've learned plenty of lessons like '90 days' and the original MW5 trailer and because of that we won't hear about a replacement for MWO until the day they're ready to start closed beta.



I'm not going anywhere.



and because 17 years of experience in the game programming was not enough to create a stable multiplayer game, and then for events you have to declare a whole game mode as a "restricted region" where all of them can not play at all, if they can not or do not want to (what im never seeing before in a other Multiplayergame)... of course you do not do a singleplayer game ... of course not with Open World as usual now and you did not see anything of excitingly written script missions, just a helicopter AI, which avoids shots by flying into the next building.

you great as new PGI Engagement Community manager Posted Image

Edited by Old MW4 Ranger, 05 September 2018 - 07:17 AM.


#12 Asym

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Posted 05 September 2018 - 08:36 AM

View PostOld MW4 Ranger, on 05 September 2018 - 07:16 AM, said:



and because 17 years of experience in the game programming was not enough to create a stable multiplayer game, and then for events you have to declare a whole game mode as a "restricted region" where all of them can not play at all, if they can not or do not want to (what im never seeing before in a other Multiplayergame)... of course you do not do a singleplayer game ... of course not with Open World as usual now and you did not see anything of excitingly written script missions, just a helicopter AI, which avoids shots by flying into the next building.

you great as new PGI Engagement Community manager Posted Image

Someone once said that "you are judged by what you do......not, by what you say.":

Did Faction Play. the entire games value proposition, work out after 4 or 5 years of development?
Did Solaris work out after FP was declared a disaster area and 2 years of development?

Will MW5 be any different if the same team is developing it?

That is for you to judge and spend even more money on......but "those whom fail to remember history are doomed to repeat it..."

#13 thievingmagpi

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Posted 06 September 2018 - 08:13 AM

Buying, building and shooting mechs is the best. Mwo is amazing.

#14 Phyrce

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Posted 06 September 2018 - 09:32 AM

View PostFuzzyNova, on 04 September 2018 - 10:48 AM, said:

Think about it. Yeah we would bow our heads in silence and move on over to what?
"Hawken"???? LMAO



Great post but I thought I would mention. Hawken is actually dead, like the servers are shut off dead. At least on PC, the servers shutdown on January 2nd 2018. Apparently it is still operating on console, not sure thats a fair trade off.

#15 Pain G0D

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Posted 06 September 2018 - 10:01 AM

MWO is without question the best friggin mech warrior game I have ever played and I have played and loved them all but sadly skipped out on the mw2 ghost bear expansion and mw 3 .

As for the free to play with ingame purchases . I have played a lot of those usually doing only free . About half a dozen have scored a one time 20 or 40 bucks but that's it . MWO is the first game literally to have my financial monthly support . It's a pleasure to support this game .

I totally live for events .

#16 Novakaine

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Posted 06 September 2018 - 10:11 AM

As BB King would say.
"The thrill is gone."
Unless they withdraw the recent Lurm nerfs.
And I get that CrusaderPosted Image

#17 Anjian

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Posted 06 September 2018 - 09:05 PM

View PostForceUser, on 05 September 2018 - 04:41 AM, said:

As someone who does still love the game and non-ironically still enjoy (being good helps I will 100% admit) and play it I can say a lot about the whole 'game is dying' idea but I'll keep it short and to the point: Don't worry about it so much. At least, don't pearl clutch or hand wring. If you have specific suggestions then there is a whole dedicated forum just for that. If wanting to help the game or see it continue as long as possible honestly, that's the best place to go.

The reason why I say don't worry about it so much is that we know a bunch of things that are fact that paint a picture much different to that detractors would want you to think is true. The game has been going very strong for 6 years. That in itself is pretty damn impressive compared to so many other similar games when you consider how absolutely niche this game is. We've seen similar games like Hawken that tried to appeal to more mainstream audience through respawns and faster gameplay fail miserably. Big part of that is the IP, but we've also seen games based off of popular IPs fail too.


One of the big reasons why Hawken failed is they failed to bring it to Steam early. The second and probably the most important, is that they didn't have a proper monetization system. Each mech you can buy for $5. These guys didn't know how to make money and simply just used up investment capital. Another is that it didn't have centralized servers with matchmakers, just join into any game you want you see on a list. Pretty old system compared to today's games.

Hawken, in my book, is a shining example why F2P evil might be necessary to a degree.


Quote

I say the game has been going strong because, again, of what we can observe as fact. The team around MWO has not only grown over the years but things like MechCon, decent sized expansions like Solaris 7, a whole new game AND engine (MW5) and an entire new team to build and support it are not things that happen to a company that's barely holding on. Or a game that's failing. Or a company that's run badly. You then also have to take into account that the amount of p2w has always been kept to a minimum as much as possible, being something that happens more due to unforeseen player ingenuity rather than pre-planned like other games (hello WG). This means MWO's survival hasn't been dependant on relying or scummy exploitative fleecing methods (large numbers of P2W premium mechs, Gold ammo, paid gambling Lootboxes, community splitting DLCs, punishing economy, etc.)


I would say prepaying for packs is as worst as anything and without it MWO would not have survived. And while prepayment itself doesn't sound bad at the first glance, what happens here is that the developer has no other commitment but to deliver the pack on time, regardless of its state of quality. There is no commitment to quality, just its delivery. When you are preoccupied delivering these packs, there is little to no commitment to improving other features in the game, maps, new game modes, etc,.

I have seen premium ships in World of Warships that were play tested for months before they were ever released to the public. Also, even scummy Wargaming constantly releases new maps, new game modes, new missions, new campaigns for their games, instead of waiting for years.

Finally, even with the premium stuff, the vast majority of Wargaming's content are free but earned through grind. You can buy premiums but you cannot buy this Tier X tank and there was never a time in the game it was put in sale. You have to grind and fight your way to earn it.

Quote

PGI knows the game has a finite lifespan (Russ has commented on it before) and the reason for that is simple when you try and compare MWO to games like EVE Online and Wargaming titles. Those and similar games all use custom in house engines, or engines modified enough to effectively be in house. This allows a level of renewal not possible with the old rickety Cryengine MWO uses, largely due to the industry wide problems with skills. The thing is PGI has known this since before 2015. That's when the first talks about an engine refresh happened and I believe the roadmap post 2020 was already planned then. it's normal for a company to have at the minimum a 5 year plan and we can see where that roadmap is going. I think the death of MWO has already been planned and mapped out by PGI and the replacement engine will be released early next year in the form of MW5 Mercs.

Couple things around that: I would like to remind everyone that MW5 announcement wasn't a forums post. It wasn't a cinematic trailer. It was a playable pre-alpha demo at the end of 2016. That means it must have had at least a years worth of development, if not more. The decision to not go with an engine refresh for MWO was made some time in 2015. I bet that was the moment they started with MW5 development. The most important thing however is that MW5 is a new engine, an engine with a much deeper skill pool in the industry, much easier to work with by all accounts, incorporating new tech like RTX and DDS and a company with 6 years of experience not only with the IP but with the community. That's why the announced MW5 with a playable gameplay demo. They've learned plenty of lessons like '90 days' and the original MW5 trailer and because of that we won't hear about a replacement for MWO until the day they're ready to start closed beta.

The way I see it the future for MW is brighter than it has ever been but if all you can see is the bad then I can see why some might feel sad or melancholic. Sure I'll only be proven right or wrong in about 2 years come Mech Con 2020 but hay..

I'm not going anywhere.



Over time, MWO didn't go well on Steam. From a lifetime point of view, it has been a declining curve.


Posted Image


Look at other games that's been around since 2013. There is no such thing as games having a 5 year cycle. There are graphical overhauls yes, period changes in meta yes, but the basic gameplay hasn't changed.



Posted Image



Posted Image

Edited by Anjian, 06 September 2018 - 09:13 PM.


#18 MW Waldorf Statler

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Posted 07 September 2018 - 02:24 AM

othe companys working to her Games and bring expansions ...PGI fix her game and balanced it since 6 Years

#19 Fluffinator

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Posted 07 September 2018 - 02:30 AM

View PostFuzzyNova, on 04 September 2018 - 10:48 AM, said:

We always read about how the game is dying. And that's something that were
Always going to hear because MWO really doesn't have
The player base it should. Not compared to some other games.
And you can even look at some games that had millions of players
And seen those games even die. But this can't happen.

MWO is everything. It's the game we wanted since we were a child.
At least to me it is. Yeah there could be some other cool stuff
Put into the game. Some fixes here and there. but overall.
It's a great game. I have been playing since it started.

Ppl are saying that it's dying and have been saying that since year 1.
"Oh Russ is putting everything into MW5, MWO is on a downward slope"

Do you know what would happen if this game did just stop?
Think about it. Yeah we would bow our heads in silence and move on over to what?
"Hawken"???? LMAO

Idc. Yeah MW5 is gonna be great I bet. But MWO is something totally
Different.

Look at MW Living Legends for example. Yeah it's a cool game.
You can do alot in that game. But look at the player base.
What like 20 ppl on at one time?

Point is. We all Love this game alot.
I even have my own MWO YouTube Channel
Check it out it's Fuzzy Nova.

Most of us play this game every single day or every other day.
I myself have spent countless amounts of money on mech packs
And all sorts of stuff.
From Battletech Fans to Mechwarrior Fans we all need this
Game. Nothing better than getting in the cockpit of your favorite mech
And going into battle.

The other day I was on Alpine Peaks. And I had a surge of
Nostalgia. My Lance was stuck in a corner surrounded by mountains
And we were being Hit hard by the enemy. None of us had jumpjets
And we were all in mediums. The enemy Charlie Lance was 400 meters and closing in
Blasting us all with Ballistics and Rotary's. Up on the top of the ledge to my left came
Two Catapults. Gleaming in the sun light.
"Someone call for back up"?
"Get those locks boys"

The Osiris to my right exploded into Sparks. I kept firing my
AC 5s from.my blackjack into The closest Assault which was A Mauler.
Holding the lock. Other team mates fired and gained locks.
Our Friendly Catapults began launching. Missile bay doors Literally
Gleaming and out came our chance.
We ******* pushed. Mauler went down. The other two Assaults began backing up from the
Lrm support. We're literally running straight towards them.

Me in my blackjack. A Nova and A Griffin with the Catapults behind us.
Charging in and I'm talking critical hits from the King Crab. I don't let up.

Nova Overheats and gets pounded into the ground nothing but black smoke.

Griffin is running around the King Crab with Machine Guns and Pulse lasers.

The last Assault was a Stalker I think and he was focusing on the Catapults. Using his Arms
To gain anything he could. King Crab went down. Stalker started
Hitting me with large lasers blowing off one of my legs. I am about out of ammo
The Griffin takes a deadly hit and is down. I'm not gonna make it.
Stalker has too much armor. I load everything I got. Two alpha
Strikes before I'm done..

It was glorious. Even though I died.
The Catapults showing up on the mountain side
Was very nostalgic

As long as MWO is around noone else can get the rights to make something better.
Same thing happened to DDO 12 years ago. It's still limping on so noone else can get the rights to make a new one.

#20 Marius Evander

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Posted 07 September 2018 - 03:34 AM

COOLSTORYBRAH! and if those Catapults had pushed and shared their armor you all would have lived. truestorybrah.





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