Jump to content

Any Thoughts On New Weapons In Mwo?


46 replies to this topic

#21 Viking Yelling

    Member

  • PipPipPipPipPip
  • 150 posts

Posted 09 September 2018 - 05:41 PM

View PostVonBruinwald, on 09 September 2018 - 11:07 AM, said:

What we need:
Blazer
Light ACs
X-Pulses

What we want:
Bombast Laser
Plasma Rifles
HVAC
MagShot/AP Gauss
MML's

What we'll never see:
TSEMP
Longtom
Plasma Cannons
HAGs
Arrow IV
Ammo Switching
Melee
Quads


HAGs are actually do-able as multi-projectile gauss rifles.
Not sure why we wont see plasma cannons. The biggest difference is the heat addition, and thats clearly capable.
I'd be interested to see Thunderbolt missile systems.
But for the most part, there's just too much turmoil with the players right now for new features.

#22 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 09 September 2018 - 05:46 PM

View PostLordNothing, on 09 September 2018 - 05:29 PM, said:


because is needs a laser option that is equivalent to the clan heavies. meanwhile the clan is hurting for new ballistics, so hags. you know the stuff civil war didnt do.

Where did you get the idea that the X-Pulse Lasers are in any way comparable to Heavy Lasers? They're just normal IS pulses with more range and more heat.

#23 CanadianCyrus

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 279 posts

Posted 09 September 2018 - 06:02 PM

View PostFupDup, on 09 September 2018 - 05:46 PM, said:

Where did you get the idea that the X-Pulse Lasers are in any way comparable to Heavy Lasers? They're just normal IS pulses with more range and more heat.

I think some games have made them low cool down versions of regular Pulse Lasers to almost rapid fire levels. Would make their use for popping out of cover, fire until heat cap then return to cover and cooldown vs the lower heat and maintained fire of regular pulse lasers. That is if they're implemented that way.

Edited by Funzo, 09 September 2018 - 06:03 PM.


#24 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 09 September 2018 - 06:14 PM

They should add the Binary Laser too! Perhaps they could make it function like a continuous firing laser. Where it's basically alternating between the two emitters. I know that would require too much face time. But it would at least be a different mechanic.

#25 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 09 September 2018 - 06:15 PM

View PostFunzo, on 09 September 2018 - 06:02 PM, said:

I think some games have made them low cool down versions of regular Pulse Lasers to almost rapid fire levels. Would make their use for popping out of cover, fire until heat cap then return to cover and cooldown vs the lower heat and maintained fire of regular pulse lasers. That is if they're implemented that way.

In MW3 they were just more range for more heat.

In MW4 they fired a bit slower than normal IS pulses but actually dealt more damage per hit than even Clan pulses. Their range and heat were both higher than usual. For some reason they also required more tonnage on the SXPL and MXPL, but less tonnage on the LXPL.

#26 Christophe Ivanov

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 385 posts
  • LocationSeattle area

Posted 09 September 2018 - 06:21 PM

For the life of this game, PGI needs to stop this MICRO MANAGING so called balance and take things back to the way it was before December 2017. Then maybe we can see about new weapons and all that. Just sayin

#27 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,125 posts

Posted 09 September 2018 - 07:03 PM

View PostFupDup, on 09 September 2018 - 05:46 PM, said:

Where did you get the idea that the X-Pulse Lasers are in any way comparable to Heavy Lasers? They're just normal IS pulses with more range and more heat.


really depends on implementation. im quite fond of how they work in living legends. very short duration very short cooldown. it just produces a slow continuous pulse. if you do the verbatim from tt implementation like pgi sometimes does (and sometimes flat out ignores) then its probibly going to be no better than whats currently available. thus i think it should be tuned to fill the niche that the clans already have filled. i imagine something with a short duration and a lot of damage. not as much as the equivalent heavy, but still a lot when compared to other is laser weapons.

also options are good.

Edited by LordNothing, 09 September 2018 - 07:04 PM.


#28 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 09 September 2018 - 09:54 PM

Variable Speed Pulse Lasers are the closer IS analogue to Heavy Lasers, but still more of a sideways implementation requiring a larger tonnage investment to get that higher per-hardpoint damage. The Large VSPL is absolute rubbish, though, doing only 11 damage for 9 tons and 4 slots; much better to pick a Bombast or Blazer in that slot.

Frankly, I think X-Pulse have a solid potential use-case as a simple straight-implementation of longer-ranged Pulse that deal as much heat to the user as they do damage to the target. Provided that range boost is high enough (i.e. 300 meters instead of 270 on the Medium), a 'Mech like the TDR-5SS could be quite potent without the ridiculous heat efficiency that made it a monster back in 2015.

Edited by Yeonne Greene, 09 September 2018 - 09:54 PM.


#29 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 09 September 2018 - 10:45 PM

PGI can't balance the actual weapons we have and the incredible high alphas. We don't need more problems to an already bad situation

#30 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 09 September 2018 - 10:50 PM

View PostBlack Ivan, on 09 September 2018 - 10:45 PM, said:

PGI can't balance the actual weapons we have and the incredible high alphas. We don't need more problems to an already bad situation


Plasma Rifles and Plasma Cannons would bring high-alpha builds to a screeching halt.

#31 Maddermax

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 393 posts

Posted 10 September 2018 - 12:22 AM

Thinking about HAGs, I’m imagining a weapon that charges up like a Gauss, then fires rapidly like a RAC for a set period (like 4 sec or so for a HAG 40), but with a cone of fire that gives it a spread comparable to the LBX20. Gives it a slightly different mechanic to RAC, with a set fire time rather than a jam mechanic. High DPS in a knife fight for a single weapon, but spread (over time AND area) charging and cool down make it prevent it from being overpowered.

#32 cougurt

    Member

  • PipPipPipPipPipPipPip
  • CS 2023 Silver Champ
  • CS 2023 Silver Champ
  • 691 posts

Posted 10 September 2018 - 01:39 AM

View PostMaddermax, on 10 September 2018 - 12:22 AM, said:

Thinking about HAGs, I’m imagining a weapon that charges up like a Gauss, then fires rapidly like a RAC for a set period (like 4 sec or so for a HAG 40), but with a cone of fire that gives it a spread comparable to the LBX20. Gives it a slightly different mechanic to RAC, with a set fire time rather than a jam mechanic. High DPS in a knife fight for a single weapon, but spread (over time AND area) charging and cool down make it prevent it from being overpowered.

oh god the team damage.

#33 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 10 September 2018 - 02:07 AM

no ...bye this "Mary Sue" Playerbase better no ...better a New AI for the Teammates to handle simple basic Tactics and the Basics of the Mechs

#34 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,873 posts
  • LocationOn the not so distant moon on Endor

Posted 10 September 2018 - 02:50 AM

View Postcougurt, on 10 September 2018 - 01:39 AM, said:

oh god the team damage.

Well serve them right walking in front my twin HAG 20 Timberwolf.

#35 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 10 September 2018 - 05:24 AM

View PostFupDup, on 09 September 2018 - 05:46 PM, said:

Where did you get the idea that the X-Pulse Lasers are in any way comparable to Heavy Lasers? They're just normal IS pulses with more range and more heat.


the blazer cannon is the closest thing to a heavy laser on the IS side.

and yeah x-pulses are just pulse lasers with more range. they would also be pointless to add to MWO. Because either they would be so hot that theyd be useless and ER lasers would be better. or they would be too good and replace ER lasers entirely. either way its bad for the game...

the only new weapons PGI should consider adding are the ones that dont directly compete with existing weapons.

weapons like: thunderbolt missiles, clan rotary autocannons, HAGs, bombast laser, arrow IV, etc...

Edited by Khobai, 10 September 2018 - 05:32 AM.


#36 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 10 September 2018 - 06:50 AM

Light ACs would be pretty OP unless PGI messes with cooldown. Two LAC5s have the same range as an AC10, but are 2 tons lighter and 3 slots smaller.

Edited by Kaeb Odellas, 10 September 2018 - 06:57 AM.


#37 Lanzman

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 304 posts
  • LocationVirginia, USA

Posted 10 September 2018 - 06:49 PM

Swarm and Thunder LRMs . . .

#38 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 10 September 2018 - 09:33 PM

View PostKaeb Odellas, on 10 September 2018 - 06:50 AM, said:

Light ACs would be pretty OP unless PGI messes with cooldown. Two LAC5s have the same range as an AC10, but are 2 tons lighter and 3 slots smaller.


Light AC2 would be fine and actually should be added because a 6 ton AC2 is dumb. 4 tons is what the AC2 always shouldve weighed.

the Light AC5 would be pretty OP though. Light AC5 probably shouldnt be added unless its given some crippling downside compared to the AC5 like massive heat generation.

View PostLanzman, on 10 September 2018 - 06:49 PM, said:

Swarm and Thunder LRMs . . .


Thunder LRMs would be tricky to balance though. Youd have to prevent mines from being spammed all over the entire map. So they would have to have an extremely long cooldown and a relatively short despawn timer to prevent them from being constantly spammed.

Edited by Khobai, 10 September 2018 - 09:37 PM.


#39 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,125 posts

Posted 11 September 2018 - 04:30 AM

View PostMaddermax, on 10 September 2018 - 12:22 AM, said:

Thinking about HAGs, I’m imagining a weapon that charges up like a Gauss, then fires rapidly like a RAC for a set period (like 4 sec or so for a HAG 40), but with a cone of fire that gives it a spread comparable to the LBX20. Gives it a slightly different mechanic to RAC, with a set fire time rather than a jam mechanic. High DPS in a knife fight for a single weapon, but spread (over time AND area) charging and cool down make it prevent it from being overpowered.


i imagine it having charge like a goose, the burst fire like a clan ac, but the bursts are equivalent to an lb5. but thats kind of absurd.

#40 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,125 posts

Posted 11 September 2018 - 04:42 AM

View PostKhobai, on 10 September 2018 - 09:33 PM, said:

the Light AC5 would be pretty OP though. Light AC5 probably shouldnt be added unless its given some crippling downside compared to the AC5 like massive heat generation.


i kinda think they should be burst fire. lower caliber but more shells, sort of like how the clan got their guns down in weight. also less range and more heat. burst fire works out better with lights anyway as you need to keep moving, so missing doesnt have to be a 100% thing. it will also keep people from boating a bunch of them.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users