I've recently gotten back into MWO and I'm looking to get a Summoner. They're super-cool fluff-wise and I loved them from MW3.
I see that some parts have some really nice structure bonuses. They've all got +15 structure to their CTs and legs, and you can get +15 structure to the LT and RT and +11 to both arms.
However... it seems like the omnipods that get structure bonuses have really bad hardpoints, and worse, they don't gel together at all. I really, really want to make a tanky summoner, but it seems like in order to do that I'd have to have pretty crappy weaponry as a sacrifice. Worst is that I can't boat energy weapons if I do so.
Does anyone have any advice on this? With these bonuses and an investment in the skill tree to structure I feel liike the summoner could be really tough, but I can't make a loadout that's worth it at all. The right arm options limit you to 1 Energy, the right torso limits you to no hardpoints, the left torso limits you to 1 missile, and the left arm limits you to 1 ballistic. I can't do anything wiht that, least of all because the summoner can't do ballistic all that well.
Edited by timff8, 04 September 2018 - 06:20 PM.