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The Simple Things


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#21 Shifty McSwift

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Posted 15 September 2018 - 08:29 AM

I was expecting more things people think are simple changes to make to be honest.

At least that one guy who likes quads to say "why no quads..." to which I could reply, "cos they has too many legs".

#22 Bombast

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Posted 15 September 2018 - 08:33 AM

I think Juodas has evacuated to HBS's Battletech. No more quadman.

#23 Shifty McSwift

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Posted 16 September 2018 - 03:30 AM

View PostBombast, on 15 September 2018 - 08:33 AM, said:

I think Juodas has evacuated to HBS's Battletech. No more quadman.


That's a shame. :(

Back to the topic;

Why does it say "Shifty has killed Quadman"? It should really say "K ON1-IIC-A has destroyed B RGH-PH"

#24 Bud Crue

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Posted 16 September 2018 - 03:58 AM

View PostShifty McSwift, on 15 September 2018 - 08:29 AM, said:

I was expecting more things people think are simple changes to make to be honest.


I'd like the visuals for the 2 LT missile hard points on the QKD-4H to be fixed. Plenty of room for weapons to appear on the vent thingies but rather than use that visual space, the modelers add a side toaster/VCR (like the old Catapult model's arms but in the armpit in this case) for any second missile weapon. Looks stupid, ought to be simple to fix. Been asking for three years. Wouldn't mind if they fixed the same sort of oddness on the two energy hard points of the Griffin 5M too.

#25 Khobai

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Posted 16 September 2018 - 09:40 PM

View PostBombast, on 14 September 2018 - 07:48 PM, said:

It's just how I think the mechanic should work. You should have to turn it on, simple as that.


I agree you should have to turn it on.

However you shouldnt be able to override past 100% heat though. because 100% heat should represent the point where your mech absolutely no longer functions due to excessive heat. your mech should automatically shut down at 100% heat with no way to override it. then theres actual incentive to not hit 100% heat and it would actually require some skill to manage your heat instead of just being able to override to avoid the consequences of hitting 100% which is stupid.

instead there should be an earlier shutdown trigger that occurs at like 80% or 90% and thats the only shutdown you should be able to override. But if you ever hit 100% heat you should shut down no matter what. the heat cap could also be increased then, so the heat cap would effectively be the same as it is now, except youd be able to push your heat another 10%-20% higher at risk of taking crit damage and auto-shutdown.

and you also shouldnt take structure damage for overriding, thats always been dumb. instead of taking damage to your internals you should take crit damage to your weapons, heatsinks, and ammo. it's the mech's equipment thats going to get damaged from overheating not the mech's structure. nobody would ever design a military vehicle that allows the pilot to suicide themselves with excessive heat; thats never made sense.

those changes make the heatscale in MWO work more like the heatscale in battletech. where you can override the earlier shutdown triggers but not the final shutdown trigger at max heat.

Edited by Khobai, 16 September 2018 - 10:10 PM.


#26 Appogee

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Posted 16 September 2018 - 09:49 PM

Nope.
Nope.
Noop.
and
Nope.

#27 Khobai

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Posted 16 September 2018 - 10:18 PM

Quote

Nope.
Nope.
Noop.
and
Nope.


why not? how is that not better than what we have now?

1) you dont suicide from overheating which is completely dumb, instead you would take equipment crit damage or the mech would just shutdown from too much heat, which is actually what happens in real life when vehicles overheat. when your car overheats the whole chassis doesnt explode and kill you lmao. instead hoses start bursting and you get electronic/mechanical failures.

2) the heat cap would be increased, so the heat cap between 0% and the first shutdown trigger at 80%-90% would effectively remain the same. Youd simply have the option to override the first shutdown trigger but suffer crit damage and autoshutdown if you push it too far and hit the second shutdown trigger at 100% which you couldnt override.

#28 Tarl Cabot

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Posted 17 September 2018 - 02:57 AM

View PostKhobai, on 16 September 2018 - 09:40 PM, said:


I agree you should have to turn it on.

However you shouldnt be able to override past 100% heat though. because 100% heat should represent the point where your mech absolutely no longer functions due to excessive heat. your mech should automatically shut down at 100% heat with no way to override it. then theres actual incentive to not hit 100% heat and it would actually require some skill to manage your heat instead of just being able to override to avoid the consequences of hitting 100% which is stupid.

instead there should be an earlier shutdown trigger that occurs at like 80% or 90% and thats the only shutdown you should be able to override. But if you ever hit 100% heat you should shut down no matter what. the heat cap could also be increased then, so the heat cap would effectively be the same as it is now, except youd be able to push your heat another 10%-20% higher at risk of taking crit damage and auto-shutdown.

snip...

those changes make the heatscale in MWO work more like the heatscale in battletech. where you can override the earlier shutdown triggers but not the final shutdown trigger at max heat.


Setting the hard shutdown at 100% will turn too many off. Set soft override at 100% then hard shutdown @ 105% or 110%. At the moment we really do not know how high it ranges to.

#29 Shifty McSwift

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Posted 17 September 2018 - 03:52 AM

Again, the actual heat damage system itself, is a whole other discussion of varying degrees of difficulty.

The current system functions as it does (of course), the point of having to press the button at the start of every match or every time I restart my engine after a MANUAL (which they give us the option of, and which I would always choose, UNLESS i forget...) shutdown... The point is I already made the choice out of the options given, it is annoying as balls to have to re choose at the start of every match, do they do it for your weapon grouping? Do they do it for your graphics options? Etc.

At least those are the little questions that pop up in game when this one specific thing occurs, and remain somewhat unanswered and hence this topic about little things that I was sure other people encountered in game, I wanted to see other peoples pet peeves as it were in that regard.

Edited by Shifty McSwift, 17 September 2018 - 05:10 AM.


#30 Khobai

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Posted 17 September 2018 - 08:40 AM

View PostTarl Cabot, on 17 September 2018 - 02:57 AM, said:


Setting the hard shutdown at 100% will turn too many off. Set soft override at 100% then hard shutdown @ 105% or 110%. At the moment we really do not know how high it ranges to.


its the same exact thing either way. its just semantics.

whether you raise the heatcap, have a soft shutdown at 85%-90%, and a hard shutdown at 100%

or have a soft shutdown at 100% and a hard shutdown at 110%-115%

I just felt it made more sense to have the hard shutdown occur at 100%, since exceeding 100% heat is a bit silly.

View PostShifty McSwift, on 17 September 2018 - 03:52 AM, said:

Again, the actual heat damage system itself, is a whole other discussion of varying degrees of difficulty.


I agree its a whole different discussion. but I feel the way override works in general needs to be changed. you should not be able to avoid shutting down if youre irresponsible with heat. Nor should your mech explode from excessive heat, you should just suffer crit damage and shutdown before that happens. military vehicles are not designed to explode and kill the pilot if they overheat... thats just not rational.

Edited by Khobai, 17 September 2018 - 08:47 AM.


#31 Jzaltheral

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Posted 17 September 2018 - 08:53 AM

I just want to say that I don't need a game apologizing for me. If I shoot you in the back once, assume I'm sorry. If I do it repeatedly, assume it's you that needs to apologize for walking through the stream of bullets in front of my quad rac annihilator.

Edited by Jzaltheral, 17 September 2018 - 08:54 AM.


#32 Shifty McSwift

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Posted 17 September 2018 - 01:31 PM

View PostJzaltheral, on 17 September 2018 - 08:53 AM, said:

I just want to say that I don't need a game apologizing for me. If I shoot you in the back once, assume I'm sorry. If I do it repeatedly, assume it's you that needs to apologize for walking through the stream of bullets in front of my quad rac annihilator.


Jesus guys get over yourselves, it's not for etiquette's sake, it is to deliver information to your teammates immediately, information that would not be hard to communicate with the systems they have.

Is that a friendly machine gun brushing me lightly? Or an enemy assault discharging 70 points of damage into my spine? Currently with no team damage distinction and with the delay in damage registration it is quicker to turn around and check, potentially exposing your back to enemies just to get basic information about whether some doofus can aim or not.

#33 Bombast

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Posted 17 September 2018 - 05:19 PM

View PostKhobai, on 17 September 2018 - 08:40 AM, said:

military vehicles are not designed to explode and kill the pilot if they overheat... thats just not rational.


Most military vehicles are designed to operate until critical failure though. One tries their best not to go that far, but a machine that shuts itself down in the middle of combat is a ****** machine indeed.

#34 Tarl Cabot

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Posted 17 September 2018 - 06:13 PM

View PostBombast, on 17 September 2018 - 05:19 PM, said:


Most military vehicles are designed to operate until critical failure though. One tries their best not to go that far, but a machine that shuts itself down in the middle of combat is a ****** machine indeed.

True, but in lore/TT approaching that 30 heat scale is an combat vehicle where it is getting so hot, it is constantly redlining, several thresholds to prevent soft shutdowns, ammo explosions, pilot passing out, etc.

For MWO, it would not be fun if ALL of those thresholds were utilized but there should be a ramp up that is felt by the pilot, with the easiest item is 1-2 soft thresholds to reduce speed, 1 soft threshold to prevent shutdown but incurring damage with a final threshold of shutting down. The damage is likely there as a combo pilot damage/ammo explosions setup, that is its flavor, anything else would only be an indicator but would not prevent players from abusing it.

Of course, at this point in time I do not expect PGI to make such changes. We are more likely to get an isXL that does not die with the loss of 1 side torso first.. and we know how PGI overall feels about that. It has been over a year when Chris brought it up with the intro of the new Skill Tree and it is not even a twinkle in an eye...

Edited by Tarl Cabot, 17 September 2018 - 06:20 PM.


#35 Khobai

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Posted 17 September 2018 - 06:30 PM

View PostBombast, on 17 September 2018 - 05:19 PM, said:


Most military vehicles are designed to operate until critical failure though. One tries their best not to go that far, but a machine that shuts itself down in the middle of combat is a ****** machine indeed.


a military vehicle that overheats, explodes, and also kills the pilot in the middle of combat is even worse.

overheating causing your mech to explode makes absolutely no sense. the mech's electronics/mechanics are going to stop working long before the structure heats up enough for the mech to explode.

besides the mech would only shut down when it hits max heat. most vehicles stop working when they reach their heat limit. they dont keep driving around and heating up until they EXPLODE. lol.

the way override works is dumb they need to fix it.

Edited by Khobai, 17 September 2018 - 06:37 PM.


#36 Shifty McSwift

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Posted 17 September 2018 - 08:01 PM

I was thinking about all that earlier when describing how people drive their mechs like they are drunk and/or stupid, but it is less like the cockpit of a vehicle and more like the control panel for a moving fusion reactor that happens to also have some guns on it. ;)

Also it makes more sense if you consider it was all built by people lacking health and safety standards.

#37 Anjian

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Posted 17 September 2018 - 08:32 PM

View PostRuar, on 15 September 2018 - 06:37 AM, said:

I agree there should be a way for you to pick if you want manual override or set it to automatic. On you if your poor heat tracking leads to an early death. Default for new players should absolutely be turned on and I'd require going through a tutorial before activating the automatic option.

Team damage indicator should be a thing. Even if it's just a blue flashy on your screen when you take friendly damage. I wouldn't add in any text for it though. I realize it's a little unrealistic for your system to know what type of damage you take, but it's a game and we don't have full immersion so little things to help make sense.

Personally I think 8v8 is a bad idea, but I can understand it's appeal to some people. I would just make it an event one weekend out of the month, maybe even a full week. There would be two ques during those times and people would be encouraged to play in the 8v8 with increased rewards and exp, but not required. A little variety without committing to any kind of permanent change.


One of the biggest issues I've seen with people on these forums is they don't want to compromise. Override should only be one way. Match size should only be one way. There is almost always a way to find some common ground where both sides get a little bit of what they want. Sadly it seems MWO is slowly fading away because PGI refuses to compromise.



Friendly fire can be done like I have seen with some games.

You get a computer voiced verbal warning from the game and a warning on the chat, which means everyone can read what you are doing.

If you killed someone by friendly fire, your avatar will be marked pink for your teammates on your next match to see. The color will be retained until a fixed number of matches, then the probation period is over.

As for saying sorry, you should just put canned verbal replies in the game, which can be activated by key combinations.

View PostBombast, on 15 September 2018 - 08:33 AM, said:

I think Juodas has evacuated to HBS's Battletech. No more quadman.


Or maybe he has found a place with his quads.


Edited by Anjian, 17 September 2018 - 08:39 PM.


#38 Shifty McSwift

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Posted 20 September 2018 - 03:03 PM

View PostAnjian, on 17 September 2018 - 08:32 PM, said:


If you killed someone by friendly fire, your avatar will be marked pink for your teammates on your next match to see. The color will be retained until a fixed number of matches, then the probation period is over.



That's an interesting idea too, even just a symbol next to their name or something that says, keep an eye out. ;)

#39 FupDup

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Posted 20 September 2018 - 03:54 PM

View PostAnjian, on 17 September 2018 - 08:32 PM, said:

Or maybe he has found a place with his quads.



I think Juodas would have enough sense to see how utterly horrible War Robots' monetization and balancing is if he ever tried it.

#40 TWIAFU

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Posted 20 September 2018 - 04:26 PM

View PostShifty McSwift, on 15 September 2018 - 06:24 AM, said:

I think we have discovered the reason relatively simple and efficient things really won't get added. Thanks for making that clear.


That was made clear in a drop we were in today Shifty.....

As we saw, AGAIN, 8-10 "pilots" on a side cannot do more then move forward, alpha poke, move backward and run away when fired upon.

The amount of sheer cowardice and aversion/fear to PvP in a pure PvP game is stunning.





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