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Sell Us Something To Impove The Game


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#21 Tom Sawyer

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Posted 17 September 2018 - 05:15 AM

lobbies for game match making, outside map design on the test server with the high ranking map reviewed and moved to rotation, round tables where the devs actually listen, so much more.....

would you like to buy a mechpack? MWO2 would you like to rebuy all your mechs from MWO?

#22 Asym

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Posted 17 September 2018 - 06:23 AM

View PostEl Bandito, on 16 September 2018 - 04:23 AM, said:

What you say makes sense. PGI technically has the ability to improve this game through many different means. Its just that they got other priorities right now, like MW5, where they probably dumped all of their programmers. Highly disappointing, yes.

You could always vote with your wallet.

We did. We completely stopped spending..........except for the 3 or 4 whales that to this day, buy "everything" in sets of 2, 3 or 4 for all of their alternative accounts....and rarely play.

The rest of us "voted with out feet" and left........ I am one of the few left that even plays; say, a few hours if at all a month. Two hours Sunday and I seriously don't see the point anymore.......even with the event.... Having to play 12 or more hours for 200MC or a few million cBills? Played for a hour and that was enough......I still have 73 skill nodes to grind on that Thantos that I always wanted.......the grind is still terrible and not cost efficient...

#23 Tarl Cabot

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Posted 17 September 2018 - 03:03 PM

View PostKhobai, on 16 September 2018 - 08:12 PM, said:


honestly if they just fixed the dumb gamemodes so they were fun the game wouldnt be so bad

1) get rid of 12v12 and go back to 8v8. lights and mediums were a lot better in 8v8 because they made up a larger percentage of their team's tonnage and could engage without getting focused down as quickly as in 12v12.

snip



No to 8vs8, permanently.. BUT - to add flexibility and to change things up occasionally, maybe as event for X-amount days or change in flavor (2days out of the week) for 8 hours every 36hr change.

#24 MechaBattler

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Posted 17 September 2018 - 03:25 PM

I think it's like Bandito said. They've tied up their resources in MW5. Let's hope they do a good job for the sake of both games. Maybe then they can put some attention back on MWO. Fix some stuff at least.

#25 El Bandito

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Posted 17 September 2018 - 07:05 PM

View PostAsym, on 17 September 2018 - 06:23 AM, said:

We did. We completely stopped spending..........except for the 3 or 4 whales that to this day, buy "everything" in sets of 2, 3 or 4 for all of their alternative accounts....and rarely play.

The rest of us "voted with out feet" and left........ I am one of the few left that even plays; say, a few hours if at all a month. Two hours Sunday and I seriously don't see the point anymore.......even with the event.... Having to play 12 or more hours for 200MC or a few million cBills? Played for a hour and that was enough......I still have 73 skill nodes to grind on that Thantos that I always wanted.......the grind is still terrible and not cost efficient...


Overly dramatic. Despite apparent mismanagement by PGI, MWO's grind is not as terrible as you claim. And despite being very repetitive, this game is still the best mech online experience to date.

Edited by El Bandito, 17 September 2018 - 07:18 PM.


#26 El Bandito

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Posted 17 September 2018 - 07:15 PM

View PostMechaBattler, on 17 September 2018 - 03:25 PM, said:

I think it's like Bandito said. They've tied up their resources in MW5. Let's hope they do a good job for the sake of both games. Maybe then they can put some attention back on MWO. Fix some stuff at least.


Perhaps PGI is banking on making a successful Unreal engine Mechwarrior game first, and then port over MWO, with the addition of AI system that they are using for MW5. WHich means current MWO is not gonna be seeing anything drastic.

#27 Tiewolf

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Posted 17 September 2018 - 11:13 PM

View PostEl Bandito, on 17 September 2018 - 07:05 PM, said:


Overly dramatic. Despite apparent mismanagement by PGI, MWO's grind is not as terrible as you claim. And despite being very repetitive, this game is still the best mech online experience to date.

This game, even with its flaws, is still great and will be forever one of its kind as long as the BT IP exist. I hope they jump to Unreal after MW5, even though I suspect PGI will shut down MWO after they reveal the PvP arenas plus micro transactions for MW5.

But I have to disagree on the grind. The grind is definitly terrible since the skill tree launch! Yes PGI gave us more events to make up for it, but if you are not sitting on tons of GSP form your old modules it is simply frustrating and discouraging to grind on.
The free respec made it a tiny bit better but didn`t change the unpleasent feeling that you do not play any longer for your fun but the grind. Why play so many games with worse mechs till you are on par with the players that have tons of GSP? Why does PGI forces new player (who got the lack of experience against veterans anyway) to play with a disadvantage for every new mech? Giving the seasoned players/whales turkeys to shoot or do they hope the new players invest real money to skill up their mechs? I really don`t know.

Edited by Tiewolf, 17 September 2018 - 11:28 PM.


#28 Peter2k

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Posted 18 September 2018 - 12:28 AM

View PostEl Bandito, on 17 September 2018 - 07:15 PM, said:


Perhaps PGI is banking on making a successful Unreal engine Mechwarrior game first, and then port over MWO, with the addition of AI system that they are using for MW5. WHich means current MWO is not gonna be seeing anything drastic.


And yet if this is indeed the plan, saying so would probably bring in more cash than the silent treatment
I'd probably be delighted to know it gets ported, as long as I can keep my inventory.

View PostTiewolf, on 17 September 2018 - 11:13 PM, said:

This game, even with its flaws, is still great and will be forever one of its kind as long as the BT IP exist. I hope they jump to Unreal after MW5, even though I suspect PGI will shut down MWO after they reveal the PvP arenas plus micro transactions for MW5.


Somehow I doubt most actually paying players of MWO would ever spent money on a PGI product if they dropped the inventory when transitioning to Unreal engine/MW5


As to the grind, they ARE trying to sell premium time and MC to convert MechXP
And new players should not find themselves playing against vets actually, it just probable that at this point the MM doesn't have enough players to work with


However, you can still do decent at least in an unskilled mech, even good depending on luck, but some mechs are just outright terrible to begin with

Edited by Peter2k, 18 September 2018 - 12:35 AM.


#29 Tiewolf

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Posted 18 September 2018 - 03:02 AM

View PostPeter2k, on 18 September 2018 - 12:28 AM, said:


Somehow I doubt most actually paying players of MWO would ever spent money on a PGI product if they dropped the inventory when transitioning to Unreal engine/MW5


I don`t think so. PGI knows that the hardcore BT fans will buy the same mechs again or will be satisfied with small gifts or a discount.

View PostPeter2k, on 18 September 2018 - 12:28 AM, said:

As to the grind, they ARE trying to sell premium time and MC to convert MechXP
And new players should not find themselves playing against vets actually, it just probable that at this point the MM doesn't have enough players to work with
However, you can still do decent at least in an unskilled mech, even good depending on luck, but some mechs are just outright terrible to begin with

If that would be true, that would be great. You hit T3-T2 before you can afford a noteworthy collection of mechs. Buying new mechs has nothing to do with MM. The Vets with GSP are allways in a better spot because when they start with a new mech, they can utilize 100% performance from the get go. If the first build doesn`t work - just change it instantly. If you pick, by lack of knowlege or your pokemech collection desire, an inferior mech or want to try different builds your grind is the pure horror. And sorry if i disagree but skills do matter a lot! At least to heatmanagement, cooldown, survival, consumables or saving tonnage by less ammo.

Is there anyone who ever converted XP with MC?

Edited by Tiewolf, 18 September 2018 - 03:07 AM.


#30 El Bandito

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Posted 18 September 2018 - 04:32 AM

View PostPeter2k, on 18 September 2018 - 12:28 AM, said:

Somehow I doubt most actually paying players of MWO would ever spent money on a PGI product if they dropped the inventory when transitioning to Unreal engine/MW5


Lord knows that I had enough fun in the thousands of hours I had spent in this game, with hundreds of mech variants. I got my money's worth already, so I am completely fine with starting from scratch. Of course, if the port is actually much better than this version, it can help to convince thousands of BT fans to jump on with fresh inventory.

#31 Asym

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Posted 18 September 2018 - 05:46 AM

View PostEl Bandito, on 17 September 2018 - 07:05 PM, said:


Overly dramatic. Despite apparent mismanagement by PGI, MWO's grind is not as terrible as you claim. And despite being very repetitive, this game is still the best mech online experience to date.

Not very dramatic; a cold, hard reality. And, the negative game reviews were exponential to the financial woes.

The grind in MWO is one of the worst I've experienced in these types of games and yet, even after new players have been leaving, because of it the the absolute stupidity of the skill tree (any skill tree), we keep saying "it's no problem".....

It's not a problem is the mantra of MWO.... Farming and seal clubbing are no problem. Toxic teams are no problem. Meta nonsense is no problem..... Skill tree is no problem.....

Really? The game population is growing by leaps and bounds, eh? Are we, the dispossessed, eager to return? No...... Why is that? We love MW.......and yet, just can't tolerate where it is??? We keep trying to help and make suggestions that fall on deaf ears. OK.....we took the hint.

I am glad you've had a great time; and, I mentioned a few times over the years that some of you might just be the only players left when the game hollows out, eh? Who's right now...............??

Overly dramatic? Nope.....accurate. You can always come visit us in WoWs: we won't farm you or belittle you or spawn point massacre you and we'd gladly take another ex-MWO brethren into the fold and teach them the "Fabuki dance"......which is comical sometimes to watch. Be well El......

Edited by Asym, 18 September 2018 - 05:52 AM.


#32 Christophe Ivanov

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Posted 18 September 2018 - 10:25 AM

Stop with the monthly nerf and buffing. maybe do this only 4 times a year and ONLY by majority consensus vote? This way, you spend more time getting it right and less micromanaging.

Give the players (such as me) the ability to create textures for the Mechs and even making maps for this game. I was able to do this for the IL2 flight sim, why not this? Really no reason not to let the playing folks do this.





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