Old MW4 Ranger, on 20 September 2018 - 02:29 AM, said:
seeing Starcraft 2 ...MW4 (im self a very active Mapper in MW4 with over 20 maps) ..all the Modding Coms for Skyrim , XCom 2 ...Fallout ...all the great Mods with maps for BF2...MWLL.. which nonsense ...War Thunder give from herself little Gifts for User Content like Maps
Big difference. Those developers are not stingy, not like PGI.
There have been two maps added to the game relatively recently. Rubellite and Solaris City. Both are great maps.
Now for all the naysayers who say maps dont come out quick enough ..... they take TIME to develop....stop it
Yes good maps take MONTHS and 250,000K per map. No one else except the devs have map skills. Just buy a mechpack and you will feel so much better........
There have been two maps added to the game relatively recently.
I guess relative IS a very stretchable term
Solaris dropped half a year ago?
Rubellite was nearly a year ago (Novermber last year)
Recent, ehh?
So the complaints about 2 maps per year seem spot on, except of course if the Solaris maps took some major map making time
With all they're "details"
Moadebe, on 20 September 2018 - 03:08 AM, said:
Rubellite and Solaris City. Both are great maps.
God I hate Solaris City map, for actually very diverse reasons
Still I play on it, instead of discoing, like some other players because they didn't get what they voted fo
Moadebe, on 20 September 2018 - 03:08 AM, said:
Now for all the naysayers who say maps dont come out quick enough ..... they take TIME to develop....stop it
Well if you switch most, maybe all map makers over to another game, then yes it takes time, probably a lot of time
edit: Btw, that is why some players are asking for a sign of commitment from PGI to MWO, because at the moment it sure does feel like nothing is getting done beyond mechs, balance and eye candy they sell
I get that mech packs keep the lights on, but I have to play them on something
I'd buy a mech pack to get the old maps back into rotation
Anjian, on 20 September 2018 - 02:40 AM, said:
Big difference. Those developers are not stingy, not like PGI.
I think "sometimes" I'm too easy on PGI and having critque
for instance
at 0:22
"some features requests bubbled up ... and we wanted to address this, so we did"
seeing another small dev team actually do something when requests show up (has PGI done some requests beyond visual things on mechs; like angles of arms, more crouched legs) or than a simple XML change (like increase max engine on a mech)