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"competitive Mwo" A Total Joke?


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#21 MischiefSC

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Posted 23 September 2018 - 02:18 PM

View PostHorseman, on 23 September 2018 - 03:36 AM, said:

Yes, well... you are talking to an OP who thinks twitch gameplay and mechanic simplicity are mandatory.


Even in games like CoD the simplicity and twitch play is the *least* of what makes a successful comp team.

It's about timing, positioning and setting up for the right role. All of which is l, in some ways, way more complex in MWO than most shooters.

#22 Khobai

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Posted 23 September 2018 - 02:52 PM

of course competitive MWO is a joke

all that prize money couldve been reinvested back into adding more maps, gamemodes, and fixing FP instead.

and maybe they couldve afforded to hire a fulltime coder to make 8 player FFA possible in solaris, which is the only feature people wanted from solaris anyway, and PGI completely failed to deliver on it.

Edited by Khobai, 23 September 2018 - 02:56 PM.


#23 Moldur

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Posted 23 September 2018 - 03:18 PM

I don't know what people are getting defensive for. I thought the forums lamented E-sports and "comp play" focus because it would have been way better for PGI to have adopted a utilitarian attitude and done stuff that we all benefited from.

#24 Y E O N N E

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Posted 23 September 2018 - 03:37 PM

There is not and never has been any comp play focus when it comes to tuning the gameplay.

#25 prox

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Posted 23 September 2018 - 04:45 PM

short answer: yes
long answer: stock mode world championship killed 90% of comp scene. none of those players are coming back.

Edited by prox, 23 September 2018 - 04:45 PM.


#26 LordBraxton

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Posted 23 September 2018 - 04:59 PM

I mean, yeah, OP is right. But look at what is getting played and focused on right now, Fortnite and Pubg, games that are basically gambling because you never know what weapons and loot you might find.

Esports are a joke in general.

#27 Kaeb Odellas

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Posted 23 September 2018 - 05:00 PM

View PostKhobai, on 23 September 2018 - 02:52 PM, said:

of course competitive MWO is a joke

all that prize money couldve been reinvested back into adding more maps, gamemodes, and fixing FP instead.

and maybe they couldve afforded to hire a fulltime coder to make 8 player FFA possible in solaris, which is the only feature people wanted from solaris anyway, and PGI completely failed to deliver on it.


Isn't the prize pool funded by tournament supporter packs?

View PostLordBraxton, on 23 September 2018 - 04:59 PM, said:

I mean, yeah, OP is right. But look at what is getting played and focused on right now, Fortnite and Pubg, games that are basically gambling because you never know what weapons and loot you might find.

Esports are a joke in general.


The eSports industry is projected to generate $905 million this year, growing to $1 billion over the next 2 years. Regardless of your opinion of the industry eSports are no joke.

Edited by Kaeb Odellas, 23 September 2018 - 05:06 PM.


#28 LordBraxton

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Posted 23 September 2018 - 05:21 PM

View PostKaeb Odellas, on 23 September 2018 - 05:00 PM, said:


Isn't the prize pool funded by tournament supporter packs?



The eSports industry is projected to generate $905 million this year, growing to $1 billion over the next 2 years. Regardless of your opinion of the industry eSports are no joke.


fortnite had 79 million players last month, makes billions of dollars, and it's a total ******* joke

#29 Mystere

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Posted 23 September 2018 - 05:35 PM

View PostLordBraxton, on 23 September 2018 - 05:21 PM, said:

fortnite had 79 million players last month, makes billions of dollars, and it's a total ******* joke


It's not if you're one of those raking in the cash! Posted Image

#30 Kaeb Odellas

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Posted 23 September 2018 - 06:28 PM

View PostLordBraxton, on 23 September 2018 - 05:21 PM, said:


fortnite had 79 million players last month, makes billions of dollars, and it's a total ******* joke


What exactly is the basis of your weird beef with Fortnite? It's not exactly a simple game to play.

#31 JediPanther

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Posted 23 September 2018 - 06:40 PM

When I can hadouken and sonic boom a mech than mwo will be an esport.

#32 Anjian

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Posted 23 September 2018 - 09:00 PM

View PostKhobai, on 23 September 2018 - 02:52 PM, said:

of course competitive MWO is a joke

all that prize money couldve been reinvested back into adding more maps, gamemodes, and fixing FP instead.

and maybe they couldve afforded to hire a fulltime coder to make 8 player FFA possible in solaris, which is the only feature people wanted from solaris anyway, and PGI completely failed to deliver on it.



I am just how interesting it might be, YouTuber, Twitch and esports potential, to have an arena located, 8 player drop FFA game mode, with each player having a 4 spawn drop deck, set to a 15 minute time limit.

Edited by Anjian, 23 September 2018 - 09:02 PM.


#33 Khobai

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Posted 23 September 2018 - 11:09 PM

View PostKaeb Odellas, on 23 September 2018 - 05:00 PM, said:


Isn't the prize pool funded by tournament supporter packs?

The eSports industry is projected to generate $905 million this year, growing to $1 billion over the next 2 years. Regardless of your opinion of the industry eSports are no joke.


1) the prize pool is only partially funded by the tournament supporter packs, mostly its funded by people buying mechpacks, who couldnt care less about esports.

2) nobody is saying other games arnt successful as esports. people are just saying that MWO fails as an esport.

great other games generate 1 billion dollars through esports. nobody cares. because MWO as an esports generates $0. in fact it costs the community because that money should instead be spent on fixing critical design issues and adding key features that MWO should have.

theres nothing wrong with esports when its done right. but PGI hasnt done it right. you cant force your game onto the esport scene like PGI has been trying to do. your game needs to actually be popular enough before it can become an esport... why is PGI trying to push a game that has less than a 1000 average players into becoming an esport? thats laughable. they shouldve given up on that idea by now instead of repeating the same mistake over and over.

Edited by Khobai, 23 September 2018 - 11:22 PM.


#34 Kotzi

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Posted 23 September 2018 - 11:44 PM

Hahaha, just imagined the AWP Sniper in CS beeing scolded to get to the front and sharing his hp with the team...

#35 Shifty McSwift

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Posted 24 September 2018 - 12:48 AM

View PostKotzi, on 23 September 2018 - 11:44 PM, said:

Hahaha, just imagined the AWP Sniper in CS beeing scolded to get to the front and sharing his hp with the team...


Imagine an AWP sniper needing 7 or 8 center mass shots to down a target at 500m...

#36 Kaeb Odellas

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Posted 24 September 2018 - 12:54 AM

View PostKhobai, on 23 September 2018 - 11:09 PM, said:


1) the prize pool is only partially funded by the tournament supporter packs, mostly its funded by people buying mechpacks, who couldnt care less about esports.


How much of it is funded by mechpacks?

View PostKhobai, on 23 September 2018 - 11:09 PM, said:

2) nobody is saying other games arnt successful as esports. people are just saying that MWO fails as an esport.


I don't disagree that MWO's esports angle is bad, but the dude I quoted literally said "esports are joke in general".

Edited by Kaeb Odellas, 24 September 2018 - 01:04 AM.


#37 thievingmagpi

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Posted 24 September 2018 - 05:46 AM

I don't care about e sports but I really like watching comp play. For that reason I wish there were more developed spectator/casting tools.

Would be enjoyable to watch a tsn style post match/weekly highlight breakdown. In my mind live events could be casted with multiple angles (would need multiple spectators and a director controlling the feed).

Soooo yeah.

#38 thievingmagpi

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Posted 24 September 2018 - 06:18 AM

That said I'd love to see some comp level FP matches casted/analyzed. Caught a few actual good matches on some streams (and not the usual pug farming fp stomps) and it was really exciting. Lots of different strats, anticipation of your opponent's drop choice..

#39 Phyrce

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Posted 24 September 2018 - 12:13 PM

View PostGarfuncle, on 21 September 2018 - 03:41 PM, said:

Opinion time. I played a lot of games with competitive scenes in my time. Counterstrike 1.6, Quake Live, hell even Team Fortress 2. In their competitive configuration they all have similar attributes. Extremely fast gameplay with lightning reactions, consistent hit-box, movement, and weapon attributes and an emphasis on map design that isn't garbage. I'm gonna lay some truth on ya. MWO has none of that. Not only is it lacking those attributes, it is by design, utterly anti-competitive due to it's nature as a half-sim part arcade fps mashed with player character's (mechs) that are simply not balanced in any meaningful way.

For example, the M16 and AK from Counterstrike have fixed attributes, they will reliably do the exact same thing in every situation. In MWO a Large Laser will be affected by heat dissipation, quirks, hardpoint location, targeting computers, and environmental heat. In Counterstrike a headshot with an AK will kill the enemy with assured reliability. In MWO you have random crits, ammo explosions and gauss rifle explosions.

Random dice rolls that cannot be turned off, maps that change how mechanics work, not to mention the snails pace of MWO's general combat. Why is PGI even bothering with MWO's "Competitive Scene?" It is not on any Esport radar, it is not played by anyone remotely notable, it has no public visibility and is a waste of time and resources. Time would be better spent making actual content for the game than appealing to the absolutely microscopic "competitive" aspect of MWO.

MWO is nothihng like any of those games you mentioned. Nor should it be, its a strategic shooter where positional play and tactics are key, not your ability to #OMGWTF360NOSCOPEMLG. There are no (at least not supposed to be) any 1 shot kills in this game. Your idea of "competitive" is nothing of the sort, you should probably go back to COD.

#40 Teenage Mutant Ninja Urbie

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Posted 24 September 2018 - 01:38 PM

also, not every "comp"scene / game is for lightning reflexes (and zero thought);

I play(ed? 'cause time...) quite a few tabletop games, card games, board games etc in _very competitive_ environments like local championships, country- and world-championships and so on.. and they all got nothing to do with reflexes, but with thinking and outthinking others.

same thing with your repeatable, trusty M16 and so on; other games have probabilities you have to calculate on the fly, and that's just a different concept than your 'sure and trusty numbers'..
where you see 'a dude throwing a bunch of dice', others calculate chances on certain things to work. same goes for poker, for example. to you it might look like a 'dull game based on luck'.. others look behind that.

just saying: there's different things appealing to different people, and if you hoped mwo would play like a twitch-shooter, I'm sorry to say: it does not, cause it is not. and most of us playing it are quite happy about that. Posted Image
no offense meant, recieved or dealt Posted Image

Edited by Teenage Mutant Ninja Urbie, 24 September 2018 - 01:43 PM.






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