also, not every "comp"scene / game is for lightning reflexes (and zero thought);
I play(ed? 'cause time...) quite a few tabletop games, card games, board games etc in _very competitive_ environments like local championships, country- and world-championships and so on.. and they all got nothing to do with reflexes, but with thinking and outthinking others.
same thing with your repeatable, trusty M16 and so on; other games have probabilities you have to calculate on the fly, and that's just a different concept than your 'sure and trusty numbers'..
where you see 'a dude throwing a bunch of dice', others calculate chances on certain things to work. same goes for poker, for example. to you it might look like a 'dull game based on luck'.. others look behind that.
just saying: there's different things appealing to different people, and if you hoped mwo would play like a twitch-shooter, I'm sorry to say: it does not, cause it is not. and most of us playing it are quite happy about that.

no offense meant, recieved or dealt
Edited by Teenage Mutant Ninja Urbie, 24 September 2018 - 01:43 PM.