CFC Conky, on 23 September 2018 - 11:34 PM, said:
Excellent point Shifty.
What makes me scratch my head is the situation where I'm in the front with a clear field of fire and firing when some friendly mech decides to either walk in front of me or close enough beside me to get hit by my arm-mounted weapons. I've done it when i was a newer player and can't guarantee it won't happen again, but at least I think about it more now

.
I'm not angry at players who move into my line of fire, I just want to reduce the likelihood of it occurring.
Good hunting,
CFC Conky
Yeah FF happens in real life, and this is a game where care levels are even lower for actual FF, I totally understand the notion of people not getting firing channels and blocking eachother too (which happens in real life also, just far less with military training) in what often appear like obtuse/enemy benefiting ways.
But as they say trigger discipline is key there, the guy firing the shot carries the weight of all the potential f ups, but that still recognises someone disregarding training and running in front of a firing line naked with some celery poking out his butt, in ways was a dead man walking whether he got his by bullets or not, so the level of "punishment" can match the scenario I am quite sure.
I remember in one game I lost a torso to FF, then to purposely demonstrate the different between walking into a firing line and someone failing at recognising their teams movements/tunnel vision firing/not recognising their own width, I used my face to block an enemy AC20 who was shooting at a teammate, in that instance I "caught" his fire with my movement, rather than being "in the way" and getting hit by virtue of my and a guns positioning.
But yeah, you have to sort of expect FF in this game where we don't have rear view mirrors, there's no real "training" for this sort of thing and guns are often wildly inaccurate and/or unresponsive, there's just going to be love taps happening. And its another reason I wish we had a clearly visible team damage differential in the UI information (blue damage indicator for example), as you cannot tell if a friendly MG just brushed you or if thats 11 enemy lasers about to core you, and that is a real problem without a rear view mirror.