why not have it so say catapult *1 is 100 points and have them biult like dawn of war characters were players buy armies and paint them then batell on map packs with 10 to 20 diferent point mechs
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tabletop
Started by hellstromreaper, Jul 25 2012 08:23 AM
4 replies to this topic
#1
Posted 25 July 2012 - 08:23 AM
#2
Posted 25 July 2012 - 09:10 AM
This is not a "real time strategy" game. Its more of a "first person shooter" with roles to fill per your loadout and size/speed of mech.
Edited by Ducks Guts, 25 July 2012 - 09:12 AM.
#3
Posted 25 July 2012 - 09:19 AM
There are rules for TT large scale battles were you are assigned points to buy/repair Mech, armor, etc.
#4
Posted 25 July 2012 - 12:57 PM
Ducks Guts, on 25 July 2012 - 09:10 AM, said:
This is not a "real time strategy" game. Its more of a "first person shooter" with roles to fill per your loadout and size/speed of mech.
I don't think you are talking about the right game, this is "Tabletop Chat". Battletech is very much a turn based strategy game.
To the OP, that is already how Battletech works, all units have a battle value ( BV ) that is used to balance teams. There is also a warchest points system for buying and repairing equipment between missions if you are using the Chaos Campaign rules which you can download for free on the Battletech website.
#5
Posted 25 July 2012 - 12:59 PM
There already exists a system called Battle Value which places a set amount of points towards one Mech, Vehicle, Aerofighter, etc.
Within the Total Warfare scale of this game the Battle Value works decently for making games fair. (about 8 mechs on each side max is a good size from my PoV)
However as you scale up in warfare and move onto Battleforce (one unit representing a whole Lance/Star/Level II) the Battlevalue system also changed in values. A Jagermech costing 600+ BV in Total Warfare costs maybe 8 points in Battleforce.
Within a campaign system you can use Battle value or adopt the Chaos Campaign warchest ruling which bridges buying/selling/repairing things with how much running a mission would be.
Now obviously there's also Costs in C-Bills for those who want to play an RPG, but I don't use that too much.
Within the Total Warfare scale of this game the Battle Value works decently for making games fair. (about 8 mechs on each side max is a good size from my PoV)
However as you scale up in warfare and move onto Battleforce (one unit representing a whole Lance/Star/Level II) the Battlevalue system also changed in values. A Jagermech costing 600+ BV in Total Warfare costs maybe 8 points in Battleforce.
Within a campaign system you can use Battle value or adopt the Chaos Campaign warchest ruling which bridges buying/selling/repairing things with how much running a mission would be.
Now obviously there's also Costs in C-Bills for those who want to play an RPG, but I don't use that too much.
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