Edited by Old MW4 Ranger, 24 September 2018 - 10:08 PM.
Why Further Range Restrictions In Nightvision?
#1
Posted 24 September 2018 - 08:37 PM
#2
Posted 24 September 2018 - 08:39 PM
#3
Posted 24 September 2018 - 08:42 PM
#4
Posted 24 September 2018 - 08:56 PM
#5
Posted 24 September 2018 - 09:17 PM
Edited by Grus, 24 September 2018 - 09:18 PM.
#6
Posted 24 September 2018 - 10:13 PM
old treads from 2013/14
https://mwomercs.com...d-night-vision/
https://mwomercs.com...0-night-vision/
and was a problem for Mary Sues thats no use Movement/Cover or only Max Brawl Builds (Solution:use Mix Builds for all ranges)
old (to powerfull Predator) Heatsight
https://youtu.be/gbw-SlgfIf4
Edited by Old MW4 Ranger, 24 September 2018 - 10:43 PM.
#7
Posted 24 September 2018 - 10:52 PM
Maybe you want to ask why it's still nerfed now that PGI just put more stuff in the way between drop zones.
Same reason there are so many leftovers in the MWO's UI, no one bothers to clean up?
Ehh, part of the complaints was that we all run predator vision exclusively, so we didnt even see the games graphics any more
I highly doubt we can get an un nerfed night vision back, but asking in general is not going to get any attention beyond a rant.
At least we all have the same problem to deal with, unless you just increase gamma a lot when you need it, shrugs.
I could also make a thread of why Atlas eyes are nerfed, there aren't enough atlai on the field for the growing eyes to make a tactical difference.
You were able to see those eyes from so far away.
#8
Posted 24 September 2018 - 10:58 PM
Heatvision needs to show "hot" targets in a more distinct color, like red.. or back to purple..
We also need "enhanced imaging" mode..
#9
Posted 25 September 2018 - 04:12 AM
#10
Posted 25 September 2018 - 04:34 AM
#11
Posted 25 September 2018 - 10:29 AM
Aidan Crenshaw, on 25 September 2018 - 04:34 AM, said:
If HV/NV stop having range limitation they will basically replace regular vision as default preference, due to their superior ability to see through smoke, vegetation, and darkness. Just like the old predator vision.
I personally do not mind having no limitations on HV/NV though, as my eye sight sucks in regular vision. Making HV/NV limitless in range will only make me stronger.
Edited by El Bandito, 25 September 2018 - 10:30 AM.
#12
Posted 25 September 2018 - 10:34 AM
Also, if they don't want these vision modes to dominate then maybe they should stop trying to make basic vision so terrible.
Edited by FupDup, 25 September 2018 - 10:34 AM.
#13
Posted 25 September 2018 - 04:24 PM
FupDup, on 25 September 2018 - 10:34 AM, said:
Also, if they don't want these vision modes to dominate then maybe they should stop trying to make basic vision so terrible.
I would rather they did that than going into Settings and ramping up Gamma on night maps.
#14
Posted 25 September 2018 - 08:22 PM
Quote
Edited by Old MW4 Ranger, 25 September 2018 - 08:23 PM.
#15
Posted 25 September 2018 - 09:22 PM
#16
Posted 25 September 2018 - 11:52 PM
or we bring Flares or electronic Countermeasures for it ?! like Fake Mech-heatsignatures
and in HV most and not seeing was Friend or Enemy
Edited by Old MW4 Ranger, 26 September 2018 - 02:43 AM.
#17
Posted 26 September 2018 - 01:41 AM
#18
Posted 26 September 2018 - 03:42 AM
Anjian, on 26 September 2018 - 01:41 AM, said:
Using it all the time was harsh on the eyes, though. And not using it was a disadvantage, because it was so damn powerful.
Maybe it could be balanced by introducing a lot of environmental heat souces, so it becomes a liability in certain circumstances. But that's just wishlisting.
#19
Posted 26 September 2018 - 05:22 AM
In a FTL high tech universe, night vision should;t even be a discussion...... It never made sense to me as I've played that both IR and Thermal were so ineffective? I wonder what the original BT specs were?
#20
Posted 26 September 2018 - 06:15 AM
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