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Damage Graph Just Pathetic

Weapons Loadout

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#1 SCHLIMMER BESTIMMER XXX

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Posted 26 September 2018 - 07:34 AM

The damage graph in the mechlab is just bad really.
I mean look at it and try to read anything important out of it


Posted Image

tell me where the minimum range starts on this graph?
or what are the distances for different damage reductions?
or even the damage that is dealt???
xD xD

REALLY, ITS IMPOSSIBLE!

without allready having the knowledge about the different stats from the weapons
its impossibler to get an percice idea what you dealing with.

I mean why not making a grid where each line is a specific number (for example 5dmg,10dmg,15dmg,20dmg...or 50m,100m,150m,200m....) that is reliable for the viewer oO?
At the moment everybody has to suppose what the graph is showing actually

SO PLS FIX THIS! FOR NEW PLAYERS THIS MUST BE EXTREMELY FRUSTRATING
because for me as a long time player its still a pain in the ***

Edited by SHRedo, 26 September 2018 - 07:36 AM.


#2 Snowbluff

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Posted 26 September 2018 - 08:02 AM

Hmm? Doesn't your HUD tell you when you're out of range for an attack?

#3 LordNothing

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Posted 26 September 2018 - 08:09 AM

not on atms. most weapons tell you if they are in optimal range, inside max range or outside. atms are more complicated than that, so you cant tell what damage bracket you are in.

making the graphs easier to read might be a good idea but id rather have that info showed on the hud.

Edited by LordNothing, 26 September 2018 - 08:10 AM.


#4 Bombast

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Posted 26 September 2018 - 08:09 AM

You're pointing out a problem that really only occurs with one weapon type, ATMs. And I don't think it's really a graph issue. A better description of the damage phases should be found in the description and the stat sheet, graph can stay the same.

#5 Jackal Noble

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Posted 26 September 2018 - 08:12 AM

View PostLordNothing, on 26 September 2018 - 08:09 AM, said:

not on atms. most weapons tell you if they are in optimal range, inside max range or outside. atms are more complicated than that, so you cant tell what damage bracket you are in.

making the graphs easier to read might be a good idea but id rather have that info showed on the hud.

Also should update with changes to the skill-tree in real time. Ya know, like a regular excel file.

#6 Felbombling

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Posted 26 September 2018 - 10:39 AM

This is an example of minimal effort. Upon a glance you know it is next to useless, for every weapon in the game. The numbers in the Mech Lab should change based on equipment added [Targeting Computer] or skills purchased like range boost, speed boost, sensor boost, etc.

#7 VonBruinwald

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Posted 26 September 2018 - 10:51 AM

View PostBombast, on 26 September 2018 - 08:09 AM, said:

You're pointing out a problem that really only occurs with one weapon type, ATMs. And I don't think it's really a graph issue. A better description of the damage phases should be found in the description and the stat sheet, graph can stay the same.


They should definitely mention this stuff in the tooltips. Don't forget the IS Lurms/Rockets though they need their minimum ranges mentioning somewhere, and NO!, the match loading screen doesn't count!

#8 Bud Crue

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Posted 26 September 2018 - 11:09 AM

It’s pathetic how little actual and usable information is available for new players in this game. Hell for old players too...I still have to be reminded on occasion what the minimum range is for PPCs or LRMs is.

Tell ya what PGI, new cockpit item idea:
Post-it notes that say things like “Don’t fire your PPC under 90 meters!” (or whatever the hell it is). Same thing for LRMs, ATMs, etc. Maybe coffee cups with pithy little sayings that explain when to switch modes on ECM or the range limitations on the various TAGs is, a reminder to open your stupid missile doors, or just what Artemis or an Active probe does nowadays. Stuff like that.

God help me but I would throw some of that free MC you keep giving out at such things. If after all this time you can’t make this info clear elsewhere in the game at least you could do it here on something that would be practical and you could charge us for (grumble).

#9 C E Dwyer

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Posted 26 September 2018 - 11:29 AM

View PostSHRedo, on 26 September 2018 - 07:34 AM, said:

The damage graph in the mechlab is just bad really.
I mean look at it and try to read anything important out of it


Posted Image

tell me where the minimum range starts on this graph?
or what are the distances for different damage reductions?
or even the damage that is dealt???
xD xD

REALLY, ITS IMPOSSIBLE!

without allready having the knowledge about the different stats from the weapons
its impossibler to get an percice idea what you dealing with.

I mean why not making a grid where each line is a specific number (for example 5dmg,10dmg,15dmg,20dmg...or 50m,100m,150m,200m....) that is reliable for the viewer oO?
At the moment everybody has to suppose what the graph is showing actually

SO PLS FIX THIS! FOR NEW PLAYERS THIS MUST BE EXTREMELY FRUSTRATING
because for me as a long time player its still a pain in the ***

If you remember the information on the old, mech lab was clear as day.

Only in the 'Improved' ver 2.0 onward's did we get this mess

#10 Alcom Isst

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Posted 26 September 2018 - 11:32 AM

While PGI is poorly presenting potential performance, you can raid the game files for more precise info.

GameData.pak Weapons.xml:

<Ranges>
  <Range start="0" damageModifier="0" interpolationToNextRange="step"/>
  <Range start="120" damageModifier="1.5" interpolationToNextRange="linear"/>
  <Range start="270" damageModifier="1.5" interpolationToNextRange="linear"/>
  <Range start="320" damageModifier="1.0" interpolationToNextRange="linear"/>
  <Range start="500" damageModifier="1.0" interpolationToNextRange="linear"/>
  <Range start="550" damageModifier="0.5" interpolationToNextRange="linear"/>
  <Range start="1100.0" damageModifier="0.5" interpolationToNextRange="linear"/>
</Ranges>

Edited by Alcom Isst, 26 September 2018 - 12:02 PM.


#11 Relishcakes

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Posted 26 September 2018 - 05:04 PM

This graph is supposed to give you a visual representation of the information on screen. That graph shows you "There is an arming time and the damage gets worse the further your target is away."
Dont rely so much on the graphs.

Edited by Relishcakes, 26 September 2018 - 05:04 PM.


#12 Rafe Yomin

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Posted 27 September 2018 - 05:44 AM

View PostRelishcakes, on 26 September 2018 - 05:04 PM, said:

This graph is supposed to give you a visual representation of the information on screen. That graph shows you "There is an arming time and the damage gets worse the further your target is away."
Dont rely so much on the graphs.


Ok, on the top of your head, howmuch damage does a medium laser do at 400 meters? A lack of information (and an actual colorblind option which works) is what turns many people away.

#13 Bombast

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Posted 27 September 2018 - 05:55 AM

View PostRafe Yomin, on 27 September 2018 - 05:44 AM, said:

Ok, on the top of your head, howmuch damage does a medium laser do at 400 meters? A lack of information (and an actual colorblind option which works) is what turns many people away.


In my head I said 2.8 damage, my math says 2.6. Pretty close.





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