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Sale After Sale
#61
Posted 30 September 2018 - 11:01 AM
Some decent value there for new players.
Good hunting,
CFC Conky
#62
Posted 01 October 2018 - 12:45 AM
As soon as mw5 is done they will take that engine and develop mwo2, to be released a year or two later, just about when mwo reaches eol and switch over to it. Hopefully existing players retain most of their progress and a new engine allows for much more development flexibility. Most of the issues both we as players and pgi as developers experience with MWO is related to the engine.
Regarding sales, this is business as usual for any F2P game of a similar age. Its a function of the amount of content available. Once a game reaches a certain content threshold you can have year round sales without selling the same stuff. If you have constant churn, like any f2p game has, those sales have value to large parts of the playerbase while you still pump out new content on a monthly basis (mechpacks, decals, bolt ons, colours, etc.) combined with normal constant f2p consumable content (premium time, mech bays, consumables, camo, etc.)
tldr; Business as usual, stop complaining if you have no clue what you're talking about.
#63
Posted 01 October 2018 - 07:19 AM
ForceUser, on 01 October 2018 - 12:45 AM, said:
You're aware of the existence of Canadian government subsidies and incentives to certain industries, right?
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Also, PGI is not developing any new engines. They're using commercially-available ones (free or otherwise).
Edited by Mystere, 01 October 2018 - 07:20 AM.
#64
Posted 01 October 2018 - 07:38 AM
Mystere, on 01 October 2018 - 07:19 AM, said:
You're aware of the existence of Canadian government subsidies and incentives to certain industries, right?
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Didn't do Capcom Vancouver any good.
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Quote
They're heavily modifying an engine, just like they did with MWO. Could have worded it differently but effectively they are developing an engine, even if they are starting with an existing engine.
#65
Posted 01 October 2018 - 07:46 AM
They make me feel I get as much as I give . I have never any game of this genre so much money.
#66
Posted 02 October 2018 - 02:27 AM
ForceUser, on 01 October 2018 - 07:38 AM, said:
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They're heavily modifying an engine, just like they did with MWO. Could have worded it differently but effectively they are developing an engine, even if they are starting with an existing engine.
Edited by Old MW4 Ranger, 02 October 2018 - 02:46 AM.
#67
Posted 02 October 2018 - 10:28 AM
#68
Posted 02 October 2018 - 10:41 AM
LT. HARDCASE, on 02 October 2018 - 10:28 AM, said:
In their defense it’s the only thing that actually receives constant announcement updates. Also it is basically the only content that has been delivered to MWO in the past 5 years.
#69
Posted 02 October 2018 - 11:08 AM
Old MW4 Ranger, on 02 October 2018 - 02:27 AM, said:
OldMWWarrior = Old crappy PC apparently. I've never DC'd alt-tabbing, and now I play Full Window with a second screen. Maybe the money you aren't spending on MWO you can afford a new router / switch / SSD / CPU or something?
#70
Posted 03 October 2018 - 10:58 AM
ForceUser, on 01 October 2018 - 12:45 AM, said:
As soon as mw5 is done they will take that engine and develop mwo2, to be released a year or two later, just about when mwo reaches eol and switch over to it. Hopefully existing players retain most of their progress and a new engine allows for much more development flexibility. Most of the issues both we as players and pgi as developers experience with MWO is related to the engine.
Regarding sales, this is business as usual for any F2P game of a similar age. Its a function of the amount of content available. Once a game reaches a certain content threshold you can have year round sales without selling the same stuff. If you have constant churn, like any f2p game has, those sales have value to large parts of the playerbase while you still pump out new content on a monthly basis (mechpacks, decals, bolt ons, colours, etc.) combined with normal constant f2p consumable content (premium time, mech bays, consumables, camo, etc.)
tldr; Business as usual, stop complaining if you have no clue what you're talking about.
That doesn't prove profitability - it proves a cash position, which could be investor based.
#71
Posted 03 October 2018 - 11:09 AM
Tiewolf, on 26 September 2018 - 10:48 PM, said:
Yes
Tiewolf, on 26 September 2018 - 10:48 PM, said:
Yes
Tiewolf, on 26 September 2018 - 10:48 PM, said:
Yes
#72
Posted 03 October 2018 - 11:11 AM
There should always be sales on.
With the amount of stuff for them to put on sale, it's only logical. Every little bit helps. And take into consideration that even veteran players, like myself, wait for sales to buy and spend MC I normally wouldn't..
Edited by Vellron2005, 03 October 2018 - 11:19 AM.
#73
Posted 03 October 2018 - 12:07 PM
#74
Posted 12 October 2018 - 12:29 AM
BumbaCLot, on 02 October 2018 - 11:08 AM, said:
#75
Posted 12 October 2018 - 01:07 AM
Old MW4 Ranger, on 12 October 2018 - 12:29 AM, said:
Have you tried running MWO in borderless/full window mode instead of 'true' fullscreen? This solved alt-tabbing problems for many players and also makes alt-tabbing much faster.
#76
Posted 12 October 2018 - 01:46 AM
#77
Posted 12 October 2018 - 01:51 AM
frumpylumps, on 27 September 2018 - 06:39 AM, said:
What I find irritating are the people who are looking for any dumb reason to criticize PGI, such sales of all things.
That's because PGI put check on nearly every thing about game development.
DarkFhoenix, on 01 October 2018 - 07:46 AM, said:
They make me feel I get as much as I give . I have never any game of this genre so much money.
What PGI knows is how to make the most money out of minimal to no work. Honestly, that's quite disgusting and slimy.
Edited by Acersecomic, 12 October 2018 - 02:02 AM.
#78
Posted 12 October 2018 - 05:34 AM
Edited by Judah Malganis, 12 October 2018 - 05:35 AM.
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