Jump to content

Mwo On Xbox One? What Say You?


37 replies to this topic

#21 Throe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,028 posts

Posted 27 September 2018 - 09:24 AM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:32 AM.


#22 Marauder3D

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 744 posts
  • LocationHuntress

Posted 28 September 2018 - 07:54 AM

Correct, however, Microsoft cannot freely revoke the license. They can ask for it. They can work with PGI on a MWO port to Xbox.

I'm just saying, they can't do it on their own.

#23 Kynesis

    Member

  • PipPipPipPipPipPip
  • 227 posts
  • LocationSydney

Posted 28 September 2018 - 05:44 PM

With what money and resources might PGI accomplish this?
They have a staff of about six with one programmer whose role is to help keep MWO's head above water. Crysis is a demanding engine, they'd probably need a staff of (at a guess) 15-20 Crysis skilled programmers for a minimum of six months while the game currently boasts a player base of a few thousand active players.
Maybe if we all pitched in $1000 per month they'd have half a chance.

Edited by Kynesis, 28 September 2018 - 05:45 PM.


#24 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 28 September 2018 - 05:56 PM

FYI, guys, Microsoft is enabling KB/M support on the Xbox One.

#25 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 28 September 2018 - 06:10 PM

Even the One X, is running a tablet CPU + basically an RX 580.

The CPU would be a major issue.

Then you have the regular XB1, which is even worse, with the same poor CPU clocked even lower, and with the desktop equivalent of an AMD 7770.

tldr = godspeed

#26 kf envy

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 590 posts

Posted 28 September 2018 - 06:22 PM

seeing how the XBOX uses the Win10 OS with an modded UI and the mouse and keyboard support being rolled out next month 1st of the insiders members and that the xbox has an better GPU then most potato players on mwo let alone the upgraded S and X ver so the xbox consoles is just an water down UI ver of an windows pc I can see it being able to run MWO no problem but PGI does not have the people that work on the core code anymore just artists that make new mech packs and game braking patches.
but honestly I wont want to see "wanna buy a mech pack" come to xbox id rather have a new game built from the ground up with an proper engine that's not broken, and not having to pay $$$ then have the Dev nerf it before it comes out for Cbill ver.

[color=#222222][font=&amp]

View PostKingCobra, on 27 September 2018 - 06:41 AM, said:



[/font][/color][/left][color=#222222][font=&amp][/font][/color][/left][color=#222222][font=&amp]

Even if PGI wanted to port over MWO to Xbox it is so terribly optimized for PC it would be constantly crashing on the Xbox platform unless they dumbed it way down on the UI or graphics which then no one wants to play it.



[/font][/color][/left][color=#222222][font=&amp][/font][/color][/left][color=#222222][font=&amp]

I have a I7 4.2 64 GB memory a Nvidia 1080 32 GB memory and this game still runs horrible even on medium settings.



[/font][/color][/left][color=#222222][font=&amp]



[/font][/color][/left][color=#222222][font=&amp][/font][/color][/left]

haha optimized for PC hahaha MWO is anything but optimized

[color=#222222][font=&amp]

View PostKingCobra, on 27 September 2018 - 06:41 AM, said:


[/font][/color][/left][color=#222222][font=&amp][/font][/color][/left][color=#222222][font=&amp]

Even if PGI wanted to port over MWO to Xbox it is so terribly optimized for PC it would be constantly crashing on the Xbox platform unless they dumbed it way down on the UI or graphics which then no one wants to play it.


[/font][/color][/left][color=#222222][font=&amp][/font][/color][/left][color=#222222][font=&amp]

I have a I7 4.2 64 GB memory a Nvidia 1080 32 GB memory and this game still runs horrible even on medium settings.


[/font][/color][/left][color=#222222][font=&amp]


[/font][/color][/left][color=#222222][font=&amp][/font][/color][/left]


part of the reason for adding in mouse and keyboard support is for games that are totally unplayable with an controller. go plug an controller into your PC map the keys and go play some starcraft and tell us how good that went, or even something like sim city. even back with the 1st PS sony had a mouse you plug into the PS when playing sim city on it.
[color=#222222][font=&amp]

View PostKinski Orlawisch, on 27 September 2018 - 07:54 AM, said:

[/font][/color][/left][color=#222222][font=&amp]

Great..What about support for my Cellphone? Would bee great to play it on my Navi when I go to work....Posted Image

[/font][/color][/left][color=#222222][font=&amp]

[/font][/color][/left]

hay fortnite supports the IOS and android OS so you can play it on your phone and tables too and on top of that its cross platform so your playing with players on PC,
, XBox , IOS , android and soon PS4 so why not. PGI just has to get people that can work with the code





oh just an little side note. when blizzard ported diablo 3 over to console they had 1 Dev do the work to port it over and at the same time that single dev was the one that ended up fixing most the games problems at the same time so his work was parted over to the PC so the game went from soul crushing grind to not so much soul crushing and a bit more fun. so im sure if PGI got at least 1 Dev to work the code im sure they can do it after all with the 2 studios closing there an lot of skilled Devs our there looking for an job

Edited by kf envy, 28 September 2018 - 06:36 PM.


#27 Dragonporn

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 657 posts

Posted 28 September 2018 - 06:29 PM

I don't think it is really down to controller. Folks running MWO on gamepads and joysticks no problem so far.
Not a console user here, but from what I heard, you technically can attack specific kb/m to PS and Box with some adapters, but people who use them say that games aren't designed for those controllers, and players have lots of issues like delays, twitchiness of movements and odd precision. Not sure if official support will solve those...
And on hardware, I don't think even latest mod of XBox1 would be able to run MWO with more than 30 frames. Flavour of masochism if you ask me...

#28 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 28 September 2018 - 06:34 PM

The reason we have MWO...instead of a good Mechwarrior game like the original Mechwarrior 5...
Is Microsoft wanted it to be Xbox exclusive for the 360.

PGI soon figured out that they could never recoup the costs of making it based on the actual playerbase that could be found on the Xbox when it had a good system.

Also can you imagine paying 10 to 30 dollars a month to be able to play MWO, as you'd have to pay for Xbox's live service?

https://mwomercs.com...10/2-dev-blog-0

Enjoy, Dev Blogs 0 through 5, but 0 covers the Xbox stuff.

#29 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 29 September 2018 - 08:27 AM

View PostHorseman, on 27 September 2018 - 08:51 AM, said:

PGI licensed from Microsoft in the first place, FYI.


Not relevant to the existing license. Might be relevant to a renegotiation.

#30 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,750 posts
  • LocationPoland

Posted 29 September 2018 - 02:36 PM

View PostEscef, on 29 September 2018 - 08:27 AM, said:

Not relevant to the existing license. Might be relevant to a renegotiation.
My point is, in PGI's position negotiating an amendment or update to the existing license is still more likely to go through than if they were negotiating for a license without already being in a business relationship with MS.
Also, MS is Xbox One's manufacturer - ergo, there's a shadow of a chance there.

Now, MW5 or MWO on PlayStation 4... yeah, that's probably not gonna happen like ever precisely because MS would have to license PGI to release the game for that platform and they're extremely unlikely to give their own competitor something they could make a semi-exclusive (as in, Microsoft platforms only).

Edited by Horseman, 29 September 2018 - 02:37 PM.


#31 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 29 September 2018 - 03:15 PM

Wait, is the question if they could / would go to XBox or if they did would it be a financial success?

It wouldn't be the strangest thing ever if for some reason they did but it would be very, very strange if it was a success if the game was as we know it now.

The console crowd is used to a streamlined, optimized, working and stable product, and even if MS advertised the heck out of it on there platform could even customer service handle a sharp ( probably short though Posted Image ) increase in population, and the whole mouse / keyboard thing razes the adoption question , as in a lot of people have Xboxes, but how many of those will also have K/M? It kinda seems like it must be playable without them , even if not well, as I haven't heard of a product in recent time that specifically requires a piece of hardware ( - the whole motion detection / kinetic gimmick ) , and letting people try it with a controller , as there first taste, with the player base and MM we have now...

Edited by Nik Reaper, 29 September 2018 - 03:16 PM.


#32 Mech Ranger

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 98 posts

Posted 29 September 2018 - 11:29 PM

I prefer VR

Now vr has some problem about moving~, but it wont be problem anymore in those "sit and drive" game

like car race air fight also gaint mech Posted Image

#33 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 01 October 2018 - 04:06 AM

VR doesn't have problems with moving as long as it's an analogue input device (i.e. joystick, gamepad) or if it has the gradual accel/decel that a game like MWO does.

Why they went with a teleport/dash system for DOOM VR, for example, is beyond me, it's more jarring than full motion control.

#34 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 01 October 2018 - 04:25 AM

View PostYeonne Greene, on 01 October 2018 - 04:06 AM, said:

Why they went with a teleport/dash system for DOOM VR, for example, is beyond me, it's more jarring than full motion control.


Because zooming around at 50mph while doing 360 spins makes most people violently ill. It's a peculiarity of the human eye (And brain) that it handles stutter step better than motion disconnect.

#35 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 01 October 2018 - 05:30 AM

View PostMech Ranger, on 29 September 2018 - 11:29 PM, said:

I prefer VR


MW5 should still have VR support baked in, UE probably easier to get ~90fps compared to MWO as well.

View PostMech Ranger, on 29 September 2018 - 11:29 PM, said:

Now vr has some problem about moving~,


Skyrim VR sure made me woozie really fast
But when you have a cockpit in front of you it should be way easier to handle, have always told how great Elite Dangerous VR is.

View PostYeonne Greene, on 01 October 2018 - 04:06 AM, said:

VR doesn't have problems with moving as long as it's an analogue input device (i.e. joystick, gamepad) or if it has the gradual accel/decel that a game like MWO does.

Why they went with a teleport/dash system for DOOM VR, for example, is beyond me, it's more jarring than full motion control.

Your kidding right?

Having to look at violent motions; back n forth and strafes, while your body is actually sitting or standing is going to make you puke in no time.

Was not able to stand Skyrim in free roaming mode for long. And thats on the PS4 (pro), so with gamepad.
After a while you just notice that when your eyes are seeing you sprint somewhere but your legs aren't moving just isn't natural.
And Skyrim is a rather slow game compared to Doom.

Games like Elite, or MW would be fine since they provide a fixed orientation point right in front of your eyes, the cockpit.

Edited by Peter2k, 01 October 2018 - 05:40 AM.


#36 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 3,708 posts
  • LocationUnited States

Posted 01 October 2018 - 09:06 AM

View PostKoniving, on 28 September 2018 - 06:34 PM, said:


https://mwomercs.com...10/2-dev-blog-0

Enjoy, Dev Blogs 0 through 5, but 0 covers the Xbox stuff.

I'll have to reread these all again but I think it's safe to say that PGI had a good vision but was never able to execute on it, such as the 1-1 timeline. We only ended up with the mech combat part of the vision, none of the universe building vision.

I think MW5 will be a good step forward in terms of a better engine and now they have many years of experience so hopefully they can finally capitalize on the good stuff here and enhance that, but I wouldn't hold my breath for killer experience.

#37 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 01 October 2018 - 12:17 PM

View PostBombast, on 01 October 2018 - 04:25 AM, said:


Because zooming around at 50mph while doing 360 spins makes most people violently ill. It's a peculiarity of the human eye (And brain) that it handles stutter step better than motion disconnect.


I know about the reasons, but DOOM VR's dashes are so granular that it might as well be full-motion with a lower run speed. The main thing that causes the motion sickness is going full speed to no speed and vice versa, with that speed being a high speed; gradual acceleration is what your brain is naturally tuned to.

The 360s are not an issue, otherwise they'd be issues in the flight games, too. I mean, you replace the gun with cockpit struts and suddenly your FPS is essentially 90% of the way to being a flight sim.

I do not have this motion sickness problem; never have. I've always been pretty good at separating what I'm seeing with what I know.as such, I will not buy VR games going forward that do not offer me the option for full motion.

#38 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 03 October 2018 - 01:58 AM

If Microsoft wanted a mech game for Xbox...they'd go to a developer capable of producing one for a console system already.. there's been like five Macross games now over the past twenty years... lots of studios exist which can code for a console for scratch and not waste time trying to adapt a PC game that's not particularly popular.

This is Macross Last Frontier for PS3...Microsoft could reach out to the same studio and say "we have this property we own called Battletech, we'd like you to do a game for us" and that would be that.




Then the studio lacking an established anime to take art & cut screens from, MIGHT at best, approach PGI to license the external digital art for some of the mechs, but they're not going to want the source code for a game running on an obsolete game engine, to try and adapt to a console. They're gonna write their own game code, around the operating system of the console, and optimized for a xbox controller. They'll probably also hire real actors much as games have done in the past, to provide likenesses or voice work, establish a storyline for a campaign, same formula as most other successful games. **** PGI should have done years ago.

Edited by Dee Eight, 03 October 2018 - 02:01 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users