In this mode teams must split up in order to capture territory points, the territory points start out neutral and are guarded by turret that attack both teams. Across the map there are radar towers that teams can capture to gain radar to warn them of enemy movement. this mode makes lights super useful as they can either go cap or capture towers, this mode also forces teams to split in order to not lose on points. The mode does not end on kills instead require all territories to be captured (similar to conquest). The point system is similar to conquest but at a much higher limit to make the matches longer closer to 10 mins as opposed to conquests short 750 points.
For capture points layout must be placed far away from the center to avoid making players be drawn to the center of the map, far enough that any team that groups up and pushes middle will be at a huge point disadvantage. Also the capture points have walls that are ported from the incursion mode, giving territories a small base like feel to them. No need to make new assets simply reuse ones from incursion and escort. boom easy simple mode that caters to the forum community being focused on objectives rather than kills. its also perfect for those faction play units.
This mode is insipired by halo 2's territory mode.
locations for capture points/radar towers
https://imgur.com/a/YlZrusL
edit: this mode is compatible with all maps
edit edit: ooo they can also add the mfb from domination to this mode and when they are destroyed they take away points from the enemy team, making them vital targets and more useful then in domination
Edited by Variant1, 01 October 2018 - 01:41 PM.