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#1 Variant1

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Posted 01 October 2018 - 11:50 AM

so with community feedback ive comprised an idea for a new game mode pgi could make a mode based on the title and little requirment for development.

In this mode teams must split up in order to capture territory points, the territory points start out neutral and are guarded by turret that attack both teams. Across the map there are radar towers that teams can capture to gain radar to warn them of enemy movement. this mode makes lights super useful as they can either go cap or capture towers, this mode also forces teams to split in order to not lose on points. The mode does not end on kills instead require all territories to be captured (similar to conquest). The point system is similar to conquest but at a much higher limit to make the matches longer closer to 10 mins as opposed to conquests short 750 points.

For capture points layout must be placed far away from the center to avoid making players be drawn to the center of the map, far enough that any team that groups up and pushes middle will be at a huge point disadvantage. Also the capture points have walls that are ported from the incursion mode, giving territories a small base like feel to them. No need to make new assets simply reuse ones from incursion and escort. boom easy simple mode that caters to the forum community being focused on objectives rather than kills. its also perfect for those faction play units.

This mode is insipired by halo 2's territory mode.

locations for capture points/radar towers
https://imgur.com/a/YlZrusL

edit: this mode is compatible with all maps
edit edit: ooo they can also add the mfb from domination to this mode and when they are destroyed they take away points from the enemy team, making them vital targets and more useful then in domination

Edited by Variant1, 01 October 2018 - 01:41 PM.


#2 Shadowomega1

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Posted 01 October 2018 - 11:54 AM

Would only work if they put in respawns, as even if killing the whole enemy team doesn't auto win the match, it will make winning much easier.

#3 Variant1

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Posted 01 October 2018 - 12:40 PM

View PostShadowomega1, on 01 October 2018 - 11:54 AM, said:

Would only work if they put in respawns, as even if killing the whole enemy team doesn't auto win the match, it will make winning much easier.

the capture points are far from the center, the enemy team that pushes for kills will lose on points especialy if a lights breaks off to cap

#4 Khobai

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Posted 01 October 2018 - 12:53 PM

why not just change conquest so each of the objectives has a sensor radius around it that shares sensor info with your team?

no need to add a completely new gamemode just for that...

if theyre gonna add a new gamemode it should be a proper new gamemode... with huge maps, capturable forward bases, strategic objectives like mech bays, ticket based respawns, etc... even if they have to make 1-2 new superhuge maps and those 1-2 maps are the only ones that support that gamemode. it could easily be better than any gamemode we have now... because all the gamemodes we have now suck.

View PostShadowomega1, on 01 October 2018 - 11:54 AM, said:

Would only work if they put in respawns, as even if killing the whole enemy team doesn't auto win the match, it will make winning much easier.


thats how every gamemode should be anyway. skirmish and its variants are the absolute worst gamemodes in MWO.

Edited by Khobai, 01 October 2018 - 12:59 PM.


#5 Variant1

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Posted 01 October 2018 - 12:55 PM

View PostKhobai, on 01 October 2018 - 12:53 PM, said:

why not just change conquest so each of the objectives has a sensor radius around it that shares sensor info with your team?

no need to add a completely new gamemode

the conquest points are too close to the center of the map, that leaves alot of deadspace in gameplay especialy in larger maps. if pgi wanted they could move the cap points away from mid they would also have to add the radar towers in.
edit: if they do change conquest to be more like warzone then conquest would be a good mode to play unlike the current one that is my most hated mode

Edited by Variant1, 01 October 2018 - 12:57 PM.


#6 Shanrak

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Posted 01 October 2018 - 01:17 PM

View PostVariant1, on 01 October 2018 - 12:55 PM, said:

the conquest points are too close to the center of the map, that leaves alot of deadspace in gameplay especialy in larger maps. if pgi wanted they could move the cap points away from mid they would also have to add the radar towers in.
edit: if they do change conquest to be more like warzone then conquest would be a good mode to play unlike the current one that is my most hated mode


You like escort more than conquest? Posted Image

#7 Variant1

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Posted 01 October 2018 - 01:39 PM

View PostShanrak, on 01 October 2018 - 01:17 PM, said:


You like escort more than conquest? Posted Image

incursion is my #1 fav mode, after that its escort. but yeah i like escort more than conquest

#8 Shifty McSwift

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Posted 01 October 2018 - 09:42 PM

I could easily see a mode like this playing out. And I approve.

The idea of two or three focus points, that could use the incursion destroyable base portions, and start neutral, while utilising either the escort vision "flags" or something too.

It's a good mix of the ingredients we already have for a mode that is functionally different. Three thumbs up.

#9 Khobai

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Posted 02 October 2018 - 08:44 AM

View PostVariant1, on 01 October 2018 - 12:55 PM, said:

the conquest points are too close to the center of the map


and thats deliberate.

if the capture points are spread too far apart it makes assault mechs useless in those gamemodes

polar highlands conquest for example is a miserable experience for an assault. if anything the capture points need to be closer together on that map. they moved them closer together on alpine and they need to do it for polar highlands too.

thats another reason why there should be a new gamemode with respawns and capturable forward bases so you can have bigger maps but the slow assaults could drop at the forward bases and not have to walk across the whole map to get to the fight.

View PostVariant1, on 01 October 2018 - 12:55 PM, said:

incursion is my #1 fav mode, after that its escort. but yeah i like escort more than conquest


ugh. incursion is absolutely terrible. its just base rushing.

incursion would be better if they made it so you couldnt base rush unless you first lower the enemy's base defenses by calling in your dropship 3-5 times. then the first half of the game would at least focus on controlling the energy wells instead of just base rushing.

Edited by Khobai, 02 October 2018 - 08:57 AM.


#10 LordNothing

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Posted 02 October 2018 - 10:28 PM

just copy terrain control from mwll.

#11 Lykaon

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Posted 03 October 2018 - 11:29 AM

View PostKhobai, on 02 October 2018 - 08:44 AM, said:


polar highlands conquest for example is a miserable experience for an assault. if anything the capture points need to be closer together on that map. they moved them closer together on alpine and they need to do it for polar highlands too.



Polar highlands is one of the few maps where the capture points have a noticeable impact on the match. Most maps the plan should always be kill everything you can as fast as you can then stop the bleeding by holding enough points to win while the last couple of enemy light mechs run around.

But that being said, assaults can have a tougher time on Polar because everything isn't stumbling distance away and there is a serious threat of LRMs.

Thankfully conquest on Polar is fairly predictable and the following plan works the vast majority of the time.

step one: every mech that doesn't move at 100+ kph sets a direct course to THETA. That is where the fight almost always happens so moving your slowest mechs there ASAP puts them within reach of the fighting.

Step two: if you have a fast ECM mech make an end run to the furthest cap point from your deployment. Grabbing that capture point will provide a substantial buffer in points if the fighting bogs down and may encourage enemy mechs to break off and retake it.

Step three: your remaining fast mechs take the two closest points to your deployment.

Step four: once cap points are taken ALL mechs rally at Theta and fight.

You should at this point have 3 cap points and THETA contested (if not taken) and all your mechs converging to fight at THETA.

#12 Mole

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Posted 03 October 2018 - 12:17 PM

So long as there are no respawns all game modes will simply be skirmish with the occasional objective-based win.

#13 Khobai

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Posted 03 October 2018 - 12:25 PM

View PostLykaon, on 03 October 2018 - 11:29 AM, said:

Polar highlands is one of the few maps where the capture points have a noticeable impact on the match


in faction play the capture points matter on almost every map. faction play conquest is probably the best gamemode in the whole game.

the whole reason quickplay gamemodes suck is because of the lack of respawns. it just turns everything into skirmish.

PGI should just stop trying to add new gamemodes to quickplay, it doesnt work. they need to add new maps and gamemodes to faction play, because you need respawns to have a win condition other than skirmish. without respawns the fastest and most profitable way to win is always to kill the other team.

Edited by Khobai, 03 October 2018 - 12:28 PM.






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