I went Atlas- Catapult- Cicada- Commando- Cataphract-Awesome- Centurion- Jenner as they can all be easily hit in the back with very little maneuvering off of a direct course. Little bit of difficulty coming over the saddle getting the right route, was initially going Awesome and then Cataphract to avoid doubling back on myself, but that involves dropping down and going back up the ramp which loses time. I'll have to experiment with that a bit. Obviously the MGs add some rng to the run which could add/cut time off as well but the PIR is definitely the best mech to do it in.
Would love to see people doing speedruns of this

**Update I think going Awesome-Cataphract is actually better, going back up the ramp isn't bad and it allows you to keep moving forward when hitting the Cataphract, it should die by the time you're up next to it
Edited by thievingmagpi, 13 October 2018 - 06:17 PM.