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The Nascar Problem


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#21 MischiefSC

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Posted 03 October 2018 - 07:59 AM

View Postjustcallme A S H, on 02 October 2018 - 07:05 PM, said:

I mean people are saying, on stream, the NASCAR needs to happen ... Sorry, "rotation" and anyone that doesn't realise this is the problem Posted Image

These things happen by calling out a single mech and all of a sudden your team DIVES that one mech, meanwhile you've just left the bigger mechs to die and thus the frustration begins. The NASCAR did not need to happen.

Problem is and always will be - PSR. This is why it is becoming more and more prolific. Why is that? The players at the lower end are climbing from T5/T4 into T2/T1. They don't understand how to correcty position or support their team properly and just rotate for 'angles' as the 'justification' to just leave the firepower behind.

I can use comms, tell teammates not to rotate etc etc, hold firing lines - where to do it... Still not enough


Hands down the best thing you can do is try to leg an enemy on the left early. Then call him out and your otherwise cowardly little puggles will turn around to chase the kill.

Also, taking slow mechs is risky. If someone takes a slow mech it's their own obligation to keep up. Anyone who takes a mech that functionally needs carried by the team in QP is an *****.

#22 FireStoat

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Posted 03 October 2018 - 09:12 AM

I honestly believe that if PGI announced a full tier reset on all accounts with a new tier system that is more realistic and less forgiving for advancement, they'd solve their poor game population problem overnight. It really would be that simple.

#23 Kalimaster

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Posted 03 October 2018 - 09:32 AM

PGI could fix this. Give Assults a speed booster that they can drop in an engine or as a bolt on item worn on the back like a jet pack. Then your Atlas can run like a spider and run over him. Yeah, but that would be too simple. Oh well, I tried.

#24 Prototelis

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Posted 03 October 2018 - 10:14 AM

No. Keep them slow.

Slow Assults are kind of high risk, but its super rewarding when you roll up 3-4 deep in a slow charlie and casually strut into the enemy while they panic.

The best part of the game is the risk vs reward aspect.

#25 Christophe Ivanov

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Posted 03 October 2018 - 10:50 AM

Yesterday I played 4 matches and in each one we lost due to in part this NASCARing problem. You would think playing against level 2 and 1's this would not happen, but sadly it does. Another issue is everyone too spread out while the enemy gets it right and mows us all down in the process.
I cant say how many times I say this in match, but none seem to care about winning I guess.

#26 Vellron2005

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Posted 03 October 2018 - 11:29 AM

View PostFuzzyNova, on 02 October 2018 - 11:23 AM, said:

It's getting worse than ever. Especially on HPG Manifold
Do you realize what's happening? Not every mech on your team
Goes the same speed. Assaults are getting left behind and
Shot in the back trying to keep up with the rotating bunch of
Idiots. Your leaving your team mates behind to get slaughtered
It won't stop because whenever anyone see the rest of the team
Going round they are gonna have no choice but to join. Or well die.
And for those who do get left behind (Assaults) You know the feeling

Im at the point where I am getting really salty. I know. It's ridiculous.
Another thing...why the hell are tier 1 and 2 Pilots just sitting there In battle?
Just sitting there off to the side all safe and fresh letting everyone else
Get ripped apart?

There is a key to victory and it's so simple. Doesn't always work
But it raises your chances way way way way up.

Everyone hold your ground and push the enemy.
Rotating is fine!!! It's when you keep doing.it over and over
Around and around. Notice the teammates behind you start
To get picked off one by one?

Push the enemy. Hold your ground at least! Just hold it.
Damn man. I want to.go back.to Tier 5.


All one needs to do is to counter-nascar.. Simply nascar to the LEFT. That way, you smash into the enemy, and they don't know what hit them on most occasions.

Tried and true tactic. But pugs rarely listen enough to do it..

#27 Shifty McSwift

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Posted 03 October 2018 - 11:47 AM

View PostVellron2005, on 03 October 2018 - 11:29 AM, said:


All one needs to do is to counter-nascar.. Simply nascar to the LEFT. That way, you smash into the enemy, and they don't know what hit them on most occasions.

Tried and true tactic. But pugs rarely listen enough to do it..


Well, not really, I know what you mean and it can be successful but for the most part you are just reversing the flow, people won't normally stay to die if they can avoid it and will just swing the other way, you can see this happen in normal "nascars" too at times, the race is on, until the lead racers encounter an enemy and it either slows exponentially there as the stabbing begins, or those leads reverse direction, having been spotted/attacked, essentially running from a potential front to create a new front, from which, obviously they must flee, I mean flank, to the backside of, which might become a new front, rinse repeat.

I mean I agree, because essentially what you are calling for (knowing that nascarrring flows to the right for the most part), is a head on fight, and I am 100% always down with a head on fight/brawl. It's just not so much a "fix" like you said it only happens rarely and that is actually what makes it successful at creating a head on fight, if it was more common for people to go left, anywhere near or above 50/50, it would not have the same effect.

#28 Vxheous

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Posted 03 October 2018 - 11:54 AM

When I play my assaults in solo queue, I just hold my ground and give my team a big enough kill lead that hopefully the spuds can secure the win. If one other assault holds with me, often times I can break the nascar because the first 1-2 mechs that show up die, and stalls the rotation, which in turn leads to me surviving.

Edited by Vxheous, 03 October 2018 - 11:55 AM.


#29 Mechwarrior1441491

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Posted 03 October 2018 - 12:46 PM

Your team could turn and face the enemy, but it can't really be done unless you are all on comms or willing to follow the orders. You can have great success with it. Nascar to get them rolling and then stop, set that firing line up fast and collect results.

#30 Bushmaster0

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Posted 03 October 2018 - 02:45 PM

View Postjustcallme A S H, on 02 October 2018 - 07:05 PM, said:

I mean people are saying, on stream, the NASCAR needs to happen ... Sorry, "rotation" and anyone that doesn't realise this is the problem Posted Image

These things happen by calling out a single mech and all of a sudden your team DIVES that one mech, meanwhile you've just left the bigger mechs to die and thus the frustration begins. The NASCAR did not need to happen.

Problem is and always will be - PSR. This is why it is becoming more and more prolific. Why is that? The players at the lower end are climbing from T5/T4 into T2/T1. They don't understand how to correcty position or support their team properly and just rotate for 'angles' as the 'justification' to just leave the firepower behind.

I can use comms, tell teammates not to rotate etc etc, hold firing lines - where to do it... Still not enough

In QP, its like there is a large portion of the population that is intentionally trying to lose

#31 MischiefSC

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Posted 03 October 2018 - 04:36 PM

View PostVxheous, on 03 October 2018 - 11:54 AM, said:

When I play my assaults in solo queue, I just hold my ground and give my team a big enough kill lead that hopefully the spuds can secure the win. If one other assault holds with me, often times I can break the nascar because the first 1-2 mechs that show up die, and stalls the rotation, which in turn leads to me surviving.


I think it's a statement about how bad most pug teams are when you have to bust *** just to get so far ahead that the rest of your team won't get destroyed without you.

#32 The Lighthouse

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Posted 03 October 2018 - 05:13 PM

Most mechs are (usually) good at leaning left and right, but not up or down.


Letting mechs to actually utilize high/low ground would be a good start to fix NASCAR problem.


Like in HPG where one person keeps saying "take the top!" and do not realize most of mechs in his/her team just cannot look down enough to shoot enemy mechs. People listen to him/her, move up to the top platform, realize they cannot shoot targets, then needlessly move down to shoot.


This was not always the case. A long time ago majority of players, potatoes or not, always fought for top platform on HPG.


Then mechs' agility got gigantic nerfs. Revert the agility nerfs so the mechs can fire from top/bottom and NASCAR would be far less problematic.

Edited by The Lighthouse, 03 October 2018 - 05:13 PM.


#33 The Mysterious Fox

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Posted 03 October 2018 - 05:33 PM

people need to learn when to cross, when to turn and when to push forward for the pincer to make best use of a nascar. its actually really effective when used properly especially when you get an idea of how your group separates due to the different speeds.

Edited by The Mysterious Fox, 03 October 2018 - 08:21 PM.


#34 thievingmagpi

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Posted 03 October 2018 - 05:39 PM

i've started to feel really bad for big slow assaults. i've seen so many (clearly not fully skilled) Fafnirs getting left in the dust.

Edited by thievingmagpi, 03 October 2018 - 05:39 PM.


#35 Phoenix 72

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Posted 03 October 2018 - 09:52 PM

I guess Nascar is inevitable on most maps. You often have a central location on every map, with cover. You have 12 Mechs and often not enough space to position all of them in a good firing line. You have a number of Mechs that simply do not do all that well in a firing line, because they cannot take a lot of damage (essentially anything under 45 tons) - unless they are completely ignored by the enemy. So people tend to look for alternative lanes of fire. Congratz, the Nascar has started.

#36 Tarl Cabot

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Posted 04 October 2018 - 04:21 PM

View PostDarakor Stormwind, on 03 October 2018 - 09:52 PM, said:

I guess Nascar is inevitable on most maps. You often have a central location on every map, with cover. You have 12 Mechs and often not enough space to position all of them in a good firing line. You have a number of Mechs that simply do not do all that well in a firing line, because they cannot take a lot of damage (essentially anything under 45 tons) - unless they are completely ignored by the enemy. So people tend to look for alternative lanes of fire. Congratz, the Nascar has started.

Most maps? People find a way to nascar on Polar! in Skirmish!!.. tis amazing...

#37 Prototelis

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Posted 04 October 2018 - 04:54 PM

View PostTarl Cabot, on 04 October 2018 - 04:21 PM, said:

Most maps? People find a way to nascar on Polar! in Skirmish!!.. tis amazing...


Moving around the sparse cover is how you smash the lrmboats and keep them from being able to look your direction long enough to get locks.

#38 Buster Machine 0

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Posted 04 October 2018 - 04:55 PM

How do you coordinate firing lines with pugs?

*Hint* it's impossible.

#39 Vxheous

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Posted 04 October 2018 - 07:52 PM

View PostNine-Ball, on 04 October 2018 - 05:52 PM, said:

I always found it curious how nascaring is done by always trying to flank to the right endlessly. Do they always try flanking to the left in Britain or other such places?


It's because most people are right handed mouse users, and it feels natural to circle that way for aiming purposes.

#40 Prototelis

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Posted 04 October 2018 - 08:35 PM

Right, and most of the mechs with asymmetric hardpoints favor the right side as well.





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