Jump to content

Patch Notes - 1.4.185.0 - 16-Oct-2018


437 replies to this topic

#181 The Mysterious Fox

    Member

  • PipPipPipPipPipPip
  • The Altruist
  • The Altruist
  • 381 posts
  • LocationUsing your bathroom

Posted 13 October 2018 - 11:42 AM

pretty concerned how hard the gargoyles and executioners will be hit by this patch.

#182 Adarven

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 73 posts
  • LocationPrague, Czech Republic

Posted 13 October 2018 - 12:02 PM

:D sounds like the end of my 15 x HSL PIR (backstabber) :))))

#183 SleepyKraken

    Member

  • Pip
  • The Scarecrow
  • The Scarecrow
  • 14 posts

Posted 13 October 2018 - 12:32 PM

i'll guess we'll see how it pans out after the patch.

#184 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 October 2018 - 12:50 PM

View PostThe Mysterious Fox, on 13 October 2018 - 11:42 AM, said:

pretty concerned how hard the gargoyles and executioners will be hit by this patch.

They already had more agility than most heavy mechs (and some mediums) and they're getting a buff in that aspect. In terms of firepower they're getting buffed as well because Clan laser vomit is going to be much more sustainable with the DHS buffs.

Outcomes:

1. The Exe will most likely remain mediocre because its true issue is being a huge fragile target with very low mounted arm hardpoints. It already has good agility in every aspect other than having a limited twist radius (but the twist speed is already good) so making it twist/turn faster will not fix its fragility or its horrible arm mounts. It will get some sustainability boost with the DHS buffs, but again that won't change the fact that it's a large target with easily isolated hitboxes and a lack of armor/structure quirks.

2. The Gargles is actually already quite serviceable with laser vomit (seriously, try Gar-D with 2 HLL + 4 ERML) and will get a bit better because of being able to shoot more frequently and being even more agile than it already is.

Edited by FupDup, 13 October 2018 - 12:53 PM.


#185 GweNTLeR

    Member

  • PipPipPipPipPipPipPip
  • The Demon
  • The Demon
  • 583 posts

Posted 13 October 2018 - 12:52 PM

View PostThe Mysterious Fox, on 13 October 2018 - 11:42 AM, said:

pretty concerned how hard the gargoyles and executioners will be hit by this patch.

Yepp, everything that relied mostly on C-HLL/ERML/MPL gonna be hit hard(likely just a single alpha before shutdown and somewhere minus 10% alpha strike)...at least HML are untouched (for now?), so some options are still available....
But who cares about that pathetic vomit any more? Lurms and ATMs are the new king of the hill.

Edited by GweNTLeR, 13 October 2018 - 12:55 PM.


#186 NUMBERZero1032

    Member

  • PipPipPipPipPip
  • The Wrath
  • The Wrath
  • 148 posts
  • LocationArizona

Posted 13 October 2018 - 01:01 PM

I like how only two of our concerns were addressed, but only at the beginning of this thread and nowhere else. Not even a moderator has come through and that's surprising. We have totally been abandoned. Who is PGI changing this game for, themselves? Why make changes if not for the people who play it?

Edited by NUMBERZero1032, 13 October 2018 - 01:01 PM.


#187 Dank R Hill

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 11 posts

Posted 13 October 2018 - 01:04 PM

Ten pages in and there are still ZERO positivity torwards these changes... I'd recommend reconsidering these hastily made changes that the community obviously does not care for. Wouldnt be suprised to see very low numbers on the upcoming mech pkgs released if these changes are implemented.

Edited by Dank R Hill, 13 October 2018 - 01:05 PM.


#188 Bushmaster0

    Member

  • PipPipPip
  • The Bludgeon
  • The Bludgeon
  • 69 posts

Posted 13 October 2018 - 01:21 PM

View PostInnerSphereNews, on 12 October 2018 - 03:06 PM, said:

[Redacted]

Still no mention of improving hit registration....

Edited by draiocht, 13 October 2018 - 11:03 PM.
flooding (quote), reply removed


#189 MarsThunder

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 237 posts
  • LocationRussia, Moscow

Posted 13 October 2018 - 01:32 PM

View PostBushmaster0, on 13 October 2018 - 01:21 PM, said:

Still no mention of improving hit registration....

BTW, just a day before I had the situation:
- the enemy mech (flea) stays still (DC)
- my mech stays still in less than 100m from enemy mech
- I am shooting (4xMPL) at enemy CT
=> NO hit reg!!
Saddly I had not recorded that game. But some guys had seen this moment.

#190 tee5

    Member

  • PipPipPipPipPipPipPip
  • 538 posts

Posted 13 October 2018 - 01:36 PM

View PostMarsThunder, on 13 October 2018 - 01:32 PM, said:

BTW, just a day before I had the situation:
- the enemy mech (flea) stays still (DC)
- my mech stays still in less than 100m from enemy mech
- I am shooting (4xMPL) at enemy CT
=> NO hit reg!!
Saddly I had not recorded that game. But some guys had seen this moment.


On DC Mechs hit-reg is on purpose wonky. Or as some they the hitboxes are shifted. So that you can not farm headshots.
In the far far past I WAS farming headshots from DC's so yeah, there was a time, where hitboxes where correct.

#191 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 13 October 2018 - 01:47 PM

View PostInnerSphereNews, on 12 October 2018 - 03:06 PM, said:

Posted Image
The following 'Mech Chassis have undergone 3060s weapon retrofits:
  • Orion
  • Warhammer

TBH best change of the patch.

#192 Racerxintegra2k

    Member

  • PipPipPipPipPipPipPip
  • The God
  • The God
  • 801 posts

Posted 13 October 2018 - 01:50 PM

Wtf

#193 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 13 October 2018 - 01:55 PM

0 ping mechs they move the hitboxes around... ones that the player disconnects.... they don't.

#194 Mister Maf

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 351 posts
  • LocationAtlanta

Posted 13 October 2018 - 02:01 PM

I'm cautiously optimistic about most of these changes, or at least willing to give them the benefit of the doubt until I see them in action. My Annihilator looks like it's going to be shelved, though. Bushwacker probably deserves the nerf but it needs to keep the leg armor bonus.

#195 NUMBERZero1032

    Member

  • PipPipPipPipPip
  • The Wrath
  • The Wrath
  • 148 posts
  • LocationArizona

Posted 13 October 2018 - 02:04 PM

Hey PGI, can you not call it HSL, heat scale limit? We already have an HSL called the Heavy Small Laser. It's confused me more than once, and I guarantee it will confuse the potatoes, so call it GHL for ghost heat limit. Nobody calls it heat scaling, everyone calls it ghost heat. Get with the times, please.

#196 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 13 October 2018 - 02:04 PM

TLDR: Commando nerfed again. To compensate for this, clanners will receive additional quirks.

View PostInnerSphereNews, on 12 October 2018 - 03:06 PM, said:


... there are no additional benefits to performing the patch this way ...


#197 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,641 posts

Posted 13 October 2018 - 02:10 PM

Wow, it's ten pages now. And people still don't think or even try to understand what they are rambling about. Pathetic.

Edit: ... and I made it to the eleventh... Posted Image

Edited by Aidan Crenshaw, 13 October 2018 - 02:11 PM.


#198 theplayerx4734

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 31 posts

Posted 13 October 2018 - 02:11 PM

Ayyy lmao balancing off lore again?

Please stop, TT is unbalanced, and its not meant to be used for an actual Shooter game.
There is a reason why, because TT is based off tactics and dice rolls.

So please, stop balancing the game off the 10 people on the forums who want TT values.

This is mechwarrior, a ADAPTATION, not a actual translation of TT. So stop making it like TT.

Also abandoning all the changes the community decided on GG PGI.

Edited by theplayerx4734, 13 October 2018 - 02:12 PM.


#199 A Hobo with a Shotgun

    Member

  • Pip
  • The People's Hero
  • The People
  • 18 posts

Posted 13 October 2018 - 02:32 PM

well i´m gonna play sth else from then on i think....GG

#200 Reposter

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 226 posts

Posted 13 October 2018 - 02:37 PM

What does having Double Heatsinks do now? Is it better to use standard Heatsinks now, I do not quite understand the heat sink changes?

Anyone can explain concisely what is changing and how it affects the game now?





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users