blackchip13, on 15 October 2018 - 06:47 AM, said:
Just when you thought PGi couldn’t find a way to break the heat system even more....
Could have just made heavy laser durations longer and tell the laser vomit crybabys to L2torsotwist.
They tried that. They even put a pretty nice
post together explaining why that didn't work . Specifically, when they pushed out the durations of clan lasers further, it inordinately hurt the small end of the scale. Clan lights and mediums got the shaft, and heavies and assaults barely noticed the nerf.
As for the big heat system change - In practical terms, it is nearly an across the board buff. Here's the breakdown on how long you have to shut yourself down before the "new" DHS are working in your favor -
DHS - New Diss. - New Cap - Old Diss. - Old Cap - Cap diff. - Diss. diff. - Time to break even (Seconds)
10 --- 2.20 -------- 50.0 --------- 2.00 ------- 50.0 ------- 0.00 ------ 0.20 ----------- 0.00
12 --- 2.64 --------- 51.0 --------- 2.30 ------- 53.0 ------- 2.00 ------ 0.34 ---------- 5.88
14 --- 3.08 --------- 52.0 --------- 2.60 ------- 56.0 ------- 4.00 ------ 0.48 ----------- 8.33
16 --- 3.52 --------- 53.0 --------- 2.90 ------- 59.0 ------- 6.00 ------ 0.62 ----------- 9.68
18 --- 3.96 --------- 54.0 --------- 3.20 ------- 62.0 ------- 8.00 ------ 0.76 ----------- 10.53
20 --- 4.40 --------- 55.0 --------- 3.50 ------- 65.0 ------- 10.00 ----- 0.90 ----------- 11.11
22 --- 4.84 --------- 56.0 --------- 3.80 ------- 68.0 ------- 12.00 ----- 1.04 ----------- 11.54
24 --- 5.28 --------- 57.0 --------- 4.10 ------- 71.0 ------- 14.00 ----- 1.18 ----------- 11.86
26 --- 5.71 --------- 58.0 --------- 4.40 ------- 74.0 ------- 16.00 ----- 1.32 ----------- 12.12
28 --- 6.10 --------- 59.0 --------- 4.70 ------- 77.0 ------- 18.00 ----- 1.46 ----------- 12.33
30 --- 6.60 --------- 60.0 --------- 5.00 ------- 80.0 ------- 20.00 ------ 1.60 ---------- 12.50
To put it in practical terms - assuming you currently can't shut yourself down with 2 back-to-back alphas, you're almost certainly going to come out ahead with the new changes, full stop. (It only takes about 6-12 seconds for most mechs before the "extra" cooling provided by the new heatsinks overcomes the cap difference) For those mechs that can do that, (A few pure vomits, and some PPC builds, mostly) It will become a little more mixed, but still probably an overall buff. Because of the way engine sinks now are no more powerful than standard sinks, they may even pickup a little bit of power in a protracted engagement, particularly for the pulse lasers. (The more sinks you have, the bigger your dissipation "Buff" got, both in absolute terms (heat/Sec) and Percentage wise.)
I can't say i'm a huge fan of making the game faster, but it isn't going to nuke any builds.
As for the rest of the stuff - the laser changes were long overdue also, imo. (Including the CMPL, which overshadows the IS MPL just as strongly as the other clan lasers do, due to its far more useful range.) I still think Clan lasers will be dramatically better, but it's a step in the right direction of evening out clanVomit vs isVomit. I'm playing a wait and see game with the missile and armor changes, but in all honesty, I doubt they're going to be game-breaking. Still waiting to see if they do anything to the C-Gauss, and will be paying particular attention to clan Dakka, to see these changes put them over the top, since the beefiest IS assaults won't be as comfortable to Face-Tank in as before.
Edit - Forgot to add in a bit about the new Ghost heat limit perks - Judging by the mechs they're putting that particular quirk on, they're it appears they plan on keeping it a pretty rare, very valuable quirk, found on mostly otherwise terrible mechs. I actually approve of this plan, as it's something that if found on an otherwise decent mech, could create an OP mech pretty quickly.
Edited by Daurock, 15 October 2018 - 08:41 AM.