

Fracking Missles
#1
Posted 12 October 2018 - 03:59 PM
#2
Posted 12 October 2018 - 04:44 PM
#3
Posted 12 October 2018 - 08:44 PM
#4
Posted 12 October 2018 - 09:14 PM
#5
Posted 12 October 2018 - 10:58 PM
JediPanther, on 12 October 2018 - 04:44 PM, said:
AMS, AMS skills and Radar depravation does not work. My full Survival King Crab 0000 walking a 150 meters over a rover at 55kmph losing arm, then shoulder then torso to LRMs on River City is proof enough.
#6
Posted 13 October 2018 - 12:31 AM
Acersecomic, on 12 October 2018 - 10:58 PM, said:
It works in 1v1 situation. Which is why more people need to bring AMS.
#7
Posted 13 October 2018 - 12:37 AM
Acersecomic, on 12 October 2018 - 10:58 PM, said:
Well we can all see what the problem is.
Frankly this is a case where 'git gud' is justified - you need to learn a lot about playing the game, not just blindly waddle around with the most vulnerable 100 tonner you can find and a bad build
“I always like walking in the rain, so no one can see me crying.”
― Charlie Chaplin
Edited by Dogstar, 13 October 2018 - 12:38 AM.
#8
Posted 13 October 2018 - 01:50 AM
Avengar, on 12 October 2018 - 03:59 PM, said:
Their idea was to boat the hell out of missiles until PGI realised that missiles needed to be nerfed.
Unfortunately, as PGI are now longer paying attention and no longer care about MWO, the strategy is not succeeding.
#9
Posted 13 October 2018 - 02:23 AM
Full Meta Jacket, on 13 October 2018 - 01:50 AM, said:
Unfortunately, as PGI are now longer paying attention and no longer care about MWO, the strategy is not succeeding.
Read the last patchnotes,
then you will see that pgi nerfed direct use for lrms, but buffed them for more indirect spam.
Remove artemis and take 4 more tons of ammo and let them fly even if you have only a little chance to hit,
dont matter, its now more then enough for spay and pray and forget your ammo count. Or jaust take your old ammocount, because you got more missles per ton and increase your tubecount by 20, no problem with less heat.
With the new patch they try to buff direct a little, but indirect spamming is still not chagend and still gets the buffs from the last patches. And you still need to stare a long time at enemys to get a lock because nerfed artemis and need to stay futher away to get them over a small slope because nerfed bending.
Narc has still its 1 minute beacontime, so take a narcer and a few boats and you can still rain them to death, nothing changed here.
For sure i will try the new artemis, but i dont think it will do much, the locktime is not changed, the spread reduction would be maybe worth it for the lrm5/10, but they get eaten by ams. Dont know for the big launchers, is it enough to take a15 instead of 20s?
You see, pgi want lrms for (indirect) massspamming, the way most players nag about,
boating the hell out did not work for laser over the last years, why should it work for lrms?
Edited by Kroete, 13 October 2018 - 02:31 AM.
#10
Posted 13 October 2018 - 04:10 AM
Let's review, shall we:
Faction Play failed. PGI realized that they didn't have "xyz" to make FP even work as intended and the community was pushing for a brawling format.......... So, they started degrading everything so that brawling would take longer.........
Solaris was banking on the large Faction Play teams to invade Solaris and make it work because they were mostly a brawling community that constantly complained about low skill levels and LRM's..... they were banking on the elite team players to fight over whom were the best pilots........ That didn't happen because those "elite pilots" enjoyed the safety of large teams and when alone, got massacred..... End of Solaris. Sorry, a hard reality.
Now, the pendulum is swinging the other way, yet again, as PGI thinks they can reconstitute a larger player base by going back to larger maps and teams........ Faction play events were not a novelty gimmick: they were testing the market....... What did everyone want......... I would not be surprised at all to see nerfs and buffs start to "re-arm and refit" mechs back to where they were in the beginning of 2017.......to allow for a more dynamic, large map, team centrist play style......teams again.
Then, we will be back to where we were; with, MW5 to satisfy the SP/story line pilots; HBS's BT to appease the lore minded crowd; both of whom, whom hate teams and a team platform to appease those whom want teams..... Going full circle.
Now, I'm just guessing but.................. Maybe, PGI is learning.
#11
Posted 13 October 2018 - 05:39 AM
Also the King Crab and Dire Wolf are all LRM carriers dream targets. They walk slow, they are wide and long from the top. No matter the tube count EVERY missile hits them. It sounds like you need better situational awareness.
#12
Posted 13 October 2018 - 05:52 AM
Avengar, on 12 October 2018 - 03:59 PM, said:
Don't play alone in the Group/Unit queue.
Your "issue" is solved.
#13
Posted 13 October 2018 - 06:35 AM
#14
Posted 13 October 2018 - 06:59 AM
Dogstar, on 13 October 2018 - 12:37 AM, said:
Well we can all see what the problem is.
Frankly this is a case where 'git gud' is justified - you need to learn a lot about playing the game, not just blindly waddle around with the most vulnerable 100 tonner you can find and a bad build
“I always like walking in the rain, so no one can see me crying.”
― Charlie Chaplin
So your advice is I hide my King Crab behimd a building or not even leave spawn at all. I was moving fast enough and I am supposed to lead the damn team with my armor and firepower, especially since I was fastest assault on the team and even had heavies in ftont of me taking position. This even hapoened during the initial positioning at the Citadel before teams make contact with one another.
Instead of being a dkhead that you are and assume stupid sht, maybe think?
P.S. King Crab may be large but Armor and Structure points have a universal mechanic of damage points. And that LRM spam took all my arm armor and structure, side torso armor and structure, and center torso armor and structure by the time I crossed the narrowest part of the river on River City from industrial area to the back of the citadel at the speed of 55kmph.
If you cannot understand how that is wrong on every possible level then you should not participate in any discussion as you are either a troll or just too biased to hearing your own thoughts and wrongful belief that you are not a credible or serious source of comment.
Mystere, on 13 October 2018 - 06:35 AM, said:
AMS is not a fix-all solution and it is not a wall. It helps reduce damage but is nothing when faced with an obnoxius amount of indirect wall of missiles that you cannot scare away by shooting at it.
AMS + AMS skills is not as grand as you preach it to be. I equip it where I can and invest into AMS skills but it does little. Cover does little too since missiles fly very very high and drop very sharply, even very tall rocks or medium sized buildings do not provide cover. Oh and AMS likes to shoot through walls, wasting ammo where missiles do get to hit cover.
Edited by Acersecomic, 13 October 2018 - 07:05 AM.
#15
Posted 13 October 2018 - 07:10 AM

#16
Posted 13 October 2018 - 07:12 AM
#17
Posted 13 October 2018 - 07:23 AM
Avengar, on 13 October 2018 - 07:12 AM, said:
A single AMS with 2 tons of ammo will not run out in 30 seconds. That's just fact.
As for minimum range, CLRMs start to suffer damage penalty at 180 meters, and do miniscule damage at 100 meters.
Edited by El Bandito, 13 October 2018 - 07:25 AM.
#18
Posted 13 October 2018 - 08:22 AM
Magnus Santini, on 13 October 2018 - 07:10 AM, said:

55kmph across a small stretch is not slow in an assault. And even if the stretch was larger losing so many points of armor and structure to something you cannot return fire to is just too much.
#19
Posted 13 October 2018 - 08:42 AM
El Bandito, on 13 October 2018 - 07:23 AM, said:
A single AMS with 2 tons of ammo will not run out in 30 seconds. That's just fact.
As for minimum range, CLRMs start to suffer damage penalty at 180 meters, and do miniscule damage at 100 meters.
Not to quibble, but I went through 6 tons on a troll kitfox in about 90 seconds on Polar.
Your theory gets skinned knees when it hits others' experiences.
#20
Posted 13 October 2018 - 09:02 AM
Jack Dawes, on 13 October 2018 - 08:42 AM, said:
Your theory gets skinned knees when it hits others' experiences.
It's simple math. AMS shoots 30 bullets per second. One ton of ammo = 2200 rounds. 2 tons of ammo = 4400 rounds. 4400 divided by 30 is 146.7 seconds.
Therefore that guy couldn't have spent 2 tons of ammo in 30 seconds with a single AMS.
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