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AWS-8Q: IS PPC HSL +1
AWS-9M: IS ER PPC HSL +1
NSR-9J: IS ER PPC HSL +1 (This will allow it to utilize the ER PPC with the Gauss Rifle to allow for Gauss / PPC simultaneous fire.)
HBK-IIC: Ultra Autocannon 20 HSL +1
Lol, ok. I mean it's fun and all, but those are the only ones to get it? I mean Night Gyr could stand to have +1 CERPPC, King-Crab should have +1 AC20, so on and so forth. As for the UAC20 for the HBK-IIC, while it would be fun, the volley-fired UAC40s on it seems to be already powerful enough, having it alphaed might be too much.
Hell, since we're doing this, we could even have a negative HSL on top of general Heat-Scale increase? The Kodiak-3 was notorious with it's 4x UAC10 on it's first months, but then where was the hate for the 4x UAC10 on the Dire-Wolf?
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ECM:
> Weapon Lock on Time penalty effect now only affects indirect weapon locks when the firer has no LOS to the target under ECM.
> The "low signal" ECM effect now disables the ARTEMIS system's benefits.
ARTEMIS:
> Spread Bonus Increased to a 30% spread reduction (from 25%)
> Tool tip description has been updated to describe its new interactions with ECM, as well as it's dependence on LOS in order to function.
Well, okay, at least finally Artemis is buffed. That being said, the ECM only affecting IDF is a nice touch, but that's only really relevant when there's ECM at play. I guess sure, ECM is common enough, but the IDF just need a plain debuff (or DF a buff).
As for the Low-Signal effect on Artemis, can i assume that it nerfs SRM-A spread too? I mean sure that's a nice touch as well.
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Energy:
ER Large Laser
Heat increased to 8.75 (from 8)
Clan ER Large Laser
Damage reduced to 10.75 (from 11)
Heat increased to 11.8 (from 10.8)
Clan ER Medium laser
Damage reduced to 6.5 (from 7)
Clan Medium Pulse Laser
Damage reduced to 6.5 (from 7)
Clan Heavy Large Laser
Damage reduced to 16 (from 18)
This is just lovely, finally the Clan Lasers are being adjusted. Tarogato argued that it's the high-damage that separates the IS from Clan Lasers "Just give it more duration", but the problem is that it still does so much damage especially when they can give it full blast. The retained duration while lower damage is inevitably an increased duration anyways.
That being said, the Clan ERLL might stand to have damage to just 10 with adjusted heat value.
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ATM 3
Spread decreased to 2.5 (from 3.2)
ATM 6
Spread decreased to 3 (from 3.2)
ATM 9
Spread decreased to 3.5 (from 3.7)
ATM 12
Spread decreased to 3.5 (from 3.7)
ATM Design Notes: In Battletech lore, all ATM launchers are fitted with self contained ARTEMIS guidance systems independent of the systems found in SRM or LRM counterparts. As we have explained in an earlier missile thread, because ARTEMIS is supposed to come pre-packaged within ATM launchers, we have rolled ARTEMIS' behavior into the core ATM stats independent of whether a player selects the ARTEMIS upgrade or not. These reductions in spread coincide with the 5% buff that the ARTEMIS system is receiving this patch. With the ATM 3 launcher receiving a bit more of a buff to make it a tad bit more potent compared to it's previously set values.
You know what else is Lore in battletech? Ammo switching, and by doing so the ATMs could be used within minimum range.
Anyways, the biggest problems with ATMs is their low missile-count and low health that AMS in which LRMs are already vulnerable, it's even more vulnerable because of that. Now imagine using the ATM3s only -- the name of the game is increasing ammo count, so why the hell are we going to pick ATM3s when we can pretty much pick heavier equipment?
I mean i guess it's just an adjustment value due to the Artemis Buff, but still.