

Why Did Pgi Give Us The Executioner?
#1
Posted 15 October 2018 - 07:01 PM
#2
Posted 15 October 2018 - 07:09 PM
As for the locked equipment, it's a TT rule. Some omnimechs have equipment that can't be taken off. Sometimes PGI makes exceptions. The haven't for the Executioner.
Edited by Bombast, 16 October 2018 - 03:10 AM.
#3
Posted 15 October 2018 - 07:09 PM
DjPush, on 15 October 2018 - 07:01 PM, said:
JJ's used to be unlocked, then people complained that the Timberwolf was a better JJ mech than the Summoner with a single JJ....so PGI locked JJ's to omnipods
#4
Posted 15 October 2018 - 07:11 PM
Vxheous, on 15 October 2018 - 07:09 PM, said:
The Executioner was never going to have unlocked jets. People still don't know the difference between hardwired jets (on the base config) and modular jets that only certain variants equip.
#5
Posted 15 October 2018 - 09:02 PM
#6
Posted 15 October 2018 - 09:08 PM
Bombast, on 15 October 2018 - 07:09 PM, said:
As for the locked equipment, it's a TT rule. Some omnimechs have equipment that can't be taken off. Sometimes PGI makes exceptions. The haven't for the Executioner.
...small lasers have always had ghost heat since the Executioner came out.
#7
Posted 15 October 2018 - 09:32 PM
#8
Posted 15 October 2018 - 09:46 PM
a huge, medium-slow assault, with way too much locked equipment, that has to close to machine gun range to be effective was always a terrible concept
Jack Shayu Walker, on 15 October 2018 - 09:08 PM, said:
thats not the nerf theyre talking about. CSPL used to do 6 damage instead of 4 damage.
but even with broken 6 damage CSPLs, the build was way too limited to be anything more than a niche build.
Edited by Khobai, 15 October 2018 - 09:51 PM.
#9
Posted 15 October 2018 - 11:18 PM
Also PGI went full ****** and eviscerated clan pulse lasers to make heavy lasers look less ****** (previous pulse lasers would've been desirable 90% of the time), but now they both just suck in different ways.
Honestly have no ******* clue what they were smoking when they thought they needed to take a huge dump on clan small pulse lasers. You look at regular and pulse inner sphere lasers, makes sense. More damage, more heat, faster cooldown ok. You look at clan regular, clan heavy, clan pulse, it looks like they took a mentally disabled man, hit him with a shoe for 10 hours, blew meth in his face, and said "balance our game for us."
#10
Posted 15 October 2018 - 11:27 PM
But laser nerfs killed it.. now it's collecting dust.. sadly.. :/
#13
Posted 16 October 2018 - 04:47 AM
DjPush, on 15 October 2018 - 07:01 PM, said:
Cause it is an omnimech.
Locked equipment/engine is compensating for its ability to swap omnipods.
#14
Posted 16 October 2018 - 05:01 AM
It's not meta or anything but it's not a bad mech either.
I did run into one earlier and all he did was face tank a ballistic MCII. I mean, if you're not even going to bother torso twisting then yea, any mech you play is going to suck.
#15
Posted 16 October 2018 - 06:19 AM
In fact, the F variant has a Supercharger on top of the MASC.
Edited by Nightbird, 16 October 2018 - 06:19 AM.
#16
Posted 16 October 2018 - 06:39 AM
DjPush, on 15 October 2018 - 07:01 PM, said:
Once upon a time...
C-SPL were viable.
Executioner and Mr. Gargles were decent, agile brawlers that had purpose, if you could close the distance.
Apparently, it was too OP...
#17
Posted 16 October 2018 - 06:41 AM
Khobai, on 15 October 2018 - 09:46 PM, said:
thats not the nerf theyre talking about. CSPL used to do 6 damage instead of 4 damage.
but even with broken 6 damage CSPLs, the build was way too limited to be anything more than a niche build.
Someone said they got ghost heated

I knew that wasn't right.
#18
Posted 16 October 2018 - 06:55 AM
#19
Posted 16 October 2018 - 07:04 AM
#20
Posted 16 October 2018 - 07:07 AM
DjPush, on 15 October 2018 - 07:01 PM, said:
Yeah ots bad.. i mean someone only did 12 damage in it...

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