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Why Did Pgi Give Us The Executioner?


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#1 DjPush

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Posted 15 October 2018 - 07:01 PM

This thing is terrible. Not enough free tonnage to put anything other than laser vomit on it. All the locked hardpoints are killing this assault. Which brings me to my next question. Why are the MASC and JJ's locked on a mech?

#2 Bombast

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Posted 15 October 2018 - 07:09 PM

The Executioner used to be fairly meta, actually, before Small Lasers got ghost heat their damage nerfed. The Executioner was the victim of it's own success - It used to be really good, arguably too good, so now it isn't.

As for the locked equipment, it's a TT rule. Some omnimechs have equipment that can't be taken off. Sometimes PGI makes exceptions. The haven't for the Executioner.

Edited by Bombast, 16 October 2018 - 03:10 AM.


#3 Vxheous

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Posted 15 October 2018 - 07:09 PM

View PostDjPush, on 15 October 2018 - 07:01 PM, said:

This thing is terrible. Not enough free tonnage to put anything other than laser vomit on it. All the locked hardpoints are killing this assault. Which brings me to my next question. Why are the MASC and JJ's locked on a mech?


JJ's used to be unlocked, then people complained that the Timberwolf was a better JJ mech than the Summoner with a single JJ....so PGI locked JJ's to omnipods

#4 FupDup

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Posted 15 October 2018 - 07:11 PM

View PostVxheous, on 15 October 2018 - 07:09 PM, said:

JJ's used to be unlocked, then people complained that the Timberwolf was a better JJ mech than the Summoner with a single JJ....so PGI locked JJ's to omnipods

The Executioner was never going to have unlocked jets. People still don't know the difference between hardwired jets (on the base config) and modular jets that only certain variants equip.

#5 Wil McCullough

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Posted 15 October 2018 - 09:02 PM

Execution is a punishment reserved for the few who have made the worst life decisions ever. That's what the executioner is for. It's to punish you for makibg the worst ingame decision ever - buying it

#6 Jack Shayu Walker

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Posted 15 October 2018 - 09:08 PM

View PostBombast, on 15 October 2018 - 07:09 PM, said:

The Executioner used to be fairly meta, actually, before Small Lasers got ghost heated. The Executioner was the victim of it's own success - It used to be really good, arguably too good, so now it isn't.

As for the locked equipment, it's a TT rule. Some omnimechs have equipment that can't be taken off. Sometimes PGI makes exceptions. The haven't for the Executioner.


...small lasers have always had ghost heat since the Executioner came out.

#7 Y E O N N E

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Posted 15 October 2018 - 09:32 PM

cSPL nerf killed the EXE.

#8 Khobai

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Posted 15 October 2018 - 09:46 PM

the EXE was never good, even before CSPL were nerfed...

a huge, medium-slow assault, with way too much locked equipment, that has to close to machine gun range to be effective was always a terrible concept

View PostJack Shayu Walker, on 15 October 2018 - 09:08 PM, said:

...small lasers have always had ghost heat since the Executioner came out.


thats not the nerf theyre talking about. CSPL used to do 6 damage instead of 4 damage.

but even with broken 6 damage CSPLs, the build was way too limited to be anything more than a niche build.

Edited by Khobai, 15 October 2018 - 09:51 PM.


#9 Moldur

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Posted 15 October 2018 - 11:18 PM

Because lore is important to keep a mech's face in the dirt, but it doesn't matter for virtually anything else.

Also PGI went full ****** and eviscerated clan pulse lasers to make heavy lasers look less ****** (previous pulse lasers would've been desirable 90% of the time), but now they both just suck in different ways.

Honestly have no ******* clue what they were smoking when they thought they needed to take a huge dump on clan small pulse lasers. You look at regular and pulse inner sphere lasers, makes sense. More damage, more heat, faster cooldown ok. You look at clan regular, clan heavy, clan pulse, it looks like they took a mentally disabled man, hit him with a shoe for 10 hours, blew meth in his face, and said "balance our game for us."

#10 Vellron2005

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Posted 15 October 2018 - 11:27 PM

The Executioner used to be one of my favorite, and most damaging mechs..

But laser nerfs killed it.. now it's collecting dust.. sadly.. :/

#11 Brizna

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Posted 15 October 2018 - 11:41 PM

I am just going to do a little self promotion, here my last match in Executioner:

Posted Image

One and only match in about 2 years with EXE, I am not going to play it again in a loooong time, I don't want to spoil that satisfying memory.

#12 Bombast

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Posted 16 October 2018 - 03:10 AM

View PostJack Shayu Walker, on 15 October 2018 - 09:08 PM, said:


...small lasers have always had ghost heat since the Executioner came out.


Yah, I made a mental booboo. Meant the damage nerf, my bad.

#13 El Bandito

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Posted 16 October 2018 - 04:47 AM

View PostDjPush, on 15 October 2018 - 07:01 PM, said:

This thing is terrible. Not enough free tonnage to put anything other than laser vomit on it. All the locked hardpoints are killing this assault. Which brings me to my next question. Why are the MASC and JJ's locked on a mech?


Cause it is an omnimech.

Locked equipment/engine is compensating for its ability to swap omnipods.

#14 ForceUser

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Posted 16 October 2018 - 05:01 AM

There's a couple of solid Executioner builds. 8 MPL, HLL+ERML, high Gauss + ERML. The masc allows some decent poking or even getting into brawl. The geometry of the mech make it a good torso twisting mech that can shield decently well as well with huge shield arms.

It's not meta or anything but it's not a bad mech either.

I did run into one earlier and all he did was face tank a ballistic MCII. I mean, if you're not even going to bother torso twisting then yea, any mech you play is going to suck.

#15 Nightbird

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Posted 16 October 2018 - 06:19 AM

Making the MASC a hardpoint instead of locked (doesn't say permanently mounted on Sarna) would go far in making this mech viable.

In fact, the F variant has a Supercharger on top of the MASC.

Edited by Nightbird, 16 October 2018 - 06:19 AM.


#16 InspectorG

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Posted 16 October 2018 - 06:39 AM

View PostDjPush, on 15 October 2018 - 07:01 PM, said:

This thing is terrible. Not enough free tonnage to put anything other than laser vomit on it. All the locked hardpoints are killing this assault. Which brings me to my next question. Why are the MASC and JJ's locked on a mech?


Once upon a time...

C-SPL were viable.

Executioner and Mr. Gargles were decent, agile brawlers that had purpose, if you could close the distance.

Apparently, it was too OP...

#17 Jack Shayu Walker

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Posted 16 October 2018 - 06:41 AM

View PostKhobai, on 15 October 2018 - 09:46 PM, said:


thats not the nerf theyre talking about. CSPL used to do 6 damage instead of 4 damage.

but even with broken 6 damage CSPLs, the build was way too limited to be anything more than a niche build.


Someone said they got ghost heated Posted Image

I knew that wasn't right.

#18 SmokedJag

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Posted 16 October 2018 - 06:55 AM

It's never been a good 'Mech. The only thing it is good at in TT is that it can move a lot while having a high skill Clan pilot in it, so he can still hit while hitting it back is much harder due to modifiers.



#19 suffocater

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Posted 16 October 2018 - 07:04 AM

I use on of my two as a fat summoner. 2ERPPC with a big t-comp works surprisingly well.

#20 Grus

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Posted 16 October 2018 - 07:07 AM

View PostDjPush, on 15 October 2018 - 07:01 PM, said:

This thing is terrible. Not enough free tonnage to put anything other than laser vomit on it. All the locked hardpoints are killing this assault. Which brings me to my next question. Why are the MASC and JJ's locked on a mech?


Yeah ots bad.. i mean someone only did 12 damage in it... ;)





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