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As The Player Base Shrinks, Game Is Unplayable
#1
Posted 18 October 2018 - 05:44 PM
Shouldn't have to create an alt account to fight at a lower tier to get some decent fights.
#2
Posted 18 October 2018 - 06:29 PM
Phlynn, on 18 October 2018 - 05:44 PM, said:
Shouldn't have to create an alt account to fight at a lower tier to get some decent fights.
I don't share that sentiment at all. I do however believe that the tiers need some re-working...
#3
Posted 18 October 2018 - 07:12 PM
#4
Posted 18 October 2018 - 08:02 PM
average match score is way less risky to ***** than KD.
#5
Posted 18 October 2018 - 11:23 PM
Phlynn, on 18 October 2018 - 05:44 PM, said:
Shouldn't have to create an alt account to fight at a lower tier to get some decent fights.
What your playstyle ?
#6
Posted 18 October 2018 - 11:37 PM
they need to get rid of some gamemodes. getting rid of solaris would be a good start.
#7
Posted 19 October 2018 - 12:24 AM
In my humble opinion, a grave mistake was made when the game was geared towards Esports, instead of Faction play.
At this point, literally nothing other than a full Faction Play rework and investing heavy duty finances into marketing can bring players back.. And only higher player numbers can kick this game back to life.
So no, I doesn't matter what playstyle you use..
#8
Posted 19 October 2018 - 12:32 AM
Edited by Old MW4 Ranger, 19 October 2018 - 12:34 AM.
#9
Posted 19 October 2018 - 12:34 AM
Edit: maybe that was harsh. I'll give them credit for adding Solaris, but the game still desperately needs a rework of faction play. Let's see what they announce at MechCon.
Edited by Deepfryer, 19 October 2018 - 12:40 AM.
#10
Posted 19 October 2018 - 01:54 AM
whilst the number of players was already dwindling significantly.
my unit has 140+ members, but not more than 20 are playing constantly and more than half being dormant for more than half a year.
pgi did too little, too late. (if anything at all)
(can't help, but reminds me of intel these days)
#11
Posted 19 October 2018 - 02:39 AM
#12
Posted 19 October 2018 - 03:38 AM
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FP should be heavily incentivised, QP should really just be a demo mode. When you look at MOBAs their matches tend to last 15-25 minutes so it's reasonable to assume players would invest time in FP if they had no choice.
Edited by RickySpanish, 19 October 2018 - 03:38 AM.
#13
Posted 19 October 2018 - 04:30 AM
Wait times during NA prime time, on all nights still seems about the same (occasionally slightly worse if you are running in a group with odd numbers), with average wait times of perhaps 30 seconds and only very rarely over a minute. No increase in noobery (other than our own). Still most evenings will be the same dozen or so groups mixing and matching through an evening with an occasional large group turning up now and again.
#14
Posted 19 October 2018 - 04:55 AM
(checks Jarl’s list).....yep....lack of combat awareness confirmed.
Edited by Marquis De Lafayette, 19 October 2018 - 04:57 AM.
#15
Posted 19 October 2018 - 05:01 AM
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It got so bad I just said F it! I'm gonna keep firing as I am tired of the childish lazy attitude about team work and enemy kills.
Another thing is, I see the team spread out all over the map and where is the enemy? Grouped together and mowing down each mech one at a time for an easy win. Playing in tier 1 and 2, you would think by this level a mech pilot would now NOT to play that way. But no...
Sigh.
#16
Posted 19 October 2018 - 05:03 AM
Also i woud LOVE to see 2 man Teams allowed in solo Q.
I tried getting multiple of my friends into the game to play with me, some were interested, one downloaded right away, when we tried to queue as a 2 Man the Group-Q waiting time for our 2man was HORRIBLE. like over 5 minutes. He quit the game soon after.
This is really bad, since there is not really a big point in bringing your friend to MWO if you can't play with your friends (unless you get a big enough group)
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Edited by Gloris, 19 October 2018 - 05:03 AM.
#17
Posted 19 October 2018 - 06:24 AM
Old MW4 Ranger, on 19 October 2018 - 12:32 AM, said:
Well said. Leadership is BE, KNOW and DO...... and, I surely don't see any of this from PGI.... They've never even communicated with their customer base directly..... When was the last time you received an email from PGI asking for you quality input? In other games I play, I get emails doing just that and they get specific sometimes when changes are considered.... !!! They communicate with the customer..... They directly involve the customer......
Here again, If I were Leading this carnival, the first thing I'd institute is a customer service process that communicates with the players and we'd start marketing to the gaming publications and sites.... We'd start all over. E-Sports would go: it's non-value added. The serious discussions about "where we are in terms of balance" and "Value Proposition", which is what we are in business to accomplish, would start, real-time every night for those who want to participate. Universities use these techniques for on-line classes and those technologies are simple to use.....
Good grief. This IP has a lot of value.....a super small niche market with decades of history..... To get those dispossessed players back, we have to "BE" that game we were supposed to be.... We would have to KNOW why that Universe and game within it is the way it is and accept that dichotomy and start the process of "doing" the dirty work of re-building the in-game mechanics, maps, modes and mechs themselves to "be" that game.... It would a far more dangerous place than it is now but a lot easier to start playing and a lot harder to claim "GuD." It could be done. But, on;y Leadership can make radical change. Management always leads to more reason why not to take a chance.....
#18
Posted 19 October 2018 - 08:22 AM
ApolloKaras, on 18 October 2018 - 06:29 PM, said:
The problem is PSR. Given enough time even someone "bad" will be carried to T1 on the back of others because a loss hardly matters
#19
Posted 19 October 2018 - 08:27 AM
Khobai, on 18 October 2018 - 11:37 PM, said:
they need to get rid of some gamemodes. getting rid of solaris would be a good start.
I'd rather PGI found a good way to get rid of the original filler: Quick Play.
Community Warfare was supposed to be THE GAME!
Gloris, on 19 October 2018 - 05:03 AM, said:
No.
Gloris, on 19 October 2018 - 05:03 AM, said:
Also i woud LOVE to see 2 man Teams allowed in solo Q.
Hell no! That will be a very fatal change.
Edited by Mystere, 19 October 2018 - 08:35 AM.
#20
Posted 19 October 2018 - 09:32 AM
Bush Hopper, on 19 October 2018 - 08:22 AM, said:
The problem is PSR. Given enough time even someone "bad" will be carried to T1 on the back of others because a loss hardly matters
This is a massive problem for the game that people tend not to talk much about. On a good day I'm a bottom end Tier 2 player. Maybe. On an average day I feel like I'm squarely in Tier 3 for performance. Yet I'm in Tier 1 due to the experience bar system, and a LOT of streamers are in the same situation where they play the game a ton, thus they are Tier 1 somehow. This holds true for a vast percentage of other fellow gamers that drop into a match.
Everyone needs to have their Tier reset to 5 and a new, harsher system needs to be put into place that puts true emphasis on personal performance and victory of the match for eventually placing the player according to their real skill. I have no clue as to why PGI won't do this - a massive number of players would return just to be a part of placing their accounts according to the new system and enjoying matches again.
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