Posted 17 October 2018 - 08:54 PM
I have several mechs that run MGs/LMGs right now, and I cannot say it's super consistent. Sometimes RNGsus decides to screw you up, and you just can't get a crit on that open component from 4-6 MGs point blank no matter what, but it's rare. Usually yes, it crits like a mofo, blowing up open mechs left and right, destroying systems of whatnot by just spraying over it, and PIR is truly at the top of a chain in this.
But to think about, how would you rework MGs not to be like other weapons but to be fun to use? Or hell, not to be ridiculously OP (though they are at some extent right now) or downright useless? In itself crit mechanic isn't so bad, with 2-4 MGs, it doesn't feel ridiculous and is pretty good supplement/filler weapon system for low tonnage/slots, but when you have 6+, that goes way out of hand.
The only idea I can think of is just give negative quirks for mechs which are able to boat 6 or more L/H/MGs. It will hammernerf my Shadowcat pretty hard for instance, and I enjoy that build a lot, but at the same time, I get so cheap kill at times, I become ashamed of myself... This must stop. Seriously.